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Chapter 290 Assassin's Creed Design Concept

Is Nebula going bankrupt?

Looking at the latest hot words, countless game manufacturers and game industry insiders all shouted loudly.

Nebula Games went bankrupt?

You're making trouble!

Although the cost of "Yu Gaming" is indeed very high, it is still on the VR platform, the cooperation between Warwick and Nebula Games and limited-time channels can also be known to anyone with discerning eyes that they must have some unspeakable PY transactions.

As for the development of animation, outsourcing it to the Japanese I-society has invested tens of millions.

But this anime is not free to play. Major domestic video platforms have paid for it. And judging from the performance of the first season, as long as the reputation of the game does not collapse, even if there is no big breakthrough in the plot, it is only a cold rice combination with the excellent production of I-Society, and it will definitely guarantee the ratings.

By then, the purchase price of the series like the first season will not be. In order to take a step back, even if the project "Yu-Gi-Oh" is completely failed, look at other games under Nebula Games.

Not to mention "Biochemical Survival", which still ranks the top spot today, will Nebula Game go bankrupt if "Resident Evil", "The Elder Scrolls: Skyrim", and "Metal Equipment: Phantom Pain" go bankrupt?

Are you talking lies with your eyes open?

Moreover, the fact that Nebula Games has a building in Jiang City has been forgotten by you players?

Countless people in the gaming industry, looking at the fanatical fans of Nebula Games online, expressing their concerns about Nebula Games, were speechless.

But at the same time, they also felt a little envious and sighed that Nebula Game has so many players, which is based on their ability to always come up with excellent games.

Yang Chen is not sure about these online and the hot publicity carried out by Xu Yu.

After testing the "Snake Eater" DLC and "Oh Gay" PC platform in the studio, after confirming the launch time, Yang Chen's whole mind was focused on "Warcraft" and "Assassin's Creed" in "Story of Warcraft" and Lin Jiayi.

Leave the work of "Assassin's Creed" to Lin Jiayi and others for OEM. A large amount of OEM costs and game development costs are all subject to Nebula Games. At the same time, the copyright of "Assassin's Creed" will also be from Nebula Games.

"The mission design of Assassin's Creed is a linear route, but in terms of gameplay, it will be a sandbox-like gameplay." In the office, Yang Chen and Lin Jiayi were having a discussion on "Assassin's Creed".

Yang Chen explained his views by referring to several works of "Assassin's Creed" in Dream Memory. It can be said that as a game in Dream Memory, "Assassin's Creed", has actually undergone several changes, and its own gameplay has also undergone several innovations.

In the following "Assassin's Creed: The Hero" and the subsequent "Assassin's Creed: Origin", this game has undergone two most important innovations.

The former is based on the combat system, while the latter is based on the core gameplay.

The changes brought by the former make the game not simply stealth assassination, but more diverse combat modes allow players to not just regard this game as a stealth assassination game; while the latter brings a complete change, not just a skin but a complete change from bones to blood. There is also an open core concept in the combat mode, including character development.

The changes brought about by these are not the perfect gameplay. Although the subsequent "Assassin's Creed: Origin" was successful, it is not that doing so is the most correct gameplay.

Because the gameplay concept is always changing with the market. At a certain period of time, players like turn-based RPG games, so the game will slowly change into turn-based RPG.

After a period of time, the mainstream player market began to change its tastes. They prefer the ACT mode gameplay, so the original RPG game will be innovative, turning turn-based combat into real-time combat mode and making it into ARPG.

There is never anyone who is the most perfect gameplay, only it is in line with the gameplay that players like.

Even the innovation and definition of gameplay, from a certain perspective, does not actually exceed this category.

"The difficulty experience of the game should not be limited to the numerical difficulty. For example, the protagonist is a powerful demon hunter, but if he falls from a height of two meters, he can directly fall to death; or in the plot, he can kill demons with omnipotence. As a result, because of his level and equipment, it is difficult for him to kill a water ghost." Yang Chen said to Lin Jiayi.

Listening to Yang Chen's words, Lin Jiayi nodded gently. Although he didn't know what the witch hunter was, he could still understand what Yang Chen said.

This is also a common routine used by ARPG. In the CG plot, the protagonist kills gods and kills demons and is unparalleled, and it is difficult to actually operate the protagonist to kill a skeleton soldier.

It is almost inevitable that there will be a problem of not having a strong sense of modernity, but there is no good solution.

"Cancel the blood bar setting and strengthen the action elements in it. As long as the attack is correct, both the mistress and the boss can kill him in one blow. Of course, there are actually hidden numerical blood bar settings, but we want players to think so." Yang Chen looked at Lin Jiayi and said.

"At the same time, in the design of side missions in the game, I want you to maintain it. The side missions are to allow players to better understand the background story of the game and the story that happened in that era, rather than simply to allow players to gain more powerful abilities." Yang Chen looked at Lin Jiayi and said.

"Of course, side missions need to have enough rewards to give players a sense of harvest and feedback. I don't need to say such simple things." Yang Chen added.

Listening to Yang Chen's words, Lin Jiayi couldn't help but smile bitterly: "This is really a huge production."

In most games, there is a phenomenon that occurs, that is, the repetition of side missions.

These side missions are not intended to let players understand better. The background stories in the game world are not intended to let players feel that the world is real and bring them more immersion.

These tasks are just ordinary daily routines, allowing players to obtain the resources they need.

Especially in ARPG, this kind of game task framework design often appears.

You were obviously fighting against evil people before and doing the feat of saving the world, then your character level is not enough, or you need to buy a prop and your money is not enough.

You have to complete the various tasks of sending letters to the village head Li Widow; helping the village head Erya kill bandits, and the sense of déjà these tasks is also very strong.

Because the production team is relying on these to extend the game time and compress the player's plot progress.

And these Yang Chen didn't want to see them appear in "Assassin's Creed".
Chapter completed!
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