Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 287 Killing the witnesses is a perfect infiltration

The content of "Assassin's Creed" is the growth trilogy of the assassin master Egio. From a nobleman in Florence during the Renaissance, after witnessing his father's brother being killed by the Templars, he inherited his father's assassin mantle and became a great assassin in the assassin organization.

Yang Chen chose the story that runs through Egio's life, and Yang Chen chose to leave this game to Lin Jiayi for production.

After the development of "Resident Evil 2", Lin Jiayi and their team actually have enough ability to produce it.

Moreover, judging from the results of "Resident Evil 2" and the previous gameplay of "Resident Evil", Lin Jiayi understands very well how to please mainstream players.

As a label for horror games, if ordinary game makers are allowed to do it, they will still focus on the horror point.

For example, the highly praised resource control and decryption design in "Resident Evil".

However, after Lin Jiayi accepted it, she made a style change, diluting the original horror elements, and at the same time increasing the shooting and action elements, as well as the player's online collaboration experience.

Although there is some dissatisfaction with the original series players who like horror elements, the higher sales clearly proves its success.

It is impossible to say whether it is good or bad, but there is no doubt that Lin Jiayi is definitely a game maker who puts the mainstream market first.

"Is the story of the assassin? But I feel like this assassin is different from what he thought." After taking Yang Chen's planning book, he glanced briefly. Lin Jiayi was a little strange in the office.

At first I heard the name "Assassin's Creed" because Yang Chen did not immediately give him gdd and related information. In private, he thought a lot about it in the past few days, such as whether it is a diving level like "Metal Equipment: Phantom Pain", but the background has changed from modern to ancient.

In the dark night, a dark night clothes were swept quickly over the beams. The guards in the courtyard patroled back and forth. The assassin climbed over the wall and grabbed a poisoned dagger in his hand, cut the guard's throat, sneaked into the mansion, killed the target that needed assassination, and then pulled away casually.

This was probably everyone's first impression of the assassin, but when Lin Jiayi actually got it in his hand, he looked at the gdd plan book given to him by Yang Chen and the original character of the assassin that had been produced by Chen Shu and the others, Lin Jiayi was a little confused.

Did he have any misunderstanding of the word assassin?

White robe and hood, and extremely exaggerated and handsome outfits. Although Lin Jiayi has not yet started to check the information to see what the clothing characteristics of local residents in Florence, Italy during the Renaissance, he is sure that this kind of cool style is definitely not the cool style.

What the hell is this? Assassin is mingling in the crowd, he shouldn’t be like an ordinary person. The more inconspicuous it is, the more terrifying it is?

Can this kind of cool style like a big light bulb really be an assassin? Isn’t this writing of two big words assassin written on the face?

"Assassin is just a title. What really matters is their creed and spirit: to fight to ensure the survival of free will." Yang Chen said to Lin Jiayi with a smile.

"In the game, the assassin will be the main organization for players to participate in, and their opponent, the Templars, is a villain who attempts to manipulate free will to seize power. However, when the assassin begins to manipulate free will, although they are still assassins, they have become Templars. If anyone is willing to survive in pursuit of free will, even if his identity is Templars, he has transformed into an assassin." Yang Chen looked at Lin Jiayi and gave a brief introduction.

Listening to Yang Chen's words, Lin Jiayi nodded as if he had some insight. He almost understood something: "So the so-called assassin is just a name? In the actual game, isn't this a game style that focuses on stealth assassination?"

Due to Yang Chen as the boss, Lin Jiayi did not say such remarks as "selling dog meat with sheep's head on it". After all, emotional intelligence still needs to be read.

However, Lin Jiayi understood the core style of the game. It was different from the style of infiltrating assassination he had thought of before. Although he was named an assassin, it was more of a representative of a belief.

Although Lin Jiayi didn't say it directly, Yang Chen understood what he meant and couldn't help but coughed a little embarrassedly. But then Yang Chen thought of something: "You can't say that. Players can also perform assassination in the game, and assassination is also one of the game's gameplay. Assassination missions among thousands of troops, and the creation of slow motion and close-ups brings players a strong sense of feedback, just like the ending skill in a fighting game."

"And assassin assassin assassination, as long as he kills all the witnesses present, isn't it a perfect assassination?" Yang Chen thought for a long time and came up with a reason to defend himself.

????????

Listening to Yang Chen's words, Lin Jia opened her mouth and didn't say a word for a long time.

Although the game has not been made yet, there is an extremely distinct and strong sense of picture in his mind. The assassin controlled by the player in the empty square stepped on a pile of corpses and sighed: "This is really a perfect infiltration assassination."

Lin Jiayi did not take it too seriously about the game name and content, but continued to look at the game's gdd and said strangely: "But Mr. Yang, is the plot of "Assassin's Creed" linear?"

Lin Jiayi looked at the page about the core gameplay. Although Yang Chen did not comment too much, he was able to infer something based on his experience.

"To be precise, it should be pseudo-linear, similar to the task design like "Metal Equipment: Phantom Pain", rather than the process of entering the sea like "The Elder Scrolls: Sky"," Yang Chen said to Lin Jiayi.

Yang Chen has also thought a lot about this. In the end, whether it is to make a design that can connect all rivers and seas like "The Elder Scrolls: Sky", or the kind that can go down from one line, or the kind that goes on. In the end, Yang Chen chose this linearity.

However, in terms of gameplay, Yang Chen refers to some other games in Dream Memory, such as open maps and character development.

Simply put, it is to introduce the concept of rpg character development, and Lin Jiayi is undoubtedly the best among domestic game producers.

This is also one of the main reasons why Yang Chen handed over "Assassin's Creed" to him.

The two of them discussed about the core of the production of "Assassin's Creed" for about two hours in the office, and there were some key elements. After leaving, they wanted to go back to their office and received a message from Yang Chen, who had a complete new game plan book about himself.

Steven of the Power Storm wanted to meet him and talk to him.
Chapter completed!
Prev Index    Favorite Next