Chapter 26 Recruitment and New Projects
After lying on the bed for a while, Yang Chen got up and stood in front of the computer. The next step in the studio was to renovate it, but it wouldn't take long, and there was no need to lay tiles or anything like that. It was just wallpaper and paintings used for general decoration.
It’s just the frame and figures.
To put it simply, it is just to show off the products of the studio. To put it more loftily, it is studio culture.
Log in to the game producer account on the official website. Just like professions such as architects, game producers also have official certification qualifications.
Although Yang Chen had originally registered an official account, it had not yet been certified. After all, the quality and sales of the previous "Monster Dungeon" game were really not good enough.
A "The Binding of Isaac" won't make Yang Chen one of the top ten independent games of the year like Lin Jiayi, but it is enough for him to pass official certification.
On the official platform, a big golden V is displayed behind Yang Chen's ID, and there is an official introduction to the author of "The Binding of Isaac" below.
Compared with recruiting in the talent market, it is obviously more convenient to post recruitment posts in the official official forum.
After all, in addition to some idle gamers, most of the people who attend this forum are industry insiders in the gaming circle.
But there are also many things that need to be reviewed when recruiting people here. The first rigid criterion is that they must be officially certified game authors, or be regular game companies, not that kind of small workshops.
After downloading the recruitment template form from the forum, Yang Chen sat in front of the computer, filled in the requirements and uploaded a picture of his ID card and the studio review certificate he had passed.
"Recruiting 3 programmers (client), the age requirement is 22-28, familiar with official game engines, editors and other tools, with strong learning and analysis skills, those with development experience are preferred (fresh graduates are also accepted and must submit
Corresponding works); have good programming foundation and object-oriented programming experience, and pay attention to code quality;"
"Recruiting 1 art person, required age: 22-28, have art skills, master knowledge of modeling, color and other aspects, and be proficient in photoshop and other related drawing software, able to carry out realistic, Q-version character style concept settings, fine completion, 2D
, 3D game scene setting; those with experience in producing RPG and ACT games are preferred (fresh graduates are also accepted) and past works are required."
"The salary and benefits of the above positions are negotiable, and you need to have a full love for games. The working location is: Building A, Qilin Software Park, Jiang City. Submit your resume to the official account private message or email, and we will respond within 3 days."
After confirming that there were no big problems, Yang Chen sent it directly.
According to Yang Chen's idea, the initial stage is to recruit four people with some experience, and the age should be younger.
After all, in the gaming industry, if you say a bad word, you can still eat a meal of youth.
If you reach the age of 28 and are still hanging around at the bottom, you can basically consider changing careers. Of course, this is not absolute.
At the same time, Yang Chen doesn't really want to recruit fresh graduates. The main reason is that Yang Chen needs skilled members who can start working immediately.
Rather than a newcomer who has just come out of school and is unfamiliar with everything he does.
Training new people will definitely be done when the studio expands to a certain scale in the future, but at this stage, the biggest effect of new people on Yang Chen is to hold him back.
"The Binding of Isaac" has become a hit recently, although with the launch of several Tenghua games and Phoenix's promotion of the game in June, the popularity has dropped.
But in the gaming circle, Yang Chen is still a relatively popular 'star'.
Not long after the recruitment information was posted on the official forum, it was pushed to the top, and was even pinned to the top by the official for a short period of time.
"I happen to be in Jiang City, and my resume has been submitted!"
"Jiang City, it's a bit far, please like the post."
A lot of people in the game industry saw Yang Chen's post, but not as many people submitted resumes as expected.
After all, Yang Chen is just a small studio, and although the relevant treatment is not mentioned, if you think about it, you will know that it will definitely not be as good as the big three studios.
At the same time, the most critical point is that "The Binding of Isaac" is very popular, but the gameplay has been revealed, and it is easy for other manufacturers to do it.
Nebula Studio does not have many advantages other than its status as a pioneer.
The only thing I can look forward to is that I can learn something after joining Nebula Studio.
After all, compared to large studios where everyone just works on their own assembly lines to complete the work they need, in a small workshop like Nebula Studio, employees will definitely participate in the development of all aspects of the entire game, which will have a great impact on their future careers.
Big help.
"They're all here to watch, not many people send in resumes!"
Wang Yaliang, who didn't know when he came to Yang Chen's side, said as he looked at the post that had received dozens of replies in the blink of an eye.
"It's normal. We are just a new star, a small studio. Although "The Binding of Isaac" was successful, our foundation is still too poor. Suddenly one work became popular, but subsequent works continued to hit the market. This is not true in the game
It's a very common thing in the world, and our potential is still unknown to others." Yang Chen was not surprised.
They are just a small studio with some potential. Unless they are really willing to take a gamble or believe that they have enough potential, more people are still willing to choose the three major manufacturers.
"Is this the follow-up to Isaac?"
After listening to Yang Chen's words, Wang Yaliang nodded slightly, and then watched Yang Chen close the forum and open the wrod document.
Looking at what she could understand written inside, Wang Yaliang asked curiously.
"Well, it's just some simple elements, including the development of online functions, as well as some new characters and modes, which will be the first task for new people. Subsequent updates will be provided free of charge to all players who purchase it, so it's pretty much the same
This is also a time for them to adjust." Yang Chen said.
As for the poor quality content produced during the running-in period, Yang Chen is not worried about this. To be fair, the technical content required for "The Binding of Isaac" is not too high. If they can do it badly, it will be convenient for Yang Chen to let them leave. Save
My next new game project got into trouble because I didn’t know people well.
Yang Chen didn't intend to live with Isaac for the rest of his life, and he couldn't live with Isaac for the rest of his life just by relying on Isaac's game.
Chapter completed!