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Chapter 246 "Game King" and "Pokémon"

Yang Chen wrote the name of the game on the GDD document, "Oh Yu-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi

The former confronts the players by constructing a combination of cards and wins; while the latter captures and cultivates elves named Pokémon to confront them.

Similarly, these two games still have one common feature, not the gameplay of the battle mode, but the most core thing in these two games.

Collect and cultivate rare cards; cherished Pokémon Elf, and slowly collecting developed decks, and cultivating stronger Pokémon Elf are the most core elements in the game.

In the field of game design, almost all games revolve around one setting, that is, the cost of players abandoning pits.

In "Yu-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi

All of them have greatly increased the number of card pools, and at the same time allowed players to have more choices to match decks of different systems. In addition to increasing playability, it has more importantly increased the cost of collecting and abandoning pits for players.

Similarly, as Pokémon trainers, players of "Pokémon" have been trained by Pokémon, and have gradually cultivated them to become stronger. Through combat strategies, they conquer more powerful Pokémon in the wild and challenged the world's gym owners. The Pokémon that countless players have captured and cultivated by themselves can bring great sense of accomplishment.

At the same time, the so-called inheritance mode was added, and the Pokémon obtained by players in the previous work can also be used in the next generation of works.

Of course, this approach can be both good and bad. On the one hand, it strengthens players' cost of abandoning the game itself and increases their feelings for the gameplay. However, this tendency to please old players will also limit new players from entering the game.

For example, in Dream Memory, "Yu Gay" and "Pokemon" are both world-class IPs, but for most ordinary players, they only know these two games from the surrounding IPs, but when they really get into the trap, they will have some resistance because they are actually too many behind the so-called old players in the threshold.

Moreover, with the development of IP, the most influential characters must be the first generation of characters. For example, more ordinary players who know "Oh God" are the most familiar characters such as Muto Games, the Black Magic, and the Blue-eyed White Dragon.

The same "Pokemon" that allows ordinary players or non-players to know the most are Pikachu and the Miracle Frog Seed.

"Is this a new game?" After processing some shots from "Metal Equipment: Phantom Pain", Wang Yaliang, who was sitting next to Yang Chen, looked at Yang Chen typing on the keyboard and asked curiously.

"For the time being, but it's hard to say whether or not to start development in a short period of time." Yang Chen stopped his hand, smiled and nodded slightly.

There are actually many similar games, including auto-chess, which can be said to be such a type of game, but there is no example of combining animation, comics and games in Dream Memory to create a big IP, or there are no game manufacturers willing to invest capital in this card ‘small game’.

"If you are planning to layout VR offline venues, these two models will become our exclusive games. Although they will be launched simultaneously on PC and mobile platforms, the VR platform will bring a unique experience." There was no other third person in the office. Yang Chen looked at Wang Yaliang and explained in detail to her.

The gameplay of the game itself is important, but the production of comics and animations is even more important for these two games.

Recalling the details of dream memory, Yang Chen quickly defined "Yu Gay" and "Pokemon".

Among them, the gameplay of "Pokemon" is not complicated. Although Pokemon elves with different attributes are mutually rebellious, these similar elements are found in other games. The most typical example is the setting of the five elements of gold, wood, water, fire and earth.

At the same time, it is not very novel to collect and develop, but the deck chains involved in the other game "Yu-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-G

In Yang Chen's opinion, these two games actually have a bit of an inverted meaning.

"Yu-Gi" which pays more attention to card rules, that is, gameplay, originated from a comic; while "Pokemon", which was originally a game product, made its influence wider because of its comics and TV animations.

Of course, the two also have one common feature, that is, most players are exposed to the game because of animations and comics.

It is not just a simple release of games. It must be supported by comics and TV animations. Yang Chen looked at the GDD document in front of him and had a very clear concept in his mind.

In fact, if you simply choose the card series game "Yu-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-G

On the contrary, some games like "Three Kingdoms Kill" and "Heartstone" are easier to get started, and the linkage of IPs such as "The Elder Scrolls: Skyrim", "Resident Evil", "Metal Equipment", and "Eight-Terminal Traveler" is not impossible to create this type of game.

But Yang Chen didn't plan to do this. The main reason is that on the one hand, it is difficult to expand its influence by making TV animation and comics, and on the other hand, the game is too simple.

If other game manufacturers want to copy it, it is basically no difficulty.

Especially the three majors such as UEgame and NetDragon, which have many classic IPs, there is no doubt that Nebula Games will suffer a loss when it comes to real linkage.

It is easier to choose "Oh Gym" and "Pokemon" to synchronize TV animation and comics, and because of the content in dream memory as the basis, it is easier to set the card value and the elves effect.

Of course, considering the different preferences of players in each era and period, it is inevitable that the gameplay mode will be fine-tuned.

At any time, the things players like are different.

If you just want to tell the players how to play this game, it will be destined to be eliminated by the times. Only by understanding what the players want and then you are doing the game that players want can you succeed.
Chapter completed!
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