Chapter 241 Does this speak human words?
With the upper limit of "Resident Evil 2", after the first day of gaming experience, online players quickly became divided into two camps.
From "Escape" to "Resident Evil", they all have a label, that is, the horror game.
Although in Resident Evil, compared to the darkness of the entire process and the game setting of "Escape" that is powerless to resist, Resident Evil has diluted the sense of horror, but for most players, the bloody scenes, the ubiquitous sound of leather shoes, disgusting zombies, and some details that can scare you and the thrilling bgm dim scenes can make you feel anxious and have a sense of fear.
But in "Resident Evil 2", after Lin Jiayi's changes, its taste has actually changed a lot.
Because it is a series of games, considering the old IP fans, the atmosphere of the entire game is still decrypted and horrible.
But it's not a pure horror game.
Just as the players said, although "Resident Evil 2" is still very nervous and exciting to experience, it is not as scary as it used to be in "Resident Evil".
Even Yang Chen cannot say whether this change is good or bad.
But in terms of the quality of the game itself, Yang Chen thinks "Resident Evil 2" is definitely an excellent game.
This is also formal and excellent quality, which has led to differences in the remarks of online players.
There is no player discussing the topic of game quality, but just arguing from the style of the game.
Some players who fell into "Resident Evil" because of their love for horror games think this is a kind of depravity, although the quality of the game itself is very outstanding.
But in their opinion, this has abandoned the horror elements of "Resident Evil", which seems to them as a betrayal.
The other group, most of them, thought that the story, plot and character of "Resident Evil" were trapped, and even more so were the players who fell into the trap after the "Biochemical Survival" and "Resident Evil" series of comics.
After these people got into "Resident Evil", although they liked the stories, characters, etc., they didn't dare to play them because the game itself was a bit scary.
There is no doubt that the changes in "Resident Evil 2" are to their taste. Although some scenes in the game are still quite terrifying, such as the left-handed boss in the game, like the tyrant in "Resident Evil", he hides in the dark and attacks, constantly harassing and exerting psychological pressure; and the regeneration player in the military camp without obtaining the perspective mirror, he can only hear the roar of monsters in the military camp, but cannot find the other party's position, which brings enough oppression.
Of course, these are the middle and late plots of the game. The players' progress has not reached this point yet. In addition, although most bosses in the game are extremely oppressive, they do not make players feel much fear. For example, the chainsaw sisters and the hospitality village chief make players feel more nervous than fear.
At the same time, in terms of gameplay, Yang Chen's gdd and subsequent changes made by Lin Jiayi have further changed from the gameplay in Dream Memory.
In Dream Memory, this is a pure single-player game, but at Yang Chen's suggestion, the game includes many plots and levels that are jointly cooperating with multiple players.
This further weakens the players' fear.
However, due to the discussion of players, the sales of "Resident Evil 2" have been rising all the time. In terms of ratings, although some old fans of the "Resident Evil" series said that "Resident Evil 2" is not as strong as before in terms of horror elements, but "Resident Evil 2" still maintains a high score of 9.1 in the game starry sky's players' comments.
The sales volume of "Resident Evil 2" exceeded 2 million copies in just one day. Like "Resident Evil", the price of "Resident Evil 2" is also 248 yuan, which is definitely a very successful number.
Looking at the data of "Resident Evil 2", Lin Jiayi and Zhuo Qing, who were located in Shanghai Studio, breathed a sigh of relief.
I have to admit that Lin Jiayi, who left NetDragon and joined Nebula Game, still took a lot of pressure, such as what if the game failed? Fortunately, the performance of "Resident Evil 2" made him feel relieved.
Although players said that Resident Evil 2 has lost its previous horror elements, sales and reputation are here.
"Actually, Resident Evil 2 has nothing to do with us."
Thinking of something, Lin Jiayi's smile slowly disappeared. Looking at Zhuo Qing who was excited beside him, she sighed slightly and said.
I was really excited to see this data at first, but soon he looked at himself. Although "Resident Evil 2" is a project he led, does it really have a lot to do with him?
Yang Chen has provided the game's gdd plan a long time ago. In addition, "Resident Evil" itself is a big IP series of Nebula Games. He thinks that only 3 points will be related to him after achieving such a result.
"I'll leave you the follow-up content of Lao Zhuo Studio, including "Resident Evil 2". I'm going to go around the country to collect materials at that time, which can be considered as preparing for the next game." Lin Jiayi looked at Zhuo Qing and said seriously.
The smile gradually disappeared, Zhuo Qing stared at Lin Jiayi with wide eyes:??????
Is this human words?
…………
In Jiang City, in the office of Xingyun Games, Yang Chen paid attention to "Resident Evil 2" in the first two days, but basically didn't pay much attention.
Judging from the current situation, "Resident Evil 2" is basically no longer a failure.
Although it seems that players are controversial, the steady increase in sales and ratings all say it all.
And compared with "Resident Evil 2", Yang Chen still has a lot of work to do in "Metal Equipment: Phantom Pain".
The key is that after a while, there will be no time for the official annual game producer selection event and your own wedding.
"The easter eggs in this place are buried deeper. Although it is necessary to let players discover them, it should not be too obvious. In addition, the planning side should pay attention to the game situation. It takes about two to three weeks to one cycle. If the player has not discovered the easter egg independently, you will have to play the guest player to announce the content of the easter egg. Contact the publicity department at that time, they will have experience."
In the office, Wang Ye and his team were developing "Metal Equipment: Phantom Pain". The plot of the boss in "Red Alert: World War" can only be done by himself. The teams under him are all teams with little experience, although their professional abilities are pretty good.
But after all, I'm still young and a little young.
With the confused eyes of several young planners, Yang Chen was very serious about analyzing and answering them.
Chapter completed!