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Chapter 232 Is all this in your calculations?

This is not a pure FPS or TPS type game.

Although the game gives players a wealth of guns and weapons, it can be done as long as the player is willing to be a warrior holding a submachine gun, a hidden sniper, or a heavy machine gun fire suppression.

However, the design of various levels, as well as the highly intelligent AI and scoring achievement system, tells players that if they can not kill the enemy, that is the most perfect way, and what they want to do is to sneak in.

But on the other hand, Yang Chen is also very clear that thinking about complex strategic deployments with his brain. This hard-core game mechanism is combined with an excellent enough plot, which may make the game itself a god.

However, sales will definitely not be too good-looking, because compared with hardcore gamers, most players are still light players, so in ordinary difficulty, the game is not too difficult. Some players who don’t want to sneak in just need to either raise their guns or go in without any brains. Basically, they can also slaughter the enemy’s base through gun weapons.

At the same time, players can also set whether to turn on the bullet time. When the player is discovered by the enemy, there will be a period of slow motion to the player to react.

In slow motion time, the player only needs to kill the enemy who discovered him, which is a perfect infiltration.

The game content of "Metal Equipment: Aboriginal Point" is itself equivalent to the prologue of the game, and is prepared to make players familiar with this game.

Many plots do not make players understand quickly. Similarly, the story of the "Metal Equipment" series, like "Resident Evil", is definitely not something that can be explained clearly by a game.

More Yang Chen still hopes that players can understand what kind of game this is, shooting elements, infiltrating elements, including CQC action elements. These are designed by the first level in "Metal Equipment: Aboriginal Point", which can be said to be able to experience.

The freedom revealed by Yang Chen before, including the gameplay elements such as the development of base construction, is obviously not able to be displayed to players in "Metal Equipment: Aboriginal Point".

But it doesn't matter. Yang Chen has already made some arrangements for all this. After all players pass the "Metal Equipment: Aboriginal Point", they can see the game trailer for the new game "Metal Equipment: Phantom Pain", the doubts about the plot, and the new gameplay content will be displayed to players in the trailer.

Yuan Ying, who is experiencing the game plot, has a series of players who are fighting in "Metal Equipment: Aboriginal Point", but they still don't know all this.

After experiencing the plot of a bit cruel belly sucking bomb, most players have a sense of discomfort, but as soon as this discomfort appeared, they were soon attracted by the new picture.

The BIG BOSS-Created Army Without Borders was attacked by Skeleton Face.

Explosions, fires and guns became the main melody.

Yuan Ying has been completely immersed in the game "Metal Equipment: Aboriginal Point". The roar of artillery fire, the roar of soldiers, and the sound of gunfire, and the atmosphere of the war scene was fully rendered.

As a war-themed game and a 3A-level production, there is no doubt that it is first-class in terms of details such as the picture or background music.

Managing the BIG BOSS to attack the enemy on the battlefield, but Yuan Ying, who only had heavy machine guns, quickly could not stop the enemy's firepower being overturned by the aftermath of a shell explosion. At the same time, the enemy's troops opened fire on the BIG BOSS that was overturned to the ground, and at this time they entered the plot animation.

An ordinary soldier rushed up to block the bullets for the BIG BOSS controlled by Yuan Ying.

“BOSS…”

If players do not have a sense of identity with BIG BOSS and the bases created by themselves, the best way is to move and immerse the players in the experience of BIG BOSS.

It looks a bit old-fashioned, but with the foul BGM and special slow motion, the scene of the soldiers who died heroically in order to cover the BIG BOSS and Miller's departure and sacrifice will definitely touch the players.

Especially the BGM who is outstanding and tragic enough, a couple can only survive when facing natural disasters. At this time, the song "My Heart is Eternal" as a BGM is definitely different from the background sound of Happy Landlord.

The former will be moved, while the latter will be moved when you listen to the background sound of "beep, dongdongdongdong...", there may even be a mixed-listening "airplane, three, one, can't afford, crush you, big you" these magical dubbings echo in your ears with the BGM.

The tragic and painful BGM orchestra echoed, and the close-up of the shots in the game was like BIG BOSS and the shot speed was reduced.

A roar was BIG BOSS who grabbed the gun and wanted to continue fighting, but at this time Miller on the plane shouted: "snake!"

After pausing for a second, looking at Miller's outstretched hand and suppressing his anger and sadness, BIG BOSS turned around and returned to the plane and issued a order to retreat.

"Walk!"

The plane went away and the camera was far away. The huge base construction continued to emit explosive flames, and then slowly sank the sea.

"This review is simply a smoke bomb, I heard the explosion, and then... they fool us like idiots!"

Excited Miller stood up from the ground and grabbed the BIG BOSS's shoulder: "Go back! What's the matter? This is ours...we built it!"

"You spy bitch! Talk to me! Get up and talk to me!" Miller, who had lost his mind, staggered to the unconscious Paz and grabbed the other person's shoulder.

Paz, who was awakened in a coma, suddenly stood up in pain and ran to the next door.

"Bomb! There is another!" Paz looked at BIG BOSS in a panic.

"Don't panic...we took it out!"

Opening the hatch, Paz looked at BIG BOSS and said in a despair: "No, there is another one here..."

Before he finished speaking, Paz leaned back and jumped out of the plane.

"No..." BIG BOSS wanted to stop it and rushed to the front of the hatch, but followed by explosions of fire and aftermath.

At the same time, an unmanned helicopter crashed into the plane they were in.

A sharp sound made the screen fall into darkness.

After watching the cutscene, Yuan Ying's heart suddenly hangs up after putting her hands on the keyboard and mouse.

How are they doing with BIG BOSS?

Why is there another bomb?

He wants to help his men take revenge!

Yuan Ying, who was sitting in front of the computer, was filled with various emotions.

Several consecutive subtitles briefly illustrate the consequences of the incident, and then the logo of "Metal Equipment: Aboriginal Point" appears in the middle of the black screen.

The skeleton face and Paz sounded.

‘The cipher has been hidden since that experiment. For several years, no one has seen him all the commands issued by the agent… Except for you, you have seen him face to face, ordered to contact the BIG boss, and tell me where he is! Where is Cipher and where is zero… I have never chosen to choose, where to be born, which language, I have never chosen my own freedom; but you are free now, do what you want to do!’

‘Can this save the BIG BOSS?’

'Maybe.'

‘Can you really kill zero for me?’

‘Not for you.’

‘Okay, zero is…’

As the words fell, a line of subtitles appeared on the screen - the story will continue in "Metal Equipment: Phantom Pain".

????????

No more!?

This is gone!?

Yuan Ying, who was full of anger, wanted to find the skeleton face to seek revenge, was suddenly stunned, and then he silently picked up the phone next to him and looked at the time.

It has been more than 2 hours since he opened the game. Is all this in your calculations? Mr. Yang!
Chapter completed!
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