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Chapter 218 "Metal Gear" project started

The tall nose bridge, messy beard, one-eyed eyes and the crisscrossing scars on his face, and his face that was no longer young.

This style is a bit fierce!

Countless players immediately made a judgment.

"Turtle, this villain boss is a bit handsome!"

"What villain boss, hasn't officially announced it yet? Maybe it's a decent person?"

"What about the protagonist? Will the war-themed game be a traditional kingly plot? The protagonist is a recruit who is just a newcomer who is on the battlefield, and then he grows up slowly because of certain things, and his teammates as the protagonist die one by one, and the disabled one by one, and eventually turn into the protagonist and become the driving force for the legend?"

"It's possible! Then this character should be either a decent or a villain."

"?????What nonsense are you talking about? Apart from these two options, is there a third option?"

Under Yang Chen's official blog, countless players in the game community are discussing what the identity of this character named BIG BOSS is.

However, no one thought that this would be the protagonist of the game. Even if a player raised this possibility, he would immediately be criticized by other players.

After all, in mainstream games, basically no middle-aged uncle will be chosen as the protagonist, even if this middle-aged uncle looks masculine.

But looking at this look, the beard on the face is still a one-eyed building, and all kinds of hideous scars on the face, how could this be the protagonist?

Just like Lyon in "Resident Evil", he is the mainstream protagonist character in the game.

…………

Yang Chen didn't care much about the discussions among players on the Internet.

However, someone in the studio has made suggestions, isn't it a bit unpleasant to make the protagonist BIG BOSS' character like this?

After all, there are scars all over the body, including scars on the face, and the loss of one eye, and even a mechanical prosthesis is used.

Such a character doesn't look like the protagonist no matter how good it looks, but rather like a big villain.

"Mr. Yang, is it really appropriate to use the character of BIG BOSS as the protagonist? The players on the Internet all seem to feel that this is not the protagonist." Looking at Yang Chen, who came back from Shang Hai to be responsible for the development of "Metal Equipment", Chen Shu, who has now been promoted to the main beauty, said with some concern.

The success of a game comes from many aspects, among which character art is definitely very important, after all, external expression is the first impression.

You say your soul is very interesting, but others don’t want to contact you when they look at your body. What should I do?

For gamers, the first impression is still very important. Players decide what games to play, except for external things such as brand IP and gameplay type.

A certain outstanding character is also the main reason why players often talk about "Give me **, I'll give you a ticket"?

This is because of the credit of the character design in the game. No matter whether the plot in the game is heavy or pure love, no matter whether your gameplay is match three or traditional turn-based, if the player is impressed by the character design, they will take out the tickets from their pockets and try it out.

Although the core content of the game is gameplay and plot, the external art and character appearance must not be ignored.

The requests made by Yang Chen are completely different from the mainstream.

Listening to Chen Shu's words, Yang Chen couldn't help but smile and shook his head gently: "When designing characters, you have to understand one thing, that is, is whether this story needs to be promoted according to your character, or whether the character should cooperate with the plot."

"There is no doubt that "Metal Equipment" tells the story of BIG BOSS, but it is not the story of BIG BOSS. BIG BOSS is just a microcosm of this story." Yang Chen looked at Chen Shu and said.

"Metal Equipment" will not be a story of a certain hero. Whether it is BIG BOSS or other characters, they are not heroes, and they cannot change the pattern of the world.

They are not the dragon descendants who can save the world in "The Elder Scrolls: Skyrim".

After briefly talking to Chen Shu, Yang Chen convened the main planner of the level design, as well as the task system, equipment system and other main planners for meetings.

Tell them some gameplay concepts and design concepts. They need to grasp the equipment, monsters and other values, as well as the economic system in the game. Yang Chen cannot do every link in person. He analyzes his game design concept and the main core gameplay to the team, and then lets us develop and supervise and make the final decision.

Yang Chen himself is mainly responsible for the tasks and the overall structure of the game.

"The equipment system in the game includes combat melee skills, as well as melee weapons, small firearms, large firearms, energy weapons, and throwing weapons. Each combat tool has its own characteristics and effects, and can also be modified and strengthened. In addition, some assembly functions can be added to the firearm equipment, such as silencers or infrared rays..."

"Secondly, armor can also be upgraded. By upgrading it, it increases defense and some recovery speed. These are basically not much different from most RPG equipment systems. The main thing is to turn it into a gun armor weapon, and try to choose some guns that players are familiar with when choosing guns in the game."

"In addition, there will be a special recycling system in the game, where players can use it to recycle the loot in the game, such as soldiers, tanks, and containers, and to the main base for collection or sale."

Yang Chen followed the team to talk about some core elements in the game, including some detailed introductions on the recycling system.

The system of "Metal Equipment" in Dream Memory has existed in the history of that world. Although there are some exaggerations in the game, it is not difficult to understand.

But here we need Yang Chen to explain in detail, and the comparison with the original "Fulton recycling system" that was originally a bit of a tribute can no longer be used. Yang Chen named it the "Sky Hook System".

"In addition, the game includes the Diamond Dog base, which requires players to have the pleasure of farming and raising. By completing tasks and earning bounties, the Diamond Dog base is constantly expanded, and more excellent soldiers, as well as more powerful technology, including unlocking on equipment, will also be unlocked through research on the Diamond Dog base."

Yang Chen looked at the people in the team and expressed some core system concepts.

This is also a variety of functions that are easier to develop in the game.
Chapter completed!
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