The first thousand two hundred and thirty-seven chapters are ignorant of the crowd
In fact, in strict terms, "Portway" is not a game that focuses on two-player mode.
But its unique gameplay and space decryption feature also make this game very suitable for cooperation.
So in the later "Portway 2", the official also added a two-person collaboration experience.
It can be said that "Portway" is definitely a great idea, but just like most great games, they all come from accidents.
The "GTA" series in Dream Memory originated from an initial accident and determined a core gameplay content in the early stages of the game.
The same is true for "Portway".
The V-Shop, which developed "Portway", initially launched it as a game that was interesting to the market.
The rough modeling and weak game plot in the generation make it more like a simple teaching level for beginners.
All these prove that this game is actually a game that was not favored at the beginning of development.
However, such a game is, in a sense, an overlooked innovative product.
Perhaps I realized that "Port" has a potential not only, but later, VS also launched the series "Port 2" four years later.
And based on previous products, the new work focuses on narrative the plot of the game and adds more playable levels. These levels also make full use of a feature of the teleportation gun to show its unique points.
Many dynamic factors that test the player's reaction speed have been added, which also poses higher-level challenges to logical thinking ability.
In terms of the difficulty of solving puzzles, the first generation and the second generation are not the same level as the same level. After playing the second generation, you will look at the first generation and look at the first generation.
The cooperation model is also a highlight of the second generation.
Of course, the second generation still has some flaws.
That's the level is too short!
All players who have played still remain unsatisfied after passing the level.
And looking forward to the arrival of "Portway 3".
However, the V Club in Dream Memory is a game manufacturer that doesn’t know what, but the strong wind blows money, so "Portway 3" is destined to be a lifetime series.
………………………………………
"The main core point is a level in the game." In the second week after chatting with Yang Chen, Lin Jiayi looked at a concept book he handed over to himself and showed an unexpected expression.
"That's right." Yang Chen nodded gently.
"But isn't it an exclusive to the switch platform?" Looking at the VR platform development plan involved in the plan, Lin Jiayi looked at Yang Chen.
After all, wasn’t it started from the switch chat at the beginning?
"Compared with switch, "Port" is actually more suitable for a VR platform." Yang Chen shook his head gently.
Most levels in "Portway" are extremely regular, which allows players to develop a strong sense of controllability in the game world under guidance.
At the same time, in most levels, the game only uses circles, ellipses, cubes, cuboids, and some simple combinations, without other complex polygons or advanced maps, etc. The same is true for maps. There are only a handful of things in the laboratory, and there are exactly the same elevators, light ball transmitters, block droppers, bulletproof glass, monitors, small radios, double doors, mobile platforms, lifting platforms, etc.
In terms of breaking the gap, it is nothing more than using a block to press the switch of the door, or guiding the light ball to the receiver. These two methods allow the Portal to have an extremely regular game world, thus providing sufficient and flexible elements for solving puzzles.
In addition, the unique teleportation gun setting in "Portway" gives players a very convenient way to move instantly.
This means that the player's FPS operation experience is not required in the game. Anyone who is smart enough can easily use the portal to go up and down, in and out, and back and forth.
This allows the game to completely get rid of the limitations of traditional FPS requirements for player operations and enhances the sense of controllability of the game.
Decryption and escape can be said to be a standard strong immersive experience.
Moreover, although "Portway" itself is not an FPS like "Call of Duty" and "Haven", players still need to maintain a high level of attention and concentration.
Because players need to use their smart heads in the scene to find a way to break the deadlock.
……………………
The popularity of "Mario Kart" is still fermenting, and with the early stages passing, various great players have also appeared.
After running three laps of 200CC mode in more than one minute, it fully proves that Mario Kart can also be quite hardcore.
There are still more and more players who have won the title of "Captain Mushroom" at the same time.
After all, not everyone is a destiny.
However, due to the influence of "Mario Racing", many domestic and foreign game manufacturers have rarely announced some productions of racing games.
This also includes the Apike game, but they are not creating a brand new racing game, but announced that they will add a mode of prop race in the game that has just been released.
It can be said that "Mario Kart"'s prop racing mode that distinguishes hardcore from leisure has indeed opened a new door for major game manufacturers.
However, it was at this moment that players suddenly discovered that when the new week arrived, Yang Chen, who had not posted an official blog for a while, suddenly posted an official blog.
The content inside surprised all players.
A very simple sentence.
"A brand new FPS mini-game may subvert everyone's understanding of FPS and will soon log in to switch, PC, and VR platforms. Please stay tuned."
A simple sentence made many gamers stunned.
Three important information!
Yang Chen’s new work!
FPS game!
It's going online soon!
At this moment, the players were not calm, and the major game manufacturers were also not calm.
What's going on?
Is there a new work in Nebula Games?
This is not long before Mario Kart is launched!
And it's an FPS game?
Subvert players’ perception of FPS?
Is it the same as Mario Kart?
But what can FPS make?
Everyone was a little confused.
However, after everyone was excited, they discovered the information revealed in Yang Chen's official blog.
In addition to the so-called subverting FPS cognition, this information is about to be launched.
There is another very critical point.
This game is called a mini game by Yang Chen?
From this point of view, it doesn’t seem like the FPS masterpiece they imagined like "Haven" and "Call of Duty"?
But how can that subvert FPS's perception?
At this moment, many players and game manufacturers were also a little puzzled.
Chapter completed!