Chapter 1189 Multiplayer gameplay of horror games
What kind of game types are the most profound to develop.
In Yang Chen's opinion, it was definitely the time to develop "Escape".
At that time, Nebula Games was released in scale, and a large group of people ran to abandoned nursing homes to draw inspiration.
I have to say that this is definitely an unforgettable experience.
Although that night, he was just watching others in the security monitoring room to draw inspiration.
When I decided to reset several games, Yang Chen thought about it for a while and added games like Resident Evil, Escape, and Silent Hill.
On the one hand, it is more suitable, and on the other hand, it is also full of commemorative significance.
However, although he decided to reset these horror games, Yang Chen was not prepared to simply reset the game screen.
It is more about bringing players a more strange and horrifying gameplay.
"Tie together the horror characters of several games? Do multiplayer mode?"
In the Nebula Game Office, Lin Jiayi, who also participated in this project, was a little surprised.
Facing Lin Jiayi with a surprised look on his face, Yang Chen, who was sitting in his seat, picked up the herbal tea on the table and took a sip, then nodded.
A simple reset is still a bit inadequate for these games.
Because these games are basically linear modes.
VR is not available on the VR platform, and there are also VR versions that have added brain-computer interface devices.
For players, there is actually not that much motivation.
After all, these games have basically been played and experienced.
If you really want to do it, let players buy it. Yang Chen believes that each game will have sales of millions as counting units.
But it makes no sense.
Because this consumes one of the players' feelings, not simply paying for the content of the game.
This is something Yang Chen is unwilling to do.
"Whether it is a player purchase or we give it for free as a benefit, after the player obtains the game, he may only download it, then experience it for about half an hour, and then stop opening it." Yang Chen looked at Lin Jiayi and said in a leisurely manner.
Lin Jiayi next to him was very focused when he heard Yang Chen's words and nodded repeatedly.
After Yang Chen finished saying this, Lin Jiayi spoke up.
"Mr. Yang, I think you are too open-minded. Players won't experience it for half an hour and then don't open it. They won't even download it." Lin Jiayi said to Yang Chen.
The big data inside Nebula Games is proof of.
As of now, the lowest level of linear games is not the game "Dark Souls" and "Bloodborne Curse".
It is a horror game like "Escape" and "Silent Hill".
The highest clearance rate is Super Mario: Odyssey, The Last of Us and Final Fantasy.
Basically maintain a clearance rate of 60% to 80%.
For open-world games such as "GTA" and "Red Dead Redemption" also have a 50% online pass.
Only the horror game's countermeasures and leveling rate can be said to be the only one.
Among them, the "Resident Evil" series is relatively good. In addition to loving each other's father-in-law and his family, each work maintains a pass rate of about 20%.
The worst thing is the VR version of "Silent Hill".
The clearance rate is only 3%.
Of course, this is also related to the fact that every Nebula game user is given away for free, which lowers the overall level of clearance.
"Don't talk nonsense!" Yang Chen glared at Lin Jiayi.
Well, although this is true.
"Is it similar to the Avengers setting in the superhero universe?" Lin Jiayi asked Yang Chen curiously.
"Some are similar, but more of a brand new mode gameplay." Yang Chen nodded, then shook his head and said.
In dream memory, there are indeed many excellent horror games.
For example, layers of fear, and zero series.
But when it comes to mode gameplay, there is a game that has to be said.
From a certain perspective, it also opens up a unique path for horror games.
An asymmetric game: "Dawn Desperate".
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"Dawn" is an asymmetric multiplayer horror game.
The ordinary game against PVP is about balance and symmetry.
For example, in "League of Legends", players' economic and level are the same when they go out.
Including the soldiers and the resources on the map, they are all exactly the same.
It’s impossible that you go out with level 1 Dolan Sword, others go out with level 6 and endless.
The resource you have at the beginning in the game is equal.
All elements of inequality come from outside the game.
Such as experience, awareness, hand speed, luck, and equipment to experience games.
Asymmetric games are completely different.
The initial resource of players in the game is different.
One side has strong and outstanding abilities and resources, while the other side can only struggle to support the suppression.
This is asymmetric games.
Of course, this is not an asymmetric game, it is an unbalanced game.
On the contrary, for asymmetric games, balance is actually extremely important.
The balance in asymmetric games is a rope that maintains this type of game.
Once it collapses, the whole game will be finished instantly.
In Dream Memory, "Dawn Murder" is not the first asymmetric game.
Including before him, there were similar "Curse" and "Evolution".
The main reason for these games to die suddenly is because of a problem in balance.
For example, in "Evolution", according to the idea of the game manufacturer, it is to create a kind for players.
The hunters received the pleasure of uninterrupted cooperation. After the battle, the hunters praised each other and talked happily, and made an appointment to have another game.
Monsters have dreams of endless joy in fighting with others and their hearts are higher than the sky.
He shouted, "Will you play the game if you fight four and one is counter-killed?" "Hunter? You will be bitten by two!" "Who will kill, talk!", and complete the coquettish operation of counter-killing in desperate situations.
Unfortunately, the balance in the game makes everything beautiful completely different.
Hunters bear the psychological pressure of being crushed if they don’t cut off the weeds and roots.
The monsters are holding the hope of waiting for me to reach the late stage, killing you all and fighting the loneliness of the whole world alone.
In the end, I often face the suffocation of hope and shattered.
This makes the player's experience in the game become full of stress and loss.
"Dawn Killing Intention" has taken another approach. In terms of balance, there are actually some criticisms in "Dawn Killing Intention".
But it's smart enough to be smart in it doesn't emphasize a depth in the game.
Chapter completed!