Chapter 1171 "Detroit: Incarnate"
As Yang Chen sees the interactive movie game, it should be the most suitable type of game.
First of all, in this type of game, the operation content is very simple.
Unlike the action games like "Bloodborne" and "Monster Hunter", which have relatively high players' operations.
Interactive movie games can be said to be the least required game type.
It is even easier to operate than some casual games.
Because in the game, in addition to the player being required to control the direction of the characters in the game.
The most important point is to perform QTE and do multiple-choice questions based on the content in the game.
One of the core points of this type of game is the plot of the game.
"In interactive movie games, players play as robots, three different protagonists?"
Yang Chen compiled the design concept manuscript for the game theme mentioned earlier. After reading the design concept manuscript called "Incarnation as a Human", Lin Jiayi showed some surprised expressions.
As for Wang Yaliang on the side, there was not much surprise, because she had already found out about it from a young age in advance.
Looking at Lin Jiayi in surprise, Yang Chen smiled: "You don't have to be so surprised, right?"
After all, it is not new for robots to play this type of subject.
"It's not because of the theme, but because of the game type, UEgame, NetDragon, and Epike Game, each chose some different game types." Lin Jiayi explained to Yang Chen.
"Well? What kind of game type did they choose?" Yang Chen was also a little curious when he heard Lin Jiayi's words.
He has been writing the design manuscript for "Incarnation as a Human" these two days, but he has not paid much attention to the news in this regard.
"Net Dragon is an FPS game. I heard it is a FPS game with the technology of eye tracking and brain-computer interface to create a future science fiction war-themed FPS game." Lin Jiayi said to Yang Chen.
When Yang Chen heard this, he also became interested.
Eye tracking device and brain-computer interface?
The next moment, Yang Chen wanted to understand why NetDragon was made like this.
With eye tracking, players can directly capture the dynamic enemy images in the game through perspective, and at the same time, they can use the firewall command of the brain-computer interface to directly reduce the most important aiming accuracy in FPS.
The background of the future science fiction war theme is that players need not be distracted from the content of the game, thus creating some immersion.
This also includes content reform in "Incarnation as a Human" that Yang Chen is about to prepare.
"It's an expected combination of ideas, but NetDragon should also be more about the accumulation of technology. After all, there are not many VR devices with eye trackers." Yang Chen touched his chin and said.
A simple game that wants to promote the development of game equipment is not a game that is against the will of the online game, such as the ratio of 1 hour in the game world and half an hour in the real world.
Otherwise, it is still unrealistic, including dream memory and reality. There are too many examples of the original excellent games becoming relics of the times due to equipment and hardware problems.
Including the previous launch of Nebula Games, which is also based on its own strong game lineup and excellent ported game platforms.
For example, "The Legend of Zelda: Breath of the Wild" and "Super Mario: Odyssey" include the following "Sergeant" and the subsequent "Super Mario: Made", which are the masterpieces of the console.
Otherwise, the switch itself is exquisite and there are not enough games, it will not be successful.
However, it depends on the actual effect of NetDragon.
If it is really as expected, and NetDragon can also perfect this design.
Yang Chen felt that in the future, with FPS on brain-computer interface devices, the mainstream operation is likely to be like this.
"Where are the other companies?" Yang Chen continued to ask as he looked at Lin Jiayi.
"For Epike, I'm trying a racing game. As for UEgame, I'm full of ambitions. They plan to create a science fiction open sandbox game with the vast universe as the background. Players can play the role of warship commanders and can drive various spacecraft to shuttle through thousands of star systems and unknown wormholes." Lin Jiayi told Yang Chen about the recent actions of several major manufacturers.
"Multiple platforms?" Yang Chen asked Lin Jiayi.
Although Yang Chen didn't say it, Lin Jiayi knew exactly what Yang Chen was asking, and nodded gently: "Multi-platform games, otherwise UEgame would not have been able to establish such a costly project."
"Warship Commander, this is a very suitable direction, but how to interact with the game is also a difficult problem." Yang Chen said that he knew and sighed.
Or it is not just a problem that UEgame and others have to face, but a problem that all manufacturers who are interested in brain-computer interface devices are facing.
"The actors and directors have already contacted each other." Wang Yaliang next to him said to Yang Chen.
"Actors and directors?" Lin Jiayi showed a surprised expression.
"Yes, motion capture, and the tone shots in the game. It can be said that the game "Incarnation as a Human" should be the game with the richest interactive details in Nebula Game so far." Yang Chen nodded with a smile.
When Lin Jiayi heard Yang Chen's words, he was shocked.
The game with the richest details is also discussed on this topic.
And each player also has his own opinions.
Some believe that "Red Dead Redemption" is the game with the richest details in Nebula's game, some believe that it is "The Legend of Zelda: Breath of the Wild", and some believe that it is "GTA".
But now Yang Chen is going to have an official stone hammer?
The upcoming "Incarnation as a Human"?
Looking at Lin Jiayi's curious gaze, Yang Chen also gave a brief explanation.
It's just a pile-up interaction of details.
For example, in Red Dead Redemption, players cannot pick up things on the ground.
The most important point is that in this type of open world game, you can do it, but there is no need for that.
But in "Incarnation as a Human", there are no complex action systems, only some of the simplest operations.
Therefore, this also reserves a lot of resources, and itself is an immersive game.
The main core is to let players feel the story and immerse themselves in it.
Coupled with the unique brain-computer interface, how can players feel immersive?
The current technology cannot be done, and it can truly allow players' awareness to enter the game.
So we can only use deception.
Just like a VR holographic game.
Accompanied by analyzing the player's brain wave signals, many things in the game scene can be interacted with.
For example, when a player approaches a water cup, when the player wants to pick it up, a condition that occurs will be triggered, so that the characters in the game will pick it up.
Deceive players to the greatest extent and make them feel that they are truly entering the game world.
Chapter completed!