Chapter 1168 Brand-new technology
This topic has also sparked discussions among many people in the game circle.
Especially in VR, a unique new platform, it also allows many people to discuss it.
Is the immersive plot game more popular with players?
As for why, it is naturally a number of excellent works produced on the VR platform.
Among them, "The Last of Us" was the early stages of the birth of VR platform, so there is no need to say much about a masterpiece of Nebula Games.
Including the recent "Haven", "Bioshock: Infinite" and "Unlimited" UEgame, which is called Open World, but in fact, it tends to be plot-oriented, all of which make many manufacturers feel this way.
Many open-world games actually pay more and more attention to the plot of the game.
Is this a recent situation? In fact, after the emergence of games such as "Red Dead Redemption: Redemption", "Witcher: Wild Hunter" and "GTA", it is basically open-world type, and major manufacturers have consciously taken a course of the plot.
Because although these games are open-world gameplay, they are still mainly based on the plot for the completion of the game.
Of course, until the emergence of Nebula's "The Legend of Zelda: Breath of the Wild" was later redefined by the open world type.
However, major game manufacturers rarely have projects developed for "The Legend of Zelda: Breath of the Wild".
It is more about targeting ordinary open world game routes, that is, adding a large number of collectible elements and side plots to enrich the content of the game.
Even if we compare "The Legend of Zelda: Breath of the Wild", we are more in terms of action and art.
As for the core gameplay, basically no game manufacturers are benchmarking, because it is too difficult.
And the cost and risk are too great.
Such a topic has also caused some noise in the player group.
However, compared to people in the game industry, players have their own opinions and are quarreling.
If you like games that are mainly linear plots, you will naturally support the future game trends that focus on linear plots.
If you like the open world, even if it is an open world that focuses on collecting elements, it will naturally support the future trend of the open world.
Basically, players look at this issue from a very subjective view.
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"Mr. Yang, what do you think of a future trend?"
On the international exhibition stand in Beijing, Grayson on the UEgame side was chatting with Yang Chen with a smile.
"A trend in the future? It should be diversification. Of course, it is more likely to be derived from the original basis, and the previous types have only become niches, but they will not disappear." Yang Chen said with a smile.
Yang Chen himself didn't care much about what linearity and open world are talking about online.
In his opinion, unless one day technology really develops into an irreplaceable model.
For example, as written in VR games and online games, players play for ten hours in the game, and two hours outside the world have passed.
Otherwise, it will still focus on diversity.
Just like the type of game is like a game device.
Nowadays, MOBA games are popular, which evolved from real-time strategy games.
But there is really no room for real-time strategy games?
That is naturally impossible.
Including PC, switch, mobile phone, and VR platforms, these four are currently the mainstream gaming platforms.
But there are also players who like this type of game platform such as Bo Qing Ge and Arcade.
It can only be said that the market has been compressed to a very small extent.
"However, your "Glory Men" this time is really outstanding, especially the involuntary portrayal of emotions, which is quite outstanding." Yang Chen said with a smile.
Grayson next to him also smiled: "It's too good, but what shocked me the most was the story in "Bioshock: Infinity". It was simply amazing, especially Elizabeth's creation. I swear this is definitely the most charming and heart-wrenching game character I have ever seen."
"The theme of dystopia, as well as discussions between parallel time and space and religion, I can only say that it is a pity that you Nebula Games don't make movies."
"Haha, we really have a film and television company, and we have produced some movies. Have you forgotten?" Yang Chen said with a smile.
"Okay, I did forget it, but I heard that there are DLC contents in BioShock: Infinity. Will Elizabeth appear? In addition, the contents of DLC are Lin? Well, I mean, I read the comments of online players. Lin seems to prefer to let female characters sacrifice in the game? Then will Elizabeth sacrifice?" Grayson asked curiously from the perspective of a player fan.
Hearing Grayson's words, Yang Chen was stunned for a moment, and then changed the subject.
"Well, I'm not very clear about the content of DLC and the specific development progress of the next DLC. By the way, do you think there are any new technologies that subvert the industry in this technology exchange exhibition?" Yang Chen moved away the topic of the two people without any trace.
"You Nebula Games haven't received any news?" Grayson was a little surprised.
"Of course I received it. I was a little surprised and curious if it was as they said." Yang Chen shook his head gently and said.
"So this is also our main purpose, and in addition to us, some giants in the IT industry are also among them. Can non-invasive brain-computer interfaces be used for commercialization? If it is stable enough, it is not just a game, but definitely a big earthquake for IT." Grayson said with a smile.
The brain-computer interface is simply a technology that can connect the brain to the machine. This technology can decode brain wave signals and translate them into instructions that the machine can read, thereby realizing the interaction between the human brain and the machine.
And this is not a new technology anymore. This type of technology has been developed for more than a hundred years in dream memory.
However, although it exists, security and instability are also the two mountains that block commercialization.
The news that Yang Chen received during this technology exchange exhibition that is not publicly available is aimed at this aspect of technology.
The only thing that made Yang Chen curious was that he didn't know how much this technology could achieve.
There is no need to operate, just relying on consciousness, you can manipulate the characters in the game to perform various operations.
It sounds a little cool.
But the only question is whether this technology is really as he thought.
Chapter completed!