Chapter 1145: A masterpiece of science fiction
The entire plot of "Hao" ranges from Zhiyuan Star to 04 Ring, as well as the capital of the Earth's home planet and the Star Alliance.
It can be said that it is extremely spectacular and magnificent. Humans, the Star Alliance and the Demons are constantly confronting each other in the story.
Just as the Chief of Staff said, it has just begun.
Now online, Yang Chen presents the story of "Hao" to players about Master Chief, Star Alliance and Hongmo.
As for the story of Requiem in the Dream Memory later created by Studio 343, the Requiem Star has not been presented to the players for the time being.
But even so, the game flow duration of "Haven" alone is almost 50 hours long.
As a linear FPS game, the duration of this game can be said to be quite terrifying.
At the same time, this is just a single-threaded main task.
Like most games, Yang Chen and his team have produced quite a lot of content that can be collected in "Hao".
However, the collection of this content is not only some props in the game, but also a supplement to the game's side plot and worldview.
These backgrounds are all hidden in the details of the game environment. Maybe it is a conversation with soldiers, or maybe a magazine on the ground. Only when players take the initiative to discover these clues will gradually surface, making the whole story more complete and clear.
Just like on Zhiyuan Star, players control Noble6 to choose to leave early or follow the large army.
And when the Chief of Staff encountered the 343 evil fireworks collection indexer in the 04 ring belt, the human soldiers who saw the middle of the journey, the player would only think it was a place to replenish ammunition when they first met.
But if you observe carefully around this scene, some clues can occur. At the same time, the sergeant in the game will also tell the player what the soldier did during his lifetime.
Finally, the player will find that the Chief of Staff will pick up the soldier's dog card and give the soldiers the highest respect.
This contains a potential choice and details, allowing players to feel the completeness of this story more.
You can feel the cruelty of this war between civilizations.
And this approach is only possible for games.
Only games can make players feel that sense of participation and immersion.
Looking at the dazzling explosion behind him, Chen Xu couldn't help but feel deeply moved in his heart.
But more of it is still a journey of game content.
The heroic sacrifice of the Noble team on Zhiyuan Star, and the sacrifice of Captain Case on the Halo of 04, made Chen Xu feel extremely shocked.
Even at the last moment when the will was eroded by the Zerg, Captain Case still used his steely will to fight against the Zerg.
And the sentence "My name is Jacob Case, the captain of the position, unit number 09128-19912-JK" was even more touching.
The plot and terrain span are also quite large in the game.
Galaxy spacecraft, mountains, jungles and cities on the planet are all involved.
Of course, what is even more shocking is the war between galaxy civilizations.
It perfectly conforms to Chen Xu's fantasy about future science fiction.
Although just like the Chief Secretary said, the story has just begun.
But Chen Xu already had a feeling in his heart that "Haven" is definitely a great masterpiece.
Just like "The Last of Us" developed by Nebula Games before.
Judging from the gameplay, Halo is actually not very outstanding.
But in terms of plot and game rhythm control, Chen Xu can only describe it as impeccable.
This is also what Yang Chen and the Xingyun Game Team have been committed to.
In dream memory, "Hao" is actually quite advanced.
For example, Halo's control of the controller can be said to be the first time that the gaming industry has realized that the original FPS shooting content can be done like this.
There is also the setting of the energy shield in "Hao", which can be said to be a prototype of breathing and blood recovery.
However, because Yang Chen has developed a lot of FPS games before, and the best part of "Hao" is actually no longer related to these, but the rhythmic performance of the entire game, as well as the story of the Star Alliance, human civilization and the Demons, presenting a magnificent interstellar war story in front of players.
Therefore, in the development of "Hao", Yang Chen also increased the plot narrative in the game, allowing players to have a deeper sense of immersion, especially with the unique platform of VR.
Because of this, Yang Chen chose to give Captain Case enough picture performance.
There is also a subsequent content.
When Chief of Staff returned to the Cairo Space Station near the Earth's orbit, he was receiving the ceremony of Commander Hood's personal award.
In the distant galaxy universe, a space city, the capital of the Star Covenant, the city of Charity.
Tirvatami, who was unable to stop the Chief of the Sir, was under trial.
Even though he had made great achievements in military affairs, even the fall of Zhiyuan Star was closely related to him.
But at this time, unlike the Chief of the Glory who was given glory, he was triggered by a traitor.
The red soldering iron left a mark on his body, causing him to scream miserably.
There are physical pain, anger at the loss of honor, and helplessness towards the injustice of the world. He has obviously made so much contribution to the Covenant.
From this subsequent story, the story of the Kanyan Martyr will also be presented to the players.
Fighting with the Chief of Staff, which is also a pinnacle of the story of "Hao".
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Players who have experienced "Hao" are also moved by "Hao".
There are players who are moved by the epic plot in the game, who are moved by the sacrifice of the Noble team and are moved by the sacrifice of Captain Case.
I like the fast-paced and refreshing firefighting feeling of the game, and the setting of thirty seconds of pleasure allows players who are first exposed to each level to feel the extremely immersive atmosphere.
Chasing, escaping, breaking through, everything seems so thrilling.
There are also players who like multiplayer mode.
In the multiplayer mode of "Hao", Yang Chen and his team also made some changes.
Players can not only choose to play as the human camp, but also choose the star alliance camp.
At the same time, the maps for players to choose from in the game are extremely rich. Just like games like "Horse Riding and Killing", Yang Chen also provides players with corresponding level editors.
But it is not a more freer MOD editor like "Horse Riding and Killing".
After all, although it is also a VR platform, in terms of MOD settings, from a technical perspective, "Hao" is more troublesome than "Horse Riding and Killing".
Therefore, the MOD content of "Hao" is more inclined to use the official materials provided by their Nebula Games, just like "Mario Made".
Chapter completed!