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The first thousand one hundred thirty-nine chapters tragic atmosphere

Compared to the level-like operation of "Hao" in Dream Memory, Yang Chen and the team of Nebula Games try to allow players to feel a seamless link in "Hao".

For example, on the Zhiyuan Star, go from the Saber fighter to the inside of the mothership of the Long Night.

There is also another jump from the Long Night, and noble6, after returning to the Star of the Far, continue to go to New Alexandria City to participate in the activities of evacuating refugees and fighting against the Star Covenant.

It's not like "The Witcher: Wild Hunter" and "Red Dead Redemption" that create a seamless map.

Because the art resources and materials needed are too terrifying, a planet needs to be shaped out.

The content of "Hao" itself does not need to involve points of the entire planet.

Of course, it is not impossible to create a planet, such as the subsequent combination of repeated resources.

But that would have no meaning.

In "Minecraft", this is the model adopted.

But "Minecraft" itself is a pixel game, and even if the picture style of this pixel game is combined immediately, the players will not feel the suddenness caused by repetition.

Secondly, it is related to the gameplay. For Minecraft, this large area of ​​terrain is useful to players.

For example, players can dig for materials, but it is obviously different in "Hao".

Although it can create a spire star that allows players to act freely.

But for Halo, there is no need for that.

At the same time, in "Haven", although its level structure is a scene conversion like "Call of Duty: Modern Warfare" and "The Last of Us".

But in this way, in order to give players a seamless switching, rather than a chapter body switching.

Each level is equipped with corresponding cutscenes.

For example, when you jump down from the Long Night Sign and leave, this section will allow players to experience the feeling of falling from a high altitude in the virtual world.

The other scene conversions are basically done by sitting in the battleship vehicle to switch scenes.

Instead of simply a black screen animation, switch to the next scene.

This can also bring more immersion to players.

It can be seen from Chen Xu's weak legs that this is quite effective.

……………………………………………………………………

Countless ammunition and flames flashed in the sky, and even if you listen carefully, you could hear the sound of countless guns and cannons.

On the mountain top in the distance are huge wreckage.

The troops of Star Covenant and Zhiyuan Star have officially started war.

At this time, Chen Xu, who had a little slow down and his legs were not weak, continued to control the game Noble6 in the game and promote the game plot.

While the plot is advancing, Chen Xu is also studying the game.

Although it is an FPS game, he found that Halo has many interesting things.

First of all, there is no need to mention all kinds of interesting guns. Every time I see a novel gun, I always have to change it and play.

Of course, this is an operation that most players in FPS have ever had.

There are also some powerful guns in "Hao", and some weapons that feel like toy guns.

However, what makes Chen Xu feel the most interesting is the jet pack in the game and the weapons that pick up the Star Alliance enemies.

What he likes the most is the gravity hammer of the ghost-faced beast. It is a simple and difficult effect that will not be instantly affected. It is simply too satisfying to hit a child with one blow.

Another point is that Chen Xu felt that Nebula Games had better control of rhythm in the single-player battle of FPS.

There is also an iron triangle combination of guns, grenades and melee battles.

Although he personally prefers weapons such as energy swords and gravity hammers.

But different weapons are indeed more useful on different occasions, which must be admitted.

Of course, in terms of simplicity and difficulty, this is his field.

Use whatever you want.

But what is more important is the science fiction style and big scenes.

When it comes to grand scenes, the one recommended is "Battlefield" under Nebula Games.

But that was a modern war. The science fiction war game is the best one, just a few years ago, and it was developed to fight against UEgame and Nebula's game "Battlefield".

But it's not very interesting, it can only be said to be a good game.

Although he has only experienced content for less than two hours.

But I could feel that feeling.

This is the science fiction game he wants.

The world background of "Hao" is definitely extremely huge.

Since I talked to Dr. Harce about the Covenant before, I have vaguely numbed up how huge the world background of "Hao" is.

Arrived at the New Alexandria City, at this time, the Star Covenant's large-scale fleet, the Special Justice Fleet, arrived over the Zhiyuan Star and officially launched a large-scale attack on the human forces.

Following the soldiers in the city, we evacuated the refugees and transferred the transport ships.

This is also the first time I came into contact with the city war in the game.

However, unlike the city battles in "Call of Duty: Modern Warfare", it is obviously a bit more open and close in "Hao".

For example, there is no need to advance according to the normal route. Noble6, a Spartan super warrior, can be separated by following his teammates first, and use a jetpack to kill all the enemies in front.

There are many dynamic reaction details here.

For example, if the player chooses to go ahead one step, he can successfully rescue the soldiers who are fighting against the Star Alliance in advance.

But this will lead to the soldiers behind losing his powerful helper and losing heavy losses under the attack of the Star Covenant.

If you choose to follow the soldiers step by step, when you reach the front, you will find a group of Star Alliance people who are torture the soldiers.

A choice like "The Witcher: Wild Hunter".

However, in "Hao", such a choice does not clearly tell the player, but just place it in the game, discovery or not, it is the player's own business.

Fighting everywhere, countless soldiers from the Covenant and human army were defeated and retreated step by step.

The picture displayed to the player in the game does not mean that there is only the battle where the player is.

Instead, it uses a larger wide-angle lens to allow players to better observe a dynamic in the game.

To a greater extent, they felt that the Covenant had fully invaded humans.

Instead of giving players a feeling, they said that the Alliance had invaded humans in full swing.

But in fact, it is only where the protagonist goes in the game, so there is a battle. Other places can only see related battles through plot and text introductions.

In "Hao", players can truly feel the atmosphere of the battlefield.
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