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Chapter 1118 Devil May Cry Game Experience (2 in 1)(1/2)

Looking at the game scene that appeared in front of him, Chen Xu had not yet reacted.

Why was he stabbed and fell into a pool of blood?

But soon Chen Xu realized that he was thinking too much.

Dante, who was trapped in a pool of blood, seemed to be injured without any injury. Facing Tracy's attack, he easily resolved the ebony and white ivory in his hand.

"The blood of demons has flowed from my body since I was a child." Ignoring the great sword in my chest, Dante stood up and walked towards Tracy.

This scene is awesome!

Looking at Dante, who was pierced through his chest by a big sword, and looked like he was fine, Chen Xu couldn't help but exclaim.

Tracy, who fell to the ground, also exclaimed.

As the plot unfolds, Tracy also explained her purpose to Dante.

She said that she hoped to use Dante's power to destroy the demon world.

At the same time, Tracy took off her sunglasses and looked at the familiar face, Dante showed a shocked expression.

Twenty years ago, the ruler of the demon world was resurrected. He was once sealed by Sparta, and now he wants to regain control of the human world again.

And Dante's blood and fate forced him to take on this job, and together with Tracy, he set foot on the hiding place of the emperor in the Demon Realm, Morey Island.

A simple cutscene, after the darkness, Chen Xu found that he had arrived at a place similar to a medieval castle.

In terms of style, Chen Xu thought of the royal city in "Dark Souls".

Entering the castle, the hall gave Chen Xu a sense of déjà.

There is a feeling of the Raccoon City Police Department when playing Resident Evil.

But it's not that gloomy.

Unlike every scene tentatively specified in "Devil May Cry" in Dream Memories, Yang Chen and his team adopted a pseudo-open style.

The different maps have been carefully designed.

The main reason for the closed scene design is that it occupies a small amount of resources and uses wide-angle lenses, which can allow players to better manipulate game characters.

But if you put it on the VR platform, this approach is a bit inadequate, or it is difficult for players to feel the refreshing and immersive feeling.

Therefore, in terms of camera and level design, Yang Chen and his team have created a 45-degree half-overlook view, similar to the third-person perspective, but the player's field of vision should be wider and the content information can be received.

"This combo is a little bit exciting!" When you first enter the level, you are facing a demon like a doll, and it is not very difficult.

Basically, it is just a miscellaneous soldier who is given to players to practice.

But after getting started, it was obvious that Chen Xu felt a different feeling.

In the simple and difficult mode, the Little Soldier AI in front of him is obviously like a fool. In this case, he can easily perform combos.

The rebellious great sword in his hand slashed the soldier with one knife, and at the same time, the upper left corner of the perspective, there were combo counts and score evaluations.

At the same time, Chen Xu walked up to the soldier and asked the other party to hit him.

Then he was surprised to find that his blood volume had only dropped a very small amount.

Compared with his entire blood strip, the little bit of it dropped was like a blood skin.

"Mr. Yang is indeed not lying! It's really an action game that makes you feel refreshed and strike!" Chen Xu's eyes lit up.

AI is very stupid and has weak attacks. Although he plays ordinary difficulty, with the previous experience of "God of War", the difficult "Devil May Cry" will definitely not be simple.

But the key is, is it possible that he can play the most difficult?

When Chen Xu was excited, he was a little disappointed when he was also watching Chen Xu's game experience in the live broadcast room.

They also want to see Chen Xu get abused in the game.

"My youth is a good thing, Mr. Yang really didn't lie. My youth is over!"

"It's really a refreshing action game? Looking at the big bowl of white rice in front of you, tears were left. How can you eat without food?"

"New Shuiyou smiled, old Shuiyou's mother sold the batch. This meal was prepared in advance!"

"Don't worry, everyone who prepares rice, believe in Xu Ge, and believe that Xu Ge's cooking skills are just refreshing action games, and there is still a chance to have a meal."

"If my heart is there, my dream is there. I believe in Brother Xu's cooking skills!"

The barrage in the live broadcast room was flooding the screen, but Chen Xu himself didn't care much about it.

Because he wants to experience the game well.

It has been a long time since he experienced a fun game like Nebula Game.

In the previous difficult team dungeon of World of Warcraft, he could only SEE outside, and the happiness of passing the first kill is someone else's.

Nowadays, the major version of the Burning Expedition, major guilds at home and abroad, as well as advanced players and professional clubs, are snatching the first kill of the new dungeon.

Some old copies, such as Anchora, are no longer difficult.

But his salted fish guild is worthy of being a salted fish.

If you fight Cthun ten times, you can kill 5 times.

A new version of the group book?

Just watch the excitement, happiness belongs to others.

Then there is "All-Star Fight". The fight mode is indeed quite happy, and there are both wins and losses.

But in the sneaky single-player mode, he never won much, and his winning rate was basically below 30%.

There are also high-level AI computers who lose more than they win when they fight, which is too difficult to resist.

And now, there is finally another refreshing game.

He seemed to have found the pleasant experience when he played "The Original Form" and "The God of War" all night.

In "Devil May Cry", the gameplay framework mode is basically mature.

Different weapons have different combos, which has no change. In addition, it is the arrangement of skill points.

In the game, players will obtain red energy magic stones, and then use them to purchase props in the statue store, and learn new combo skills.

In this regard, "Devil May Cry" is actually similar to "God of War".

Or most ACT games are similar.

It will not just make a bunch of moves for players as soon as they come up and then let the players memorize them, but will release these contents bit by bit as the game experience.

At the same time, players can learn selectively, and this part itself is also part of the game reward feedback content.

Yang Chen and his team still have not changed the gameplay framework.

Because "Devil May Cry" is such a game.

The only change that has been made is for the design on the map.

The content of the original lengthy repeated map level in "Devil May Cry" was deleted, and some boss battles were changed to elite battles like in "God of War".

At the same time, in addition to some more important puzzle elements, most ordinary puzzle elements have also been deleted by Yang Chen.

In ACT games, the addition of decryption elements is nothing more than a buffer point and increasing the duration of the game.

But in fact, for the game experience, this kind of puzzle element is still quite annoying.

Especially those decryption levels that are not very exquisitely designed, they simply allow players to obtain an item, or run from A to B and then turn on the mechanism, then go to C to get something, and finally return to A to continue advancing.

It can be said that this is a decrypted level designed to increase game content.

For players who buy "Devil May Cry" and claim to be ACT action games, the goal is very clear, which is to experience the action gameplay in the game.

For this group of players, it is estimated that few people like to decrypt content.

This is just like when you go to a Sichuan restaurant to eat Sichuan cuisine. You go there with expectation. As a result, when you arrive at a local area, people tell you that although they are Sichuan restaurants, they cook this dish.

Isn't this a mess?

In "Devil May Cry", Yang Chen and his team also made an attempt to design in "Hao", which is 30 seconds of pleasure.

Players will encounter miscellaneous soldiers blocking the road while advancing the game. As long as they are not disabled, they can basically resolve the battle within 30 seconds, and then continue to advance to advance the plot.

At the same time, when encountering a stronger elite monster, after defeating it, open a new skill point.

Arranged in a very smooth level design.

Chen Xu, who was playing, clearly felt the characteristics of this design.

That's just that I can't stop.

The red cloak, silver-white hair, wielding the rebellious sword in his hand, shattering the demons in front of him one by one. At the same time, a series of blow counts were displayed in the upper left corner, which was not short of A and S-level statistics, giving Chen Xu a great sense of accomplishment.

Especially Dante's attack moves in the game make him feel a little handsome.

He couldn't help but replace Dante in the game with himself.

"It is strongly recommended that Nebula Games release a new function, self-modeling function, and replace Dante's modeling in the game with me, which makes it even more handsome." After a blind man pressed, he looked at Dante in the game, and used the rebellious sword in his hand to cut the demon in front of him into two halves. Chen Xu sighed.

Listening to Chen Xu's words, the barrage in the live broadcast room also sent out a series of...??????

"Brother Xu, are you thinking about nothing?"
To be continued...
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