Chapter 1110 The game culture of the big fight
As an action-based battle game, "All-Stars Battle" is obviously impossible to describe the plot story like an open-world RPG game like "The Witcher: Wild Hunter".
It is also impossible to display the entire game background and world into various props to players just like "Dark Souls".
After all, in "All-Star Battle", the props players can collect are not weapons, shields, or other things.
Instead, it is a classic supporting role in various IP games. These characters will appear as the existence of the soul in "All-Star Battle".
For example, the spiritual mantis and skeleton faces in the "Metal Equipment" series, these classic villains are uncontrollable in "All-Star Battle", but can be collected, and enemies in the level card are displayed to players.
Therefore, in "All-Star Fight", how to tell players the world of the Fight and the stories about the real world and the sub-space world will be presented to players in the game by various fighters.
As Kabi rescues every hero fighter character, a special CG animation will be performed for players to tell the stories of these hero fighters.
At the same time, it also provides a brief introduction to players. What kind of stories do these classic characters come from in each game have?
After all, for "All-Star Fighter", a game with more than 80 different characters in its debut, not every player knows the origin of each fighter hero.
And they all got to know each other slowly.
The resulting dimensional cracks are mixed with spaces in different dimensions, allowing heroes from different worlds to gather in the same world.
At the same time, due to the influence of the mysterious power of the Saiyans, part of the world where these fighters are located is also integrated with the world of the great battle.
So players can see such a scene, Midgar and Yanan are connected to each other, and the world outside the platform is not Hylaru but has become Ashima City.
The fighters controlled by the Saiyans were all imprisoned in various places and used the power drawn from the real world to produce replicas.
This will achieve the purpose of integrating the real world into subspace.
The battle process that players actually control is not much changed from the level design in dream memory.
Because "All-Star Fighter" itself, although it mainly emphasizes the fight mode like the name, it is impossible to turn it into an action game like "Mowing Grass or "God of War", allowing players to manipulate a character and then fight a group of people.
Just like when a player experiences a normal battle, facing several enemies is already the limit.
The rest is to show the characteristics of the enemies faced by players in different IP games.
For example, the spiritual mantis in "Metal Equipment", players will find that every attack you have can be blocked by the other party.
But at this time, the player only needs to unplug the controller or keyboard connection cable, plug it in, or simply disconnect the network connection, and then the player will find that this spiritual mantis will become powerless to fight back.
There are many elements in the game, which show the culture and details of each game through this design.
It’s not just about pursuing how exquisite the level design is, because the core of "All-Star Fight" is not only the All-Star Fight, but also the All-Star in front.
Only by showing the content of these different IP games to players can those players get a sense of recognition and let players understand that this game understands them.
It’s not that it’s just adding an IP they are familiar with to the game, with only the surface skin without soul.
This is one of the reasons why "All-Star Fight" can become a legend but cannot be surpassed.
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"1V1 single-handed challenge mode? If you don't play, at least we won't play now. If you want to play, just play the battle mode."
In the live broadcast room of Shark TV, Chen Xu decisively refused as he looked at the barrage of his live broadcast room.
Even though he was sarcastic and sarcastic in the barrage, Chen Xu was still very firm.
In the fight mode, it doesn’t matter if you play it, and it’s quite fun.
Even in a personal elite competition, everyone fights alone.
But if you are lucky, you can still benefit from the fisherman and get a first place.
Although the luck is too great and you may not be able to experience it once in a hundred plates, there is still some hope.
As for the multiplayer team battle mode, let alone.
It's all over.
I just fucked me by myself when I went up, and I was even more happy when I opened the props.
But single player mode, especially single player mode where props are turned off.
Chen Xu felt that just with his own skills, he would be a little bit calculating.
At least when others' scores grow longer, there are no experts in the ordinary fixed stages, so he will try it himself.
Otherwise, it wouldn't be hell's level difficulty?
Accompanied by Yang Chen's previous announcement of the AI challenge mode.
Instantly, fighting game enthusiasts around the world went crazy.
"All-Star Battle" is not a game without depth, it is just different from the traditional fighting game mechanism.
Along with the game skills displayed by AI, a sunroof was opened for all the players in depth.
Some ordinary players who like fighting games are also greatly inspired.
If you have the direction and then start again, you can clearly feel the difference in the game.
However, for ordinary players, it actually has little impact.
Because of those fancy operations, you can't even use it when you put them in the fight mode.
For example, Pikachu's air circulation connection requires a reasonable opportunity to be stuck on his own anger value and the percentage of the enemy's health before it can be released.
Not only do you have extremely high requirements for your own operations, but you also have to have a certain control over the percentage of the other party.
There is also Link's bomb return and bombs are predicted in advance for air pursuit, which requires the bomb to be placed in advance.
Want to release these operations in multiplayer mode?
You are thinking about nothing!
There are also the rebound counter-attack between Geralt and Immortal. In the fight mode, you can play the frontal moves, but this butt is not guaranteed.
Unless you can play 1V1 with others until the end, but you will not be able to survive at that time.
Therefore, in the fight mode, good skills can indeed gain some advantages, but in more cases, the master loses four-handed with two fists.
Chapter completed!