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Chapter 1104 Brawl Mode

As long as there are computer people in the game, no matter whether the computer people are strong or weak, most players will have the experience of playing computers.

After confirming the chosen character Mario, Chen Xu directly prepared to play an ordinary computer hot hand.

As for the difficulty, he decisively chose the lowest difficulty.

He has a deep understanding of Nebula Games' AI. When he first played "DOTA", he directly chose the most difficult computer, and followed the other four passers-by teammates, watching the human and computers pushing their hometown flat.

This kind of painful experience also happened when he later experienced the difficult man-machine in "League of Legends".

As for this kind of fighting action game, Chen Xu guessed that if he chose the most difficult computer as soon as he came up, he would probably only have the only way to fail.

Unlike the only platform on switch in Dream Memory, Yang Chen and his team have also expanded it to other platforms.

However, in terms of operation, "All-Star Battle" is actually more inclined to VR and switch platforms.

Because on PC platforms, unless you link the handle, using the keyboard to operate it, there are still some things that are not silky enough.

In addition, in terms of the original game attributes, Yang Chen and his team have also added some new content.

That is the 3D drawing of the map, not a one-way horizontal scroll.

Because some special maps and details can be better presented in this way.

There are several main reasons why the All-Star Fight in Dream Memory has always been horizontal action games.

On the one hand, the series is like this. When it was born, it was the prevalence of 2D horizontal fighting games, which determined a tone of its series.

If you want to change it, it is actually equivalent to changing the bloodline of the game.

Just as "Dark Souls" suddenly said one day that not making difficult gameplay, but making it into "God of War" can be said to be a major blow to its core fan group.

Because this will directly change players' habits with the game. Even if this change is good, there will definitely be many opponents.

Another point is that this game in Dream Memory has always been exclusive to the Nintendo series consoles, and the limitations of its skills are also destined to be restricted.

More than 100 maps, as well as the increase in the original AB model, the increase in art materials, and the volume of the game brought about, which is also very important.

If we look at the camera from the game itself, unlike the freezing and horizontal movement of traditional fighting games, the camera in the big fight is not static.

As the player manipulates the characters in the game to reach different places, the camera will be closer and farther away.

The use of this kind of lens is also to show the air of the game to players, and combined with the gameplay of knocking off itself, which makes the players sometimes subconsciously ignore this point.

But there is also one thing that cannot be denied, that is, compared to the battles with many people in the horizontal version, it will definitely be more interesting in the three-dimensional map.

Because in the horizontal map, it is difficult for players to avoid in limited space.

Most of them will be passively added to the battle.

The reason is that the map is not spaced enough, and players have more choices in the three-dimensional map.

At the same time, in order to avoid players being passively avoided by war, the game itself map switching mode can also create corresponding traps, slowly narrowing the range of players' activities.

In terms of fair competition, it is obvious that the three-dimensional map is obviously not as good as the horizontal scroll-style model.

But since I have chosen the gameplay of fighting, as long as it is not excessive injustice, how many players who play fighting mode are going to pursue fairness?

When it comes to fighting and entertainment, it can give players a larger venue and more explorable places, and even use trap devices and props in the map to complete the battle victory. This will obviously be a better choice.

So different from the big fights in dream memory, Yang Chen and his team also added this part of the pattern in "The All-Star Fight".

Of course, the right to choose is still left to the players.

Hardcore, or entertainment, it all depends on what players like to play.

This is just like players who play "League of Legends". Some like to play rankings and like to constantly challenge the peak, while others like to play matches and enjoy competitive entertainment. As for scores, they don't care much about it.

Some people use "League of Legends" as the starter of the polar battle, or they can be a good time to abuse people and machines in their spare time.

The game itself designs a mode and a set of gameplay. How to play is the player's own business. They can provide side guidance, but they are definitely not teaching players how to play.

In addition, this three-dimensional map gameplay also has a game with the shadow of "Nintendo All-Stars Battle".

It is just a krypton gold online game "Hot Blooded Hero". Putting aside the krypton gold points and the quality of the game itself, just talking about entertainment gameplay, that kind of map fighting mode does perfectly exert the attributes of leisure and entertainment.

"Damn it, it's so strong!"

Chen Xu, who is not yet clear about the various modes of the game, is still experiencing the pleasure of beating the lowest-level computer people at this time.

The lowest-level computer person corresponds to an existence that can be beaten by one person.

Because they can't defend, can't hide, and can't even kill.

And there are official delays and damage reduction.

If such a computer person does not play tricks, it is normal to fight and even players cannot beat it. Then let alone action games, you should be able to say goodbye to all games.

Mario, who controls the game, beats Luigi, who is controlled by AI, even though it is just a normal attack.

However, Chen Xu had only one feeling when the picture effect brought by the combo and the vibration feedback on the handle.

Cool!

According to the system introduction, one by one, practice the ultimate kill skills.

Various gorgeous combos accompanied by vibration feedback from the handle make Chen Xu feel a little comfortable.

Although these moves in the game are very normal moves, the feedback he brings when he hits the enemy is subconsciously telling him that you are such a master!

He has not played a fighting game before.

But "All-Stars Battle" is definitely the best game that gives him positive feedback and experience.

Even if you have not really suffered many realistic beatings, you will be very sensible about your own action game level.

Chen Xu really had an illusion that he was not a slut, but a real master!
Chapter completed!
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