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Chapter 1095 Second publicity

When there are arguments about Nebula Games and Yang Chen, this game called All-Star Battle, has been discussed by Yang Chen and his team, and they are still polishing the overall game story bit by bit.

The game's mechanism is very clear, and only the details need to be fine-tuned.

The music in the game is also very simple, and it is no problem to directly compress it into the game as a whole.

What really makes the entire team focus is the art design in the game.

Although all characters have their original art models, they still need to be fine-tuned.

For example, as the first character to participate in the battle, the Mario plumber uncle still needs art modifications in the game.

In many Mario games, Mario's image has always been cartoony, but in the All-Star Fight, its art team has to find ways to make Mario not so cartoony.

But it cannot change the overall image of Mario.

For example, Mario was originally a cartoon character in a classic two-dimensional world. You can't make it non-cartoon and make it into a three-dimensional character.

In that case, it is definitely a spoof for players. Not to mention whether it fits in the harmonious style of the entire game, just the player's saliva can spray you to death.

So if you want to modify it, you can only do your best to make your own efforts on Mario's clothing material.

For example, the hat he wore and the jeans he wore, replaced these materials with more realistic materials.

The same operation also happens to other characters.

For example, characters who are not wearing clothes, such as Kubana, have to make a fuss about his skin, the leather on his body, and the needle pricks behind it, making it more realistic, rather than cartoonish.

And the characters with realistic style, such as snake, have to make him less realistic.

Height and the characteristics of downplaying a certain element of the character.

Although this may be a pity, it is not perfect when designing the game. Sometimes you have to learn to make choices in order to exert the greatest charm of a game.

In addition to art content, there is also the design of maps. How to let players feel familiar maps and feel the culture of their game IP from the traps and interactions of maps is also a very important task for the team.

The same situation is also in the light stars in the plot mode, such as the design of the soul of the Destiny and the design of the level card, which all need to conform to the settings behind the game, rather than simply wearing a skin.

For example, Fat Ding's life soul must be related to sleep. There is a sleeping floor on the ground. Players will fall into sleep after a few seconds when standing on the ground. They must use a life soul that is resistant to sleeping to resist these.

Similarly, Pikachu's soul and the levels related to Pikachu must be related to lightning.

The words of Johnny Turtle are also related to water.

As well as the mushrooms and flame flowers in Super Mario, these must show the players these elements, rather than making a character's model or props, and then it's done.

When the outside world believed that Yang Chen and Nebula Games were silently preparing for the All-Star Battle, Yang Chen also released a test of a real-life demonstration on his official blog.

On the one hand, it is to maintain the popularity of the game, and on the other hand, it is to give players a rough understanding of the gameplay.

Let players understand that compared with ordinary fighting games, the All-Star Fight game is different.

And it is not only a real-time demonstration, but also the operations of two players in the camera.

Yang Chen and Lin Jiayi.

In the video, Yang Chen is operating Cool Bastard, while Lin Jiayi is operating Cool Bastard's old rival Mario.

The background map is a castle that players are very familiar with.

The original blood bar above the heads of the two characters was replaced by percentages, and the players finally understood what Yang Chen said on the official blog that he had previously called knocking away a popular character in a well-known game.

In the game, whether it is Mario or Cool King, he can keep attacking the opponent, and he can knock the opponent away.

But as long as the other party is not shot out of the screen, no matter how serious the injury is, he will still be alive.

However, with a % increase, once a player is beaten, the distance he will be knocked away will be even further.

In addition, it is the kill and attack skills in the game, which gives the player a sense of visual impact.

After beating for more than ten or twenty consecutive times, the other things were filled with visual sensory impact.

Of course, there is also something that players talk about, that is the game technology of Yang Chen and Lin Jiayi in the game.

"This is a croaker pecking at each other! I never expected that a fighting game would be able to fight for almost three minutes."

"But it feels quite interesting. There is no blood bar online, and you don't even need to rub it when you read the introduction."

"If you don't talk about anything else, the threshold for getting started is definitely very low."

"It's so cool. I wonder if there will be Claude. I want to see the effect of Super Martial God Slash!"

"I don't know how many IP characters will be added to the game."

Different people have different concerns and opinions about the promotional video released by Yang Chen.

Among them, ordinary players focus their attention on the content of the video itself, such as the IP characters in it and some points that are not displayed in the video, and sighed that Mr. Yang is indeed a thing of the same.

But for players in the gaming industry who like fighting games, they have completely different opinions after seeing this video.

Without the blood bars to go online and without the system of rubbing moves, is it replaced by a person who eats all the keys?

So can this still make a fighting game?

After watching the content of the video, all fighting gamers and game designers had a question in their minds.

After all, judging from the video released by Yang Chen, it is obvious that this game is taking this path.

Simplify the operation of the game.

However, thanks to Yang Chen and the appeal of Xingyun Games, and the number of hard-core players in combat is indeed very small. The most important clue in this video, which simplifies the threshold for getting started with fighting games, has not been mentioned by players.

The main popularity is the completion of the game, when will we meet them, and how many IP characters are there in the game.

This is the focus of most ordinary players.

For the industry’s game designers and manufacturers, what they are paying attention to is obviously their deep problems.
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