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Chapter 1089 "Nintendo All-Star Smash Bros."

Fighting game!?

Hearing Yang Chen's words, Lin Jiayi, who had just sat down with a fried chicken bucket and a fat man who had just sat down, showed an extremely surprised expression.

Fighting games?

He hasn't heard of this type of game for many years.

If the MMORPG game like World of Warcraft was already a fast-paced game that was gradually becoming competitive, and there were also various stand-alone masterpieces kicked to the edge of the cliff, gradually setting the west and the west toward loneliness.

Then fighting games are really like meteors, leaving a brilliant light in the history of the game, and then completely disappear without a trace.

Except for some so-called fighting factories, fighting games that may even come out throughout the year will not exceed double digits.

Moreover, most of them are works launched by some independent game producers and small game manufacturers.

After all, although fighting games have already felt like they were kicked into the trash can, games like this have left glory, and many players are familiar with them and have some loyal players.

It's different from FPS. Most of the earliest FPS games were played with AI and read stories.

The fighting game begins with the elements of fair confrontation.

Maybe because some characters are too strong, but players on both sides can choose. From a competitive perspective, it is actually a balance, because the starting line of both sides is the same.

Unlike MOBA games, and FPS games, you need to use the game mechanism to determine fairness, such as police and gangsters, red and blue sides changing, because of the map, there is a situation where a certain side has more advantages.

For fighting games, horizontal 2D or 3D are basically mirror-like maps.

It can be said that if you want to talk about the fairest confrontation game and the most challenging confrontation game, then fighting games must be undoubtedly the first.

But it is precisely because of these elements that fighting games have a fatal disadvantage, that is, the difficulty of getting started.

Yang Chen also deeply understands this point, for example, in dream memory, there are also many classic fighting games.

The Street Fighter, who kicked off the fighting game in a true sense, broke the fighting game pattern and established a new innovative Samurai Soul, the indelible King of Fighters in the history of the development of 2D fighting games, and the Iron Fist that really kicked off the 3D fighting game.

All can be said to be very outstanding.

But no matter how outstanding it is, these games are difficult to escape the most critical issue of fighting games, that is, the difficult threshold for getting started.

Or to put it simply, it is the negative experience of players.

Because fighting games are the most fair and technical game, they also have a feature.

That is the negative experience of the players.

It can be said that there is no game of any type that allows novices to experience a negative experience like fighting games.

For MOBA games, whether it is DOTA or LOL, even if the player is killed, it is not a completely negative experience.

Making money, updating new equipment, helping your teammates kill the opponent, or even leaving a skill to secretly steal the head, or dirtying a wave of soldiers, can bring players a positive experience.

Not to mention FPS, players can pick up trash in the Battlegrounds, and players can paddle along the battlefield. Even if they can't kill people, you can face the airship in the sky with a gun and the tanks in front of you, and you can get a positive gaming experience.

But fighting games are different. If you want to have a dish, you can't even make a move. Not to mention winning, you can't even see the ultimate animation of your character.

This has also led to the continuous decline of fighting games. Just like in dream memory, there are basically only two types of fighting games that can survive today.

One is to stick to your own hardcore and cater to niche fighting game players. Large sales are impossible, and small sales can still be supported, but it is also overwhelming, because players recognize the version of the fighting game type. If the subsequent version is different from the previous version, even if this difference is good, many players will refuse to buy it and stay in the original version, which makes the originally few players separate again.

After all, most of the players who can stay and play fighting games don’t care about the scenes and everyone is playing such things.

If you care, they have more good choices.

As for the other one, it is IP.

For example, Guan Gong and Qin Qiong are the most common types, and they are also the most nourishing ones.

Including Dream Memory, there are many such games, such as JUMP Battle, Naruto Ultimate Storm series, and Soul Ability series.

Or a fighting game that uses other unspeakable content to seduce players.

There is such a unique game in Dream Memory, called Death or Life.

Kui Ye has already cut from Greece to Nordic Europe, while Dragon Falcon, one of the protagonists in the three major ACTs, is not doing his job all day long and mixed in with the group of female fighters.

Use the attraction of IP, or other attraction, to allow players to purchase games and enter the game.

But after experiencing your favorite character or pursuing it, the content of the game itself is not very attractive.

For example, death or life, putting aside its more tempting content, it is actually very good to have an excellent fighting combined with an excellent physics engine.

But like most fighting games, this is also a game with a relatively high threshold for getting started.

If you have food, you will have to be beaten.

However, compared to other games, you can still enjoy many benefits when you are beaten or beaten when you die or live.

But this is still a fighting game after all. For the sake of benefits, isn’t the beach volleyball produced by the same factory a better choice?

Listening to Yang Chen's analysis, Lin Jiayi, who was sitting in the work position, crossed her hands and held her chin and gently pointed her head.

These are indeed inevitable flaws in fighting games.

But the key to the problem is how to break the deadlock.

Facing Lin Jiayi's doubts, Chen Xu couldn't help but smile.

How to break the deadlock in a fighting game?

In dream memory, there is already a game that gives a perfect answer.

"Nintendo All-Star Battle"

An extremely special game.

Even when the producers and official publicity are made, they will not say that this is a fighting game, but emphasize that this is a multiplayer action game.

But it can take into account two extreme groups, deep hardcore fighting players, and ordinary players who don’t play fighting games very well.

Moreover, as an IP-oriented game, it is definitely not as simple as other IP-oriented games, just borrowing a skin.
Chapter completed!
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