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Chapter 145 Architecture System

"In other words, when choosing the quality of a copy, it is equivalent to choosing the difficulty of a copy. The difficulty of a copy is determined by the level of a copy and the quality of a copy." Ye Yusi asked.

Since players can only match dungeons with the same level as theirs, Ye Yu guessed that there might be multiple levels in the same game dungeon.

For example, if it is also this StarCraft dungeon, Ye Yu is matched with a level 1 dungeon.

But if you are matched by a level 6 player, you will naturally be a level 6 dungeon.

The higher the level of the same game copy, the more difficult the difficulty increases dramatically.

For example, if a level 6 player plays a level 6 StarCraft dungeon, he will face a level 6 difficulty.

In other words, the monsters in the level 6 StarCraft dungeon have at least the strength of level 6 players or above, and the interference and destruction intensity of the law of cause and effect is far more than that of the level 1 dungeon, and the pass conditions will be completely different.

In other words, the dungeons of each level will match the strength that normal players in the current level stage have.

"So, the difficulty of a game copy is the level of qualitative change, while the quality is the function of quantitative change."

The higher the quality, the more difficult it is.

The same quality, the higher the level, the more difficult it is.

Players can only match dungeons with the same level as theirs, so how to choose the right quality is undoubtedly the most important.

It's too low and useless to yourself. It's too high and maybe you'll have your life.

Therefore, players must choose a dungeon that suits them according to their own strength.

You must ensure that your strength can defeat the monsters in the dungeon, or even the powerful waves. You must also ensure that your strength can break through the interference constraints of the law of cause and effect!

This is the possibility of completing the copy!

The strength here not only includes force, but also includes wisdom!

In any game copy, unless the player's force can crush the difficulty of the copy, wisdom is absolutely essential.

This is also the biggest feature of the causal game.

If a player with level 1 perfect cultivation level, challenge a red copy with the lowest quality level 1.

That can definitely be crushed and passed without thinking about any wits.

But there are basically no players with level 1 perfect cultivation to challenge the Red Copy.

Because he can no longer obtain useful equipment and item skills from this quality copy, choosing a dungeon that does not match his strength is undoubtedly just a waste of causal value and a precious challenge opportunity once a month.

Most players with level 1 perfect cultivation will at least choose to challenge green or cyan quality dungeons.

Blue-quality equipment skills are already rare and top-quality equipment for most players with level 1 perfect cultivation.

In the Cause and Effect game, whether it is equipped with skill items or dungeons.

9 qualities under the same level: red, orange, yellow, green, blue, blue, purple, white, black. The quality is from low to high, the lowest red and the highest black.

These 9 color quality are basically three quality one big threshold.

Therefore, regardless of the difficulty of the dungeon or the power of the equipment skills, yellow is more than orange and blue is more than blue, and there will be a qualitative flyby.

Therefore, most players with level 1 perfect cultivation will only choose green or cyan quality dungeons.

Although the green dungeon is a bit difficult for players with a level 1 perfect cultivation, the possibility of passing the level is relatively high.

In the green-quality dungeon, the strength of the monsters in it is already a bit difficult for players with level 1 to complete cultivation.

Boss has to be defeated for a lifetime.

The blue-quality copy is a huge leap in difficulty compared to the blue-quality copy.

Causal players with average level 1 perfect cultivation may be killed by the monsters in the level 1 cyan quality dungeon, let alone the waves.

And this is just the hard power of the monster in the dungeon.

It is also necessary to consider that under different replica modes, the law of causality changes and a wide variety of interference constraints, that is, the soft power of replicas.

It is more likely that other players will enter randomly, resulting in various accidents!

Hard power, soft power, and accidents constitute three major elements of the difficulty of a copy.

Therefore, unless a strong causal player and extremely confident in himself, he can challenge the blue-quality game copy.

This is also why blue-quality equipment skills are the best-quality existences for all causal players.

As for the purple quality copy, basically no one dares to challenge. Those who dare to challenge the purple quality copy are basically dead and dead.

Players who can complete purple quality dungeons are the most powerful players in the current level!

Therefore, purple-quality equipment and skills are basically legendary.

As for the white quality and black quality, it has become a symbolic existence and almost no one has seen it.

This is the level and quality architecture system of the entire causal game.

Ye Yu naturally hadn't understood this clearly yet. He had just made a vague guess through his own analysis.

So he would choose a green quality copy, and his greatest confidence comes from Lin Yueru's existence.

Otherwise, a causal player at the early stage of level 1 will choose the difficulty of green quality when challenging the game dungeon for the first time, which is almost impossible for all causal players to imagine.

The difficulty of this is no less than a level 1 player who challenges a purple-quality dungeon.

Most players in the early stage of level 1 will only challenge the red dungeon, and a small number of players with high strength will challenge the orange dungeon.

At the beginning of level 1 players challenging the yellow copy is almost a death sentence.

Normally, only players in the middle and late stages of level 1 will dare to challenge the yellow dungeon.

If you want to challenge a green quality dungeon, you must have at least level 1 late cultivation to have the possibility of success. This is common knowledge recognized by all causal players.

Now, Ye Yu, an early-level player who has just played the game, dares to challenge the level 1 green quality copy as soon as he gets started?

This is simply a fantasy.

But this is not impossible for Ye Yu.

Due to the large amount of causal values ​​obtained after hunting the domineering side, Lin Yueru's summoning became possible.

Moreover, after defeating the domineering sideways, Ye Yu also had a clear understanding of his own strength and the general strength level of the causal players.

If you just want to complete the green quality copy, it will not be too difficult for Ye Yu.

But Ye Yu’s real purpose is not that simple. It’s just passing the dungeon, which is far from Ye Yu’s purpose!

After sorting out the game plot and in-depth analysis, Ye Yu already had a terrifying and bold plan in his mind!

(Today there is only one chapter, I have to refine Ye Yu’s bold plan.

Later, Ye Yu had to face not only the terrifying Zerg, but also other inclined causal players, and also deal with the interference of the law of change and law of causality.

As you can see, the game copy of this book cannot be crushed by brainlessness. To complete a copy that matches your own strength, you need extremely high wisdom.

This is undoubtedly a huge challenge for me who writes books.

I need to carefully structure the plot and think about the final reversal of God.

This is extremely brain-consuming... I have been busy with work recently and I have to rack my brain to think about the plot.

So it really won't get faster.

In order to ensure quality and write a good plot, you can only sacrifice the update speed.
Chapter completed!
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