Chapter 689 Formosa Operation
The second stand-alone game under development in Cat Fox Game is the "Opening the Box" developed using the self-developed "Cat Fox Engine". This name is an internal code. What name is used when it is released in the future? It has not been determined yet. Anyway, it won't be called or something like that. {Chinese.
The game is progressing much faster, now 60% has been completed and is expected to be officially released by next summer.
The shamelessness of the two brothers helped the studio with such a fast progress. Cat Fox Games was just like the same shameless plagiarism that was back then, and they did it even too much. They even copied the maps, which was crazy.
In fact, if you really need to catch up with the progress, with the strength of Maohu Games, you can make the entire game work in just half a year. But in this way, they are no different from domestic game companies. Such games will not have any competitive or entertainment. They have to use this game to kill the unborn Sgo, which will naturally take some effort.
Ji Guoqiu often showed evil expressions recently and whispered to himself: "G, fat, g, fat, the box belongs to me now, I don't believe you won't count 3."
In addition to these two stand-alone games, Cat Fox Game is also planning to adapt the "Three-Body Problem" game with domestic science fiction novelist Liu Cixin. At present, the type of this game is tentatively set to be space simulation + sandbox game, but it may also add orpg elements to create a multi-element game that is mixed with stand-alone + online games, which is a bit like "Interstellar Citizen" that will be crowdfunded a year later.
"Three-Body Problem" is not a single-player or online game in the traditional sense, but it has the characteristics of online games such as multiplayer connections, an open world, micro-transactions, and a complete economic system. Of course, you can also play single-player tasks, and the most innovative thing is that this game supports OD expansion. Just like the Laogeng series, players can create their own unique plot stories on countless planets in the game.
These extended plots will be installed in the form of OD, which can be martial arts stories, modern wars, or even urban love stories, and even stories of the last ones... Anyway, the universe is so big, you can create your own stories at will and use your talents at will.
Some excellent extended plots od will be placed in the mall for other players to purchase. The od maker will get a certain share from it. In this way, this game will have countless possibilities. Once it becomes popular, players will have countless single-player extended plots to play. Many geniuses will also gain huge gains from the game.
The reason why "Three-Body Problem" is different from traditional online games or stand-alone games is that the battles in the game can be played online with others or offline, but the game's battle scenes will be created very large, suitable for 60 to 180 people to play together. In the future, it will break through to 200,300 people, so only when multiple people connect can they truly experience the "big scene".
The investment in this game will reach hundreds of millions of dollars, and the preliminary preparations alone will take a long time. This is a real ambition work of Cat Fox Games, ready to be built into a work similar to World of Warcraft.
Such ambition seems too great, and Ji Guoqiu also knows that it should be carried out step by step. The current task of the Cat Fox Game is to improve its plot and content as soon as possible. The real development must be done after "Zhu Xian" is completed. Only by successfully completing the real 3A masterpiece "Zhu Xian", can they have the ability to develop "Three-Body Problem". At the same time, the "Cat Fox Engine" must be more perfected before it can be used as a huge game such as "Three-Body Problem". At that time, the number of people participating in the development of this game will definitely exceed 300 people.
Now "Zhu Xian" still uses the same engine as "Fallout 3", but considering the second and third parts of Zhu Xian in the future, Mao Hu Games is already considering whether to take advantage of the low development progress of Zhu Xian, give up using the "gaebryo engine" and switch to its own "Cat Hu Engine". Anyway, they don't care about the licensing fee, so they just practice it.
In addition to "Three-Body Problem", the first development of Maohu Game is "h1z1", which is the third stand-alone + online game game that Maohu Game is developing. Of course, it will definitely not be called this name in the future.
This game is easier to make than "Three-Body Problem", at least it does not have the former's epic and huge worldview. "Three-Body Problem" just to build the worldview in the game. The world in the book is too huge, and "Zhu Xian" can be done in three years. "h1z1" may not take three years, but "Three-Body Problem" may not be able to be made in five years.
"h1z1" is different from other survival games. What players do will have an impact on the world. Each server will adopt different game rules, and the players' economic resources must continue to grow so that they can go all out to fight against those zombies and other players. There will be no skills in the game, and players do not need to level up. Because the game is completely freestyle.
There are two modes in the game: "Survival Mode" and "Battle Royale Mode".
"Survival mode" is divided into pve and pvp. Players can survive in the end of the world, either teaming up or acting alone. Similar to the American TV series "The Walking Dead". The most terrifying thing in the survival mode is not zombies, but people's hearts. In this freely exposed environment, the brutal human nature of the people of any country will be completely displayed in front of you.
"Battle Royale Mode" is as thrilling as the Japanese movie "Battle Royale". You can choose to form a team or even contact each other through voice communication software, just like in the movie, but victory often does not belong to such people. If you choose a team, you will not be free enough and will be exposed to the enemy's sight. The most difficult thing to guard against is the hidden arrows behind your teammates. Players do not have the lucky halo of the battle royale protagonist, and the secret to surviving in this game mode can be summarized in two idioms to kill people with a knife, because many times you and most players are squandered.
Cat Fox Entertainment now plans to hold a "battle royale invitational tournament" in the future, inviting well-known anchors, Hollywood stars or players ranked high on the standings to participate, and the prize money is likely to reach hundreds of thousands of dollars.
Ji Guochou himself pays more attention to "The Three-Body Problem", but the company hopes to put the development time of "The Three-Body Problem" behind "h1z1", and give them at least two years to develop "The Three-Body Problem". After all, the last part of this novel has not been completely written.
The plan for Cat Fox Game is to complete "Operation Unboxing" in the summer of 2011. At the end of 2012, "h1z1" was completed. In the summer of 2013, the first part of "Zhu Xian" was completed. Before Christmas in 2013, "Glorious Mission Formosa Airborne Operation" was completed. These are four stand-alone games in Cat Fox Game development, one of which is a shooting competitive game, one stand-alone + online game hybrid game, and two pure stand-alone games.
It seems that the final "Glorious Mission Formosa Airborne Operation" is missed here. This multi-platform game with console platform + p is more secret. It is produced by a studio established in Vladivostok two months ago. The members are composed of the Belarusian Argaing Company, the Eletroni Arts Studio, which developed the Medal of Honor, the Rytek Studio, which developed the island crisis, and some domestic development members. The number of developers reached 80, which is a hodgepodge-like structure.
"Glorious Mission Formosa Airborne Operation" is the full name of the game. Among them, "Formosa" is an alias for the treasure island, so the background of this game is self-evident.
Ji Guochou believes that if the innovative model of the Medal of Honor airborne can be replaced with the bottle of modern warfare, it will be surprising. Secondly, where is the background of the game? This is also a problem. It seems that there has been no large-scale airborne combat since World War II.
Ji Guomo is so brave that he thought of using Wanwan as the background. The dead fox felt that since there was no real reference to the event, he would make a fictional one, such as airborne Wanwan. How good is this creativity. Anyway, there will be one day sooner or later, so just practice it in the game first.
Ji Guochou thought it was true. Anyway, it doesn’t matter whether this game can be released in China. Nowadays, pirated games are still rampant in China, and it doesn’t make much money to make genuine products. Especially for such a large production with an investment of tens of millions of dollars, it will be compensated by the domestic sales, as long as it can be released in Europe and the United States.
There is no problem with this. In the 2nd battlefield, the Chinese team also landed on the US mainland; Russia also landed on the US in the game; it seems that the US will be directly invaded by North Korea next year. How big is this idea?
However, in these games, the positive characters are always the US imperialists, but in the glorious mission, they are villains, which may affect sales in North America, but in Europe and South America, they should sell well.
The background of "Operation Formosa Airborne" will be future wars, all weapons are modern weapons, and the plot is even more concise and clear. The Chinese team fought bloody battles, defeating the United States and Japan first, breaking through the first island chain, and finally successfully liberating the tide.
The game level is even better. Our Chinese airborne troops tirelessly fight in the United States, Japan's military bases, and Taiwan's local airborne operations. Imagine that the protagonist of the Chinese paratroopers carried light weapons and overturned the US and Japanese aircraft carrier fleets, captured countless military bases, and finally landed in Taiwan. This is similar to the Call of Duty.
The protagonist in the game is naturally an airborne soldier. Ji Guomeng thinks that the protagonist should be designed according to his appearance, so that he can sell some in North America. The sales of this game in North America depend entirely on his face.
The characters controlled by players are mainly airborne troops, but in some levels of the game, players will also control other characters, such as controlling the J-31 fighter jets on Chinese aircraft carriers for support tasks, controlling the Army's Type 99 magic tanks for attack tasks, controlling the Marine 10 for low-altitude cover, etc.
Chapter completed!