Various systems in online cruise reincarnation
Career system:
The game is divided into order camp, chaotic camp and neutral camp. Players can choose to join the camp at level 10.
The order camp includes: humans, elves, beasts, druids
Chaos camp includes: dark elves, half-orcs, non-death spirits, demons
Neutral camps include: gods, dragons, dwarves, goblins, ancient giants, seas, and hermits. (Neutral camps can change their positions as the situation changes. Players can only complete special tasks or have close relationships with a neutral race before they can join the neutral camp.)
Game Career:
Main professions: swordsman, berserker, warrior, knight, thief, assassin, archer, hunter, mage, priest, priest, fightingist, alchemist, summoner, etc.
Hidden profession (need to complete employment in the neutral camp, and the types can be increased):
The hidden posts of the Order Camp: God Envoy, God-Blessed Warrior, Totem General, Elemental Archer, Paladin, Holy Priest, Dragon Grammar, Dragon Knight, Heavy Armor Thieves, King of the Hill, Goblin Swordsman, Natural Summoner, etc.
Hidden posts of Chaos Camp: Dark Swordsman, Wizard, Dark Warlock, Blood Shadow Assassin, Soul Recruiter, Death Knight, Undead Archer, Necromancer, Fallen Priest, Spiritualist, etc.
Sub-profession (players can choose 1-2 sub-professions according to their preferences):
Tailors, leather makers, jewellery craftsmen, forging engineers, appraisers, mining, scholars, auctioneers, chefs, brewers, pharmacists, etc.
Professional skills and expertise and secondary profession level: junior, intermediate, advanced, expert, master, master, master, etc.
Attribute system:
Strength: Influences the attack power of a force-type profession, load-bearing of all professions, body image, etc.
Agility: affects agility profession attack power, attack speed of all professions, movement speed, dodge, accuracy, etc.
Intelligence: Influences the attack power of magic professions, the use of props in the entire profession, the understanding of skills, proficiency, etc.
Physical constitution: affects the blood volume, endurance, defense, etc. of the entire profession.
Perception: affects the premonition of danger of the entire profession, the exploration of invisible units, etc.
Charm: Increase the NPC's favorability for the character. The specific benefits vary according to the NPC and the charm value.
Reputation: The reputation of each region and the power of each force affects the various treatments of the role in the region.
Title: a symbol of role status and status. Some titles can gain special benefits.
Level system:
Newcomer period: Level 1-10, only activities can be performed in the novice village area.
First-transfer period: Level 11-50, generally in areas belonging to major main cities, except for special tasks.
Second transfer period: Level 51-100, the global map connection is opened, and it can be operated around the world.
Third turn period: level 101-200, opening the heaven and abyss realms.
Fourth period: Level 200-300, subsequent maps are opened.
Equipment system:
Whiteboard level: can only improve basic attack power and defense power.
Black Iron Level: Add attributes below 10, bonus below 5%, and no special damage effect for weapons.
Bronze level: add attributes below 20, bonus below 15%, and weapons have special damage of 1-10.
Silver level: add attributes below 30, bonus below 25%, and weapons have special damage of 10-30.
Gold level: Add attributes below 50, bonus below 35%, and weapons have special damage of 30-50.
Platinum level: add attributes below 100, bonus below 50%, weapon has special damage of 50-100, a primary special effect.
Inheritance level: add attributes below 200, bonus below 75%, weapon has special damage of 100-200, and one to two primary special effects.
Legendary level: add attributes below 400, bonus below 100%, weapon has special damage of 400-1000, an intermediate special effect.
Epic level: Add attributes below 1000, bonus below 125%, weapon has special damage of 1000-2000, one to two intermediate special effects, and very few advanced special effects are likely to appear.
God level: Add more than 2000, less than 5000 attributes, less than 300% bonus, weapons have special damage of more than 5000, at least one advanced special effect, and very few chances of god-level special effects or skills.
(Develop next-level equipment according to the plot)
Set: The level is the same as the equipment level. The attributes of the sets of each level are 10%-30% higher than the equipment attributes of the same level, and there is a certain chance of having skills or effects.
Character equipment bar system:
Weapon column: 2 (divided main hand, sub-handed weapon occupies 2 columns)
Helmet Bar: 1
Necklace bar: 1
Shoulder bar: 1
Chest bar: 1
Belt bar: 1
Leg Bar: 1
Shoe bar: 1
Arm Bar: 1
Glove bar: 1
Ring bar: 2
Jewelry column: 2
Cloak Bar: 1
Battle Jacket Column: 1
Shirt bar: 1
Monsters and drop systems:
1. Monsters are divided into: ordinary monsters (fixed refresh), elite monsters (fixed refresh), rare monsters (randomly appear), bosses (fixed refresh), and rare bosses (randomly appear). Inheritance level, legend level, epic bosses and god-level bosses all appear randomly.
2. Monsters drop according to their level:
Level 1-10 monsters: 5% drops black iron and below equipment, 0.1% chance to drop black iron suit components. Boss has a 100% chance to drop black iron level equipment, 1% chance to drop bronze equipment, black iron suit components, 0.1% chance to drop skill books or special items.
Level 11-30 monsters: 5% drops bronze and below equipment, 0.1% chance to drop bronze suit components. Boss has a 100% chance to drop bronze equipment, 1% chance to drop silver equipment, bronze suit components, 0.2% chance to drop skill books or special items.
Level 31-50 monster: 5% drops silver and below equipment, 0.1% chance to drop silver suit components. Boss has a 100% chance to drop silver equipment, 1% chance to drop gold suit, silver suit components, 0.2% chance to drop skill books or special items.
Level 51-80 monster: 5% drop gold and silver and below equipment, 0.1% chance to drop gold suit components. Boss has a 100% chance to drop gold equipment, 1% chance to drop platinum equipment, platinum suit components, 0.2% chance to drop skill books or special items.
Level 81-100 monster: 5% dropping platinum silver and below equipment, 0.1% chance to drop platinum suit components. Boss has 100% chance to drop platinum equipment, 1% chance to drop inheritance equipment, platinum suit components, 0.2% chance to drop skill books or special items.
Level 101-200 monster: 5% drops inheritance level and below equipment, 0.1% chance to drop inheritance level set components. Boss has 100% chance to drop inheritance level equipment, 1% chance to drop legendary level equipment, inheritance level set components, 1% chance to drop skill books or special items.
Level 201-300 monster: 5% drop of legendary and below equipment, 0.1% chance to drop legendary set components. The boss has 100% chance to drop legendary equipment, 1% chance to drop epic equipment, legendary set components, 2% chance to drop skill books or special items.
Level 301-400 monsters: 5% drops epic and below equipment, 0.1% chance to drop epic suit components. Boss has 100% chance to drop epic equipment, 1% chance to drop god-level equipment, epic suit components, 3% chance to drop skill books or special items.
Rare boss drops are 1 level higher than bosses of the same level.
Guild and Territory System:
Guild Level - Personnel Cap - Territory Level - Obtain Territory Items - Guild Upgrade Items - Prosperity required for upgrading (not cumulative)
1-500-Level Village-Level Village Commission Letter-Level Leader Badge-0
2-1000-Second-Second-Second-Second-Second-Second-Second-Second-100,000
3-5000-Level 3 Village - 3 Village Committee Title - 3 Leader Badge - 500,000
40,000-10,000-level town-level town commission letter-level command badge-1 million
50,000-20,000-20,000-20,000-20,000-20,000-2000-2000
60,000-30,000-30,000-30,000-300,000-300,000-300,000
70,000-50,000-Class first-level city-city chief commissioner-level city-1 city-master badge-50 million
In principle, there is no level 8 guild. Unless the level 7 guild makes outstanding contributions to the country in resisting foreign enemies or other aspects, the emperor can only upgrade if it is issued an edict.
Note:
1. When the garrison is upgraded to a village, town, and city, it must bear the monster merit city. Monsters within 20 miles, 100 miles and 500 miles around the territory are attacked under the leadership of the system's special boss organization. Only when the city is defended can it be upgraded.
Chapter completed!