Chapter 104 The progress of the game
Holden smiled bitterly, and when he saw the boss staring at him, he said helplessly: "Boss, if it was the idea that we all came up with together, or everyone would come up with various new ideas. But now, boss, you are writing a game from the background story, the game characters, props, and levels involved clearly. What we are all about doing now is to show your game planning as soon as possible, and you will also consider the difficulty of adding additional obstacles."
Andy twitched the corner of her mouth, Damn, this is a turnaround, but in the end it became his own fault. However, Andy also understood Holden's concerns. After all, if the first project arranged by the new boss cannot let the boss see the results as soon as possible, he may be fired.
Andy understands his mood. He used to be a game developer, and the boss's arrangement was the most important thing. Being able to develop the game to this level of trial play within a few months is to say that Holden is really working hard.
Andy pondered for a moment, shook his head and laughed: "Maybe I'm too impatient, but I just saw you developing the trial version to this level. I always thought to hurry up, and then we will put it on the market and make the company profitable. It's only been a few months now, and I know you've worked very hard."
After Andy's words came to an end, the members of the development team of "Zerobi" returned to normal, but they were shocked just now.
"Even so, I still have to make some requests. I need everyone to brainstorm. It is not the most suitable and perfect thing for me. If you have any good ideas to say, I will not be stingy with rewards after the game is sold..."
Andy encouraged the development team of "The Plant" that Holden expressed his understanding and turned to look at the development team of "Minecraft" led by Bill.
In Andy's mind, "Minecraft" is the most important thing, far more important than "Stainless Stem". Those technicians in their previous lives have dug into the game "Minecraft" to a jaw-dropping level.
Some people can complete a tall castle in five years, and the internal details in the castle are expressed one by one. How much love and persistence is required.
Microsoft bought the Minecraft Development Studio for $2.5 billion, and the developer Marcus developed the sandbox game in four days brought him $1.75 billion in cash.
In just six years, from the separate development, to the release of the internal beta version, to the establishment of a studio, and then the acquisition, Marcus spent only $5 to buy the initial version from an unknown person, and it was like a fairy tale to say it.
What about the acquirer Microsoft? It only took two years to redeem the game to recover the 2.5 billion US dollars spent on the acquisition of Minecraft studio at that time. The developer Marcus spent 70 million to buy a luxury house in Los Angeles. A year later, he regretted selling the game studio. Unfortunately, there is no regret medicine in the world to buy.
This is undoubtedly a gold mine. Andy will not sell it like the developers in his previous life. It will be the biggest cash cow in Andy's hands.
Bill signaled the team members to pull the curtains, and the conference room immediately became dark. A member who was a master in the group played this game on the computer and synchronized it to the projector in the conference room.
Familiar squares, familiar oceans, mountains made of squares, various plants and trees, everything is so friendly.
To be honest, "Minecraft" is called by the media "unless such game experts and creative people, such players can enjoy the supreme joy of this game." It makes sense.
Most players enter the game and make trouble, and kill animals everywhere with saws. Well, this is how Andy used to play, so he could build a simple little house and pay for it.
Think about the various majestic buildings built by players, such as the Sky City and the Great Wall. Whether it is imagined buildings or some buildings in the real world have been restored by players in the game. When Andy saw photos or videos, he was truly impressed.
As the demonstration continues, rainforests, deserts, villages, and abandoned mines of various landforms appear on the curtain one by one, and the staff member starts to show the game mode again. At present, this internal beta version only has three modes: Creation mode, Survival mode and Bystander mode.
The game was demonstrated for about half an hour. Although I just took a rough look, Andy understood that this was hundreds of times better than the beta version of Marcus in his previous life.
After the demonstration, the curtains were opened and the conference room was bright. Andy was the first to applaud with satisfaction. Then everyone started to applaud. Bill and his team were excited and relieved on their faces. Months of hard work were finally recognized.
After the applause subsided, Andy looked at Bill and asked, "Can you start selling the internal beta version now?"
Bill frowned and thought for a moment, looking at Andy and replied: "It's OK, but it needs to be updated continuously, and new things are released to players to increase the appeal of the game to players, until the public beta version of the multiplayer mode is launched."
Andy turned his attention to the company's CEO Blair. Blair coughed lightly and said, "I have asked someone to re-made the page of the company's original website. You can completely publish game patches on it to let players download and update it."
Andy nodded with satisfaction and said to Bill: "Then there should be no problem now, right?"
Bill gritted his teeth and nodded and replied: "We have no problem. We will do simple improvements to make game discs and go on sale."
Andy looked at Blair and said with a smile: "You are an expert in sales, isn't it?"
"Of course, we also need a promotional animation, which takes some time. It is best to use a lot of scenes in the game to make players understand the game and take out several classic architectural scenes to increase the appeal." Blair answered confidently.
"That's fine. "The Plant" needs further development. Don't worry, don't put JING power on each level. Think more about what elements you can add now. After all, the level setting always has an end. Only infinite combinations can create infinite possibilities."
Andy paused as he said, and saw that the "Zeroplane" team was listening carefully. After all, the boss, as the game's planner, had the deepest understanding of the game.
"This game requires players to have both the wisdom of the brain and the response of the cerebellum. After having the correct tactical thinking, they also need to rely on tactics to realize the strategy. The scope of tactics includes a wide range of tactics, including the combination of plants, formations during battles, whether to fight or defend when plants and zombies meet. These are all tactical categories. Correct tactics are the key to players' victory in battle. Choosing the correct tactics requires first analyzing the situation and then making a decision. Then improving the tactical level is also the ability to analyze the situation."
Chapter completed!