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132. Prepare to set up a studio

The next day, Pengcheng University reopened.

Jin Xiao arrived at the school on time and after completing the morning of schoolwork, he turned around and came to the club building.

The Computer Department of Pengcheng University is also first-class in China. Of course it is not top-notch, but it is not bad either. He didn't know anyone in the Computer Department, so it would be meaningless to go there directly. He would definitely not find a suitable staff, so he came to the club building. As mentioned earlier, Pengcheng University has many clubs, and some are top-notch clubs in China, including the Computer Programming Research Department, which are all top seniors in the Computer Programming Department of Pengcheng University.

Here we will talk about the game production process.

So, how to develop a game independently?

From the perspective of making a game, it is mainly divided into two major parts: one is program and the other is planning. Programs are related to whether your game can be played, while planning is related to whether your game is fun.

First of all, let’s put aside the game type. You need to understand one thing first. What are the parts of a game?

Step 1: Program.

Why put programs first? Most of the early development games were only in one language, and you have more or less heard of them. That is C. Including the most commonly used game engine in our early development games in China, Cocos2d, also supports C language. That is the following engine. Of course, no one has used it now. Back to the topic, why is it said that programs are very important in a game? Because without a program, you can't make a complete game that can be downloaded and played by everyone. If it's just a demo, it doesn't matter. Unity3d can splice a game. Unreal Engine's blueprint supports better in this regard. But please note that I'm talking about a complete one. If the game wants to go online to the platform, it is inevitable that it needs to connect to various application markets. The problems associated with SDK will be as numerous as a big deal. If there is no experienced programmer, this step will be stuck.

If you are an experienced programmer, the previous problem has been solved. Then you should consider a new problem.

Step 2: Artist!

The artist mentioned here is just for modeling and animation, and does not involve the UI part. If you want to make a game with very good graphics, the artist will play a very huge role!

Let’s talk about the process. First, model in 3dmax or maya, and then you may need to import the model into zbrush and carve it, and then draw the model map in PS. Then bind the bones in maya. The next step is to animation the model. Then export it to the game engine for use. Isn’t it very cumbersome? In a large game company, there will be special people responsible for each step.

If both of the above steps are solved, will there be no problem?

That is impossible.

Step 3: ui

There is another crucial thing that has not been solved, that is, ui. What is ui? It is the various interfaces in the game. For example, when you enter a game, you must register, start the game, end the game, blood strip backpack, skills, etc. These are collectively called ui. They are actually pictures, very complicated and numerous. Specialized people need to make these icons.

Step 4: Sound

The sound problem should be the best solution in the game development process. Game engines generally come with some sound effects. But if you want to develop games like piano blocks, then you should just learn some sound software honestly. The above things can be said to be technical.

If you want to quickly develop a mobile game, is there any particularly fast way?

There is really!

In actual game development, no one in small and medium-sized game companies will develop a complete game from 0. There is no time or cost.

All of them are copied! Go to the Internet to find some ready-made game source codes. Change the maps, change the scenes, change the level stories, change the source codes, and change the name of the game to go online! They call it: "Skin Change". This is the gameplay of small and medium-sized game companies. There were many such companies before 2015, but since the review mechanism of the game began, a large number of such companies have died. However, for small and medium-sized game development teams, this is not a completely undesirable way. Without resources, you have a good idea and can obtain some free resources through some means to transform your creativity into a product. There is no problem.

But you must have your own creativity. Don't become a file copyer. That will definitely be the worst result.

Of course, the above is just a simple statement. If you want to say more complicated, it is actually meaningless, because Jin Xiao is not going to make computer games. That is too big and too complicated, and he is slow to recover funds and spends more money. Besides, smartphones are now rampant, and mobile games are already equal to computer games. Therefore, if you don’t have a special belief in computer games, it is best to choose mobile games for enlightenment projects.

Mobile games are the hottest entertainment method in the market today, and constantly innovate and extend. But these are not enough for mobile games, because the market is changing at all times, and no one knows what the future development of mobile games is? Therefore, many investors want to design a mobile game to operate by themselves. So how do you design a mobile game? So how can you make it operate stably?

First of all, the interface is the face of a game. In the design of this link, it must be exquisite, detailed, and in place. No matter what design or game it is, the interface is the first image that makes players feel good or bad. For example, "There are two apples, one with a golden surface and the other with a rough surface, so customers will definitely choose a golden surface." The same is true for the game. The careful design of the interface will definitely bring you a lot of player traffic.

The second is gameplay, which is also the core of the game. The key to the game is. Good gameplay includes: time arrangement, difficulty of the game, initial and later gameplay, achievement system, daily task rewards, etc. These must be considered and arranged well, because there are many problems with players and they must always follow the players' feelings. Here, Huomei Technology recommends setting up a forum to constantly accept the players' wishes and feedback, which will make the game grow faster. Because without the feedback from players, there will be no continuous development of the game.

Finally, the tastes that are suitable for the public are constantly investigated and planned in the early stage of design. What kind of game needs to be designed to be suitable for the market, suitable for players, and suitable for the public. By doing these points, the future development direction of the game will be basically clear, and then the game will be completed, launched, operated, and optimized.

Of course, the above three points are also applicable to computer games, or in other words, as long as it is a game, these three points are applicable, but mobile games are generally much simpler than computer games.

Although Jin Xiao hopes to use mobile games to make a layer of skin, since he has to do it, he naturally cannot make a bunch of them. Otherwise, when his younger brothers and sisters at home want to play, they will be a bit unreasonable when they see such a garbage game. Therefore, Jin Xiao needs to make a medium-quality product, and he still needs to find professionals to cooperate with.

The program can be outsourcing, but to be honest, he thought about it but still did not choose to outsourcing.

Games are software, and the core of the software is programs. Outsourcing the core will only make the project uncontrollable. Moreover, modifications are very frequent during game development, and outsourcing cannot estimate the workload, so it is impossible to give a reasonable quotation. It is best to handle the program yourself or find a partner. So he came to the club building today for this purpose.

The art part is a big cost. If you can handle it yourself, it can save a lot of money. If you outsource it, it depends on the type of game. According to the current common types, the price of the original painting is generally around 3,000 per picture, and the model is almost about 3,000 per model. ui50 to 100 per one. Animation special effects are 150 per one. Sound effects are 20 per one. If you have an original music demand, the price is 5,000 per minute. Note that the above are the average price for individuals. The quality mainly depends on the personal ability of the recipient.

The quality and cycle of production for the company will be relatively stable, but the price will also double.

As for the use of engines, 2D games are cocos and 3D games are unity. It is not recommended to use a side-door engine. It is difficult to find partners and cannot find questions when encountering problems. As for the release of games, each platform has its own process and can get answers online.

These were all found by Jin Xiao on the Internet, but he is not sure about the market price at the moment. But he did not plan to find someone to cooperate outside. He didn't trust people outside. As long as he had a contract, everything was easy to say. The seniors in the school were mainly to save worry. After all, everyone is all students, and they don't have so many colorful things, which is much easier than cooperating with outsiders. He can also apply for college student entrepreneurship support projects and get some financial and policy benefits. Although Jin Xiao is not short of money, why don't you get it?

He found the president of the programming club, explained his purpose, and expressed his desire to set up a mobile game studio, hoping to get help from the other party. Of course, if everything goes well, the president of the programming club can also get some shares.

Although the president of the programming club has not been so directly involved in the mobile game field, he focuses on programs and has taken on many outsourcing jobs. He also knows some people in the industry and is considered a secret of these things.

There are several types of mobile game studios, and there are only two types of major categories. One is part-time professional, and the other is full-time professional.

Amateurs are called small workshops, and they tend to be script hang-up mobile games. As long as the profit is greater than the cost, you can earn 1 yuan or 2 yuan on a mobile phone. Of course, when you have time, you don’t have to do some manual projects, but it’s an amateur after all, and you definitely don’t have much time and energy to do it. How to say, it should be okay to make some small money and cigarette money, but it is also a kind of hardworking player to make money. If you want to do it or not, you can’t even find money for cigarettes.

A full-time player is considered a mobile game studio. Although the annual profit cannot be compared with a game company, and the turnover is only tens of millions, in recent years, it has been a period of explosion and bonus for domestic mobile game players. As long as you are not particularly pedantic, you can even follow everyone to drink soup and support your family. Similarly, the more you earn, the less you earn is in a positive proportion to the degree of hard work. If you don’t have food to eat, you may not have to eat after doing it. Maybe some projects will lose money, which is also a full-time embarrassment.

So, how much does it cost to invest in a mobile game studio to run?

Let’s talk about how many mobile phones you need to start with.

From the amateur and full-time things I just said that amateur has its own stable job, and most of the inexperienced mobile game studios start with a few. To be on the safe side, I personally recommend that you work within ten units.

Full-time players generally rely solely on mobile game studio expenses. Those who do it early and have experience in setting up game studios in PC games are usually dozens of units, and some directly bring authors and projects with hundreds of machines.

The president of the programming club is Cao Kun. He suggested that novices should get into the trap, and ten machines should be started. Because they have no experience, it is unrealistic to have an old bird to fly. Of course, there is no problem with having an old bird, but the problem is that you can't find a real old bird now, so you'd better follow his advice and start 10 machines. If these 10 machines are used well, they will not delay taking off, defeat, or marrying a wife.

The Android market price will not exceed 500 yuan per unit. The basic new Android device ranges from 350-500 yuan. The cheaper second-hand ones can only be received for one or two hundred yuan. However, it is true that the Android device is a bit stuck. If you want to buy it, buy a new one and come back. It starts with at least 2g running memory. Now mobile games with 2g memory are a bit difficult to run. Try to run a larger memory. CPUs are generally dual-core, but it is OK to be able to use 4 cores, but it depends on whether these models support script running software.

Speaking of this, there is a small conclusion. A studio with more than 10 mobile phones can handle it for about 5,000 yuan, including other things, network cables, routers, chargers and other essential consumables.

"Actually, I strongly don't recommend Android mobile game projects. A lot of PC simulators can crush you."

Cao Kun said.

He suggested buying an Apple mobile phone to make a dedicated device for mobile game studios. It is very stable and hot. It is much better than Android. The facts have long proved that Apple's mobile game projects are much better than Android. In addition to these, compared with Apple and Android, the same running memory is obviously better than Apple. But, how to say it! Everything has advantages and disadvantages. The cost of Android is much lower than that of iOS. Many mobile games eat meat first and then have an iOS zone. Also, there are more Android zones, which is also a fact that it is faster.

"I have a suggestion here, why don't you build a game studio before, and you don't sell it in your hands, which is worthless and a pity if you throw it away, don't buy a computer and use an emulator. Not to mention the cost, the account ban is still amazing. Now a cloud mobile platform appears on the market, which is equivalent to remotely renting a mobile phone, which costs dozens of yuan a month, which is quite cost-effective. For example, nbe cloud mobile phones, which cost 40 yuan a month, and also have a group control function, which is especially suitable for our initial use."

Cao Kun continued to make his own suggestions.

Then there's the point.

How much does it cost to open an Apple iOS mobile game studio and what equipment to buy?

Jin Xiao followed his resolutely and decided to set up an iOS system mobile game studio. Then the data cable is a consumable and needs to be spared more. Only one or two pieces per piece of peach, and the charging head is also two or three pieces. Some cable brands are good at selling them for seven or eight or dozens of dollars. But since they are consumables, it’s better to buy ordinary ones!

The charging heads are now eliminated, and other mobile phone repair shops use multiple chargers. Can’t they afford to use their own mobile game studios?

A 60-port multi-port charger can be obtained for about 350 yuan.

Apple devices, chargers, and data cables are all there, so the next step is the router. In order to lay a solid foundation for future development, Jin Xiao and the others plan to buy an A-router with more than 100 units with a capacity of more than 100 units. The main router is not needed here! After all, you don’t have to spend that money first when you start. What if it goes bankrupt? Although at the speed of his "save money", there is basically no possibility.

Then there is the broadband problem. One broadband only has one IP with ten machines, which is definitely not enough. Fortunately, there is an IP proxy. As long as one network cable can access the Internet, the Internet speed can drive ten iPhones.

All of them should be there, and now we should consider fan heat. A dozen machines cannot make the climate, so you can do it by just making a floor fan. It’s almost the things mentioned above.

Calculate how much it takes to invest in the mobile game studio of Apple to run.

Take the second-hand 5c Apple iOS phone that is so popular that it is very popular! The unit price is about 500 yuan, even if it is 500 yuan, 10 units are 5,000 yuan. The AAP router is 350 yuan, multi-port charger is 350 yuan, 100 cables are 200 yuan, 100 yuan for data cables (if there are expensive, choose the cheapest ones for consumables), 1,000 yuan for broadband, a month for an IP agent (60, 70 yuan, and 10 yuan for a cheaper one, this depends on the mobile game project, and it is not considered here for money). Putting a shelf at 30 yuan on the ground can save this money, and of course it can also be placed on the desk and the floor fan is 120 yuan.

Total 6,900 yuan.

It takes about 6,900 yuan to run the equipment of mobile game studios. If you are amateur, you can reduce it a little at this price. For a full-time mobile game studio, you can calculate it by yourself by moving your little finger. The rent or other expenses are estimated to cost about 20,000 yuan in total.

Jin Xiao was very generous in this regard. With a wave of his hand, he threw out 50,000 yuan.

The above prices do not count. If you buy consumables, you either don’t buy them or buy similar items. What’s the matter if you buy those garbage-like defective products after buying them every few days? You don’t bother to worry about that.

Cao Kun pushed his glasses.

“Happy cooperation?”

“Happy cooperation!”
Chapter completed!
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