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Chapter 589 Surprising "Mock Restaurant"

Since its birth, the electronic game industry has not been a type to conquer the world. Instead, new game types are constantly emerging, from arcades to home consoles, handheld consoles and other hardware platforms. From themes, barrage flying shooting games, to elimination, role-playing, fighting, RPGs... The continuous emergence of new game types is enabling the game market to expand the number of players to a larger range.

If the game industry sees a certain type of popularity and only makes a certain type of game. For example, the elimination game of "China Square" is the game with the most players, and games around the world only make such elimination games, then it may lose a large number of ashes players, leaving only a few mild players who pass the time.

The theme of the game cannot be divided into high and low. It can only be said that the more subdivided the game, the more conducive it will be to choose the game type that players are more interested in. There is no substitution relationship between different themes. It can only be said that some themes have more players, while some themes have fewer players. But the richer the types of themes, the more conducive it will naturally be to expand the industry market.

Simulation and management games are actually very interesting, but unlike action fighting and role-playing, they cannot bring a huge visual impact at the beginning.

Instead, during the game, you are constantly making money that you cannot make in reality due to business accumulation, and you cannot make decisions. You can earn through your own business in the game and gain stronger psychological satisfaction.

As for the problem on the picture, it is not that the current technology is not up to standard, but that the picture provided is to target audiences of all ages, including children, because Chuck Cheese is originally a fast food restaurant with children themes.

Of course, parents are also forced to consume, and people care more about feelings. Simulation management can work together in a team and bring a better family experience.

Of course, after the release of "Simulation Restaurant" in the future, it will definitely gradually advance towards realistic styles with the development of the hardware and software industries.

But it is definitely not now. Even if you have this idea now, the hardware is still not enough to make simulated business games a masterpiece. Because, simulated business many programs test AI. AI programs consume a lot of CPU, memory and graphics card performance, and if the picture is so good that it explodes, why don’t you go to heaven?

Even later games, there are differences. Some games mainly test graphics cards, and some games have low requirements for graphics cards but test the CPU's ability to multi-thread. For example, AI multi-threaded controls a large number of NPCs, and each NPC has AI program control games, which are often very tests for CPU. In later generations, some games that eat CPUs can be placed on the map, and these NPCs have a set of behavioral logic and can interact. For this type of game, the graphics card picture is obviously secondary, and the more important thing is the performance of CPU, AI.

"Let's do it, go play this game too."

Lin Qi thought about it and decided to experience it personally. He was actually ten fan of simulated business.

It was still the same Chuck cheese. After the two of them ordered the meal, they found that many customers were already trying out new games, thinking about it, and screaming excitedly.

After opening the game interface, Lin Qi saw a brief introduction, using the initial funds and using all means to continuously upgrade and expand his restaurant.

Lin Qi operates quickly, and he is familiar with the front. After building a simple restaurant, he added this kind of decoration. With the continuous upgrade of the restaurant, more and more options appear on the menu.

"Hey, I didn't expect that there were so many fun things later. Mr. Lin, it's better to put a small bar here."

Xiao Yu became more and more novel as he watched it. He also started to participate, and later he took over it himself and had a lot of fun.

Bushnell spent a lot of effort on this game. Many of the more elements were not released at the first time, but instead increased the process of players' exploration, and as the restaurant upgraded, it brought more experience. Players started their business and only had a small amount of funds. They needed to weigh the bars, tables and chairs, hiring employees, publicity, etc. in the store. Different choices would cause different results. As long as the decision was not so good, the restaurant would naturally go bankrupt.

Even if you stabilize the restaurant business at the beginning, you will encounter NPC competitors in the future and compete for business with each other. You need to constantly understand the other party's decisions, pricing, new products, and publicity. In this way, targeted customers with the other party, and even if capital has an advantage, it can force the other party to go bankrupt.

In the game mode, you can choose the party with time limit and accumulate the most capital to win. It can also be unlimited time and sustainable operation.

"Simulation Restaurant" is similar to the later simulation game management, but Bushnell has been engaged in the catering industry for so many years, but he has more energy to calm down and study a good game.

At least, he has serious thoughts in restaurant management. Moreover, the game setting refers to the professional restaurant management team, so that other game companies may not be able to learn the essence even if they imitate the game.

Your restaurant is up to you!

In the simulated restaurant, players can control all aspects of restaurant management. In terms of construction, from site selection to construction, personalized room design, indoor and outdoor items... all of this is determined by the player. It greatly satisfys the inner curiosity, and the purpose of this game is created, Bushnell has another idea, which is to better make changes to the construction of Chuck cheese.

There is an extra blank wall inside Chuck Cheese's restaurant, which specializes in taking photos of good works and placing them above. Chuck Cheese's operators can observe the guests' every move and make further improvements to the restaurant based on their feedback.

The whole game is very large, with 19 different restaurant types, from motels to five-star luxury hotels, and each has its own characteristics. 23 international cities, London, New York, Sydney, etc. are all open, allowing players to choose the location. In order to be more interesting, after unlocking the restaurant options, other fully configurable facilities were added, including rooms, restaurants, bars and libraries, and more than 400 interior decoration projects, including lighting, wallpapers and tables, providing almost unlimited design space, and in terms of perspective, it is also unique, providing 3 different perspectives.
Chapter completed!
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