Chapter 556 British players are in action!
If the keywords of "Battlefield" were not included in the comments, just looking at the comments from players would even make people suspect that these are two completely different games.
Some players are saying:
[This is an epic game, tragic and profound. Every time I finish a story, I will think about it for a long time.]
[The cruelty of war is vividly reflected, and peace is really great.]
[This game is so heavy that in many places, I was so nervous that I couldn’t breathe. Those lifelike NPCs, like real people, often made me forget that I was in the game, and when they sacrificed heroically, the impact
It really hits home!]
[The infantrymen who sacrificed heroically, the tank soldiers who constantly faced various complex problems, the pilots who fought against authority and made difficult choices... Every story is depressing and touching.]
…
In the words of these players, "Battlefield" is serious, tragic, and heavy.
But at the same time, many players are saying:
[It’s so cool! It’s so cool! This is the most fun game I’ve played this year!]
[What the hell are you doing with mortars! Can you stop playing mortars all the time? Is it fun?! A good game is about to be ruined by you morons!]
[Anti-aircraft cannons kill infantry, anti-tank landmines are slapped in the face, squatting in the grass in the Argonne forest...don't ask me who I am, I am a boy from Sinai!]
[Does anyone want to play something exciting together? Argonne forest, dark night, fog, cold weapons only!]
…
In the words of these players, "Battlefield" is undoubtedly relaxing, decompressing, and refreshing.
These two completely different evaluations are actually entirely due to the different content of the games they played.
The former spent an entire afternoon to continuously clear the four single-player campaigns that had been polished. What he felt was naturally a high degree of simulation, a full sense of immersion, and the story of the NPCs seemed to be real.
Stories on the battlefield are naturally heavy. Even if there are magnificent backgrounds and thrilling victories, the undertone is still tragedy. This can never be avoided.
Therefore, in the eyes of single-player campaign players, "Battlefield" naturally appears heavy and deep.
The latter was different. They were just in the teaching level, and after feeling the pressure of the battlefield for a while, they quickly entered the multiplayer game mode.
And once I got in, I couldn't get out at all. I spent the whole afternoon constantly matching new battles.
And as the number of battles increases, the level increases, more weapons are unlocked, and more gameplay methods are learned, the understanding of the map and combat skills are also improved simultaneously.
After increasing the level and winning rate, Yunmeng's matching mechanism began to take effect, matching players with "equally matched opponents" as much as possible.
This allows players of multiplayer games not only to not get bored, but also to get more and more excited as they play.
In their eyes, "Battlefield" is naturally relaxing, enjoyable, refreshing and stress-relieving.
As for those scenes of tragic deaths, firstly, in multiplayer mode, there is no overly cruel death performance, and secondly, because knowing that the opponent is a player, no matter how miserable the death is, it will only be funny and there will be no psychological burden.
The outrageous contrast in the evaluations of these two players created a very dramatic effect.
Players on both sides felt that the other side was a little outrageous, and at the same time they were also a little curious about the content that they had not played, so they communicated with each other quite frequently.
When Lin You saw this scene, he thought that after they finished their meal and finished the intermission, they would play the content that the other party had played - that is, the campaign players would play multiplayer games, multiplayer games.
Players go into battle.
But he never expected that the result would be completely different——
Players who play the single-player campaign are indeed playing multiplayer games.
But multiplayer game players didn't pay attention to the single-player campaign at all, and continued matching without even thinking about it, enjoying the multiplayer game.
If there is any change, it is just that the number of players participating in the [National War] mode has increased a lot.
This is also understandable.
After all, the game has just been released, and the national war mode has not yet been fully launched. The current national war mode matching is completely random, and it has not yet been decided which competition area each country will be assigned to.
In a way that is easy for players to understand, the three days from Friday to Sunday are the "setting competition" stage.
In these three days, the overall strength of each country in the competition will determine which level they will be assigned to starting next week.
The three countries with the strongest overall player strength will naturally enter the [T1 Division].
——The calculation of comprehensive strength involves a complex formula, which will calculate the number of games, total wins, average winning rate and other indicators of players from each country in the [National War] mode, and then a final result will be obtained.
number.
Moreover, the confrontation between teams in the same division will also significantly affect the score changes of both sides.
The 6 countries ranked 4th to 9th in terms of overall player strength will be included in the [T2 Division].
The remaining countries will be included in the [T3 Division].
This is not only an honor, but also has substantial rewards, including combat experience bonus for all players in the server, additional reward boxes, etc.
In addition, in the [Peak Battle] held every half month, the comprehensive score of each server will also determine the order in which they choose their positions.
This will undoubtedly have a big impact on the final result of the game.
It is precisely because [National War] is of great significance that many players are worried that rushing in if they don’t know how to play the game will lower the average winning rate, so they have been holding back and not playing much.
Now at night, they are familiar with the game, and the vehicles and special equipment unlocked are pretty much the same. Naturally, it’s time to enter the national war mode on a large scale!
——If they knew that the so-called [Peak Battle] currently only has a "new folder", I don't know what they would think...
As the base camp of Yunmeng, Daxia is undoubtedly the number one "big server" at present.
A large number of Daxia players poured into the national war mode, which immediately muddied the pool of the national war mode, and the intensity of the war situation escalated to a new level!
Players from Europe and the Middle East began to frequently match players from Daxia, and were hit hard.
In fact, it has only been 15 years since the global armistice. At this time, the tactical literacy of players from all over the world is not too bad.
But how can the Internet speed of players in Daxia be comparable to that of players in European and Middle Eastern countries?
Coupled with the mature community culture cultivated by Yunmeng game after game, various strategy outputs, skill sharing, experience summaries...are emerging in endlessly, and the output is extremely high.
Players in Daxia have improved their gaming skills much faster than other countries.
Not even Izumo and Baekje, which were the first to introduce mirage consoles overseas, can compare, let alone the countries in Europe and the Middle East at this time.
Especially Britain, which was alone overseas, was beaten horribly and often doubted its life.
Naturally, they criticized domestic game companies even more harshly.
Then the British game companies finally couldn't sit still, especially the CC (Creative Code) game company, which was the most powerful and the most scolded.
They were actually very wronged to death.
When they first discussed cooperation with Yunmeng, it went very smoothly. Even if there were certain differences, the intention to reach cooperation was clear.
Until the Intelligence and Security Committee of the Central Parliament came out and proposed to conduct a security review of Yunmeng's technology.
This directly interrupted the cooperation negotiations between the two parties.
Even so, they came back with a letter of intent for cooperation.
But since the government departments will never give in, and Yunmeng will never give in, it is obvious that this letter of intent cannot be fulfilled.
At this time, let them take the blame and take the blame for the government?
Why don't they do it?
So, at 11pm BST and 3pm UK time, CC Company released an announcement——
"It is a pity that we were unable to reach cooperation with Yunmeng, despite our best efforts"
Obviously, this is a blame-shifting statement, but it is not a simple blame-shifting statement.
In the announcement, CC Company told the truth that in order to realize the wishes of the players, it immediately flew to Xia Jing to find Yunmeng to discuss cooperation, and "almost reached a cooperation."
However, due to a sudden force majeure, the [Parliamentary Intelligence and Security Committee] (emphasis added) proposed an [unprecedented] (emphasis added) exceptional review request.
Yunmeng could not accept this requirement, so the cooperation could not be achieved.
In the end, they said sincerely: "We are sincerely sorry and uneasy that we cannot meet the urgent needs of players, but we have tried our best, so we hope to gain players' understanding."
It seems that CC Company couldn't bear the scolding, so it had no choice but to issue an explanation and explain that it had nothing to do, right?
But British players don’t think so.
What they saw was that the cooperation that could have been achieved and everything went smoothly was suddenly disrupted by a government department.
For people in Britain, nay, most of Europe, the government has nothing to fear.
Are you making me feel uncomfortable and infringing on my rights?
Then I must speak up!
Just 10 minutes after CC Company made the announcement, a post quickly became a hot topic on British social networks——
"We must take action to defend our democratic rights!"
"We cannot allow the uncontrolled expansion of government power to infringe on our right to freely choose our way of life!"
British netizens responded to this post with overwhelming responses! They just wanted to take to the streets and march right away!
However, it is worth mentioning that the person who posted this post calling on everyone to "take action and defend their rights" was not a gamer, but a young regional councilor.
This congressman had not even touched a game an hour ago...
Chapter completed!