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Chapter 361 The prospect is unpredictable (1)

In today's "World", in addition to the four hidden professions with the largest number of players and the most powerful hidden professions of the four categories of Light Priest, Light Knight, Undead Wizard and Demon Knight, there are also hidden professions such as human berserker, Rage Swordsman, Assassin, Magic Shooter, Thunder Magician and Ice Magician. Compared with players in normal professions, they have a certain advantage in personal strength with their unique abilities or more powerful skills. Especially in the Light and Dark Clan, in addition to the Undead Wizard.

After advancing to the level seven profession, the other three hidden professions also possessed three relatively powerful skills: "Demon God possession", "Angel possession" and "Angel Summoning". Their personal strength has been significantly enhanced. Even the seventh skill of other professional players has greatly improved their power, and it is still difficult to compete with them head-on. Therefore, not only normal professions, but even several other hidden professions have been overshadowed for a while and are hidden under the glory of "angels" and "Demon God".

However, of course the system will not let the light. The four major professions of the dark camp dominate the world and form a situation of "dominating the world". In order to maintain the basic balance between each profession, in addition to providing certain compensation to other profession players in terms of conventional combat skills, they can even choose to learn skills with different functions according to their actual needs - either both offense and defense, or significantly improve their attack power, and have sufficient ability to pose a threat to those "angels" and "demons". At the same time, more "discount" measures have been taken for players in other professions in terms of equipment props - not only can they be obtained by killing multiple holy beasts, but many equipment has the common attributes of several professions. Compared with light, the four major professions of darkness are easier to collect a full range of holy artifact-level equipment, and have more and more practical attribute functions. There are many equipment combinations with different effects to choose from, which facilitates them to further subdivided within the profession and develop branch professions with their own characteristics.

As a major category of knight professions, before advancing to level 7, they are vaguely divided into maneuver and impact type according to the characteristics of the pets selected by each player. After advancing to level 7, as more and more equipment props at the holy artifact level appear, according to different equipment, they have been clearly divided into light knights and heavy knights. Light knights usually have flying or more agile riding pets. The equipment on their bodies is light and does not affect the knight's movements as much as possible. They are maneuverable and flexible. However, their defense ability is relatively low. Most of the long spears used are light and have a faster attack speed, but in terms of attack power, they must

Better than the others, they are good at raids and entanglement. As for the heavy knights, they are naturally wearing thick armor and holding heavy guns, which sacrifices mobility and flexibility, but their defense and attack power are relatively high, suitable for strong attacks and breakthroughs. Moreover, even the riding pets under their crotch can be worn with "pet armor" suitable for light knights or "pet armor" suitable for heavy knights specially made by craftsmen in life, which further enhances the defense ability - this is a treatment that only pets of knight professional players are qualified to enjoy. Compared with the Knight Knights of Light and Demon Knights with the ability to possess gods, these normal knights are not inferior, and have the strength to compete with them.

The agility of the warrior is not as good as that of the swordsman, and his mobility is not as good as that of the knight, but he has higher close combat ability. He does not have higher requirements for combat space like the knight, and is easy to be unable to be used in relatively small spaces. It is subdivided into light-mounted warriors and heavy-mounted warriors. However, unlike the knights, the defense ability of the equipment they wear is not much different. The main difference lies in the weapons in their hands. Light-mounted warriors generally hold two-handed weapons, so

The skills used are also "Roading" for full-strength attack, focusing on stronger attack capabilities; while the heavy-armed warrior holds a one-handed weapon and a thick shield in the other hand, which greatly enhances defense. The skills used are "as solid as a rock" and are based on defense, like a wall of iron. Even if an opponent with a strength higher than theirs, it is difficult to defeat them in a short time. He is the best candidate for defense, cover and other tasks.

The swordsman profession is either a big sword with two hands or a small shield one-handed sword. Its attack and defense abilities are not as good as warriors, but they are agile and suitable for close-up battles and dragging their opponents. On the basis of traditional swordsmen, an alternative magic swordsman has been added - once a few prescribed holy weapons are collected, combined and equipped on the body, there will be an extra unique magic-like ability, which can be suddenly activated while close-up battles, or a small-scale single-player attack, or a range attack covering nearby areas, further enhancing the damage effect.

Thieves are a relatively unpopular profession. They can only be used for reconnaissance, sniper and other tasks. They cannot face other professions head-on, and there are relatively few players to choose. However, professional thieves can use some holy weapon-level equipment props to have the ability to suddenly appear near the target and launch skill attacks, and then instantly escape invisibly. Moreover, the invisible state is more perfect and not easy to be discovered, greatly strengthening the threat to magicians and shooter professional players with weak defense. Of course, part-time thieves like me are impossible - because according to the system settings, I cannot wear equipment at least at the second professional holy weapon.

The shooter profession is divided into sniper shooter and scatterer, which is mainly reflected in the difference in the more powerful seven-level skills used. Sniper shooters can only shoot one arrow at a time and attack a single target, but have a longer range and are more powerful. Scatterers can shoot several arrows at a time and attack one or several targets in a certain area, but the range and power are worse. At the same time, their main weapon, the power of the arrows, is also divided into specific levels according to the different raw materials of the production, and can even be beaten by the player craftsmen.

Creating a holy weapon-level arrowhead has more special functions. It is said that the top dwarf craftsmen in "The World" can now create a lower-level holy weapon. The holy weapon-level bow shoots a holy weapon with a holy weapon-level arrowhead, and the damage effect produced is absolutely amazing. Although it is not easy to make, it is not only very expensive, but also has a high failure rate, which makes the output extremely low, but it is estimated that at least ten should be more than ten. As long as it exists, it will bring threats. I don’t know who it is for. Every top archer may use it, which makes people unable to defend against it.
Chapter completed!
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