Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 7 You call this a small game?

The game is loading with the exciting music.

Enter the game interface.

Everyone couldn't help but exclaim.

Too exquisite!

This is Zhang Mingbo’s first impression of this game.

At present, domestic games are trapped in a vicious circle of bad games. The market is full of bad games. Compared with game development, game manufacturers would rather spend ten or even hundreds of times more money to promote.

In fact, the reason is very simple.

Spending huge sums of money to develop a game masterpiece is a very risky thing.

This principle is the same as shooting a movie. If you spend a huge amount of money to make a movie, you will lose all your money once the box office fails. Instead of doing this, it is better to spend money to buy traffic.

So traffic stars became popular, and domestic movies became worse and worse.

Domestic games are currently taking this path.

Spend very little money to create a bad game, and then spread the word and promote it.

It is true that such games have a very short lifespan, but it is undeniable that such games will attract a large number of players in a short period of time.

Even if players quit the game after playing for a while, the manufacturer has made a lot of money. As for how much damage this will cause to the game industry, who cares? Just make money.

Zero risk and high returns, who is not tempted?

In fact, the worst thing is not these small game companies. The worst thing is that some game manufacturers have seen huge profits in doing this and started to do it, which is disgusting.

The most terrifying thing is not this. The most terrifying thing is that domestic players have been fed too much by game manufacturers and have gradually become accustomed to it.

The specific manifestation is that people are familiar with bad games and even have the urge to play.

This is terrible, proving that the effect of bad money chasing good money is forming.

Don’t domestic players want to play games well?

Just as a famous director said, Chinese movies are bad because the audience is bad.

The audience just want to say one thing, have you given me a chance to watch a movie?

Domestic gamers also want to say, have you given me a chance to play games?

This is why, once a classic game appears in China, it will quickly become popular across the country, because there are really not many good choices.

......

Entrepreneurship incubation base.

The atmosphere in the office was very warm and everyone was immersed in the game.

"Hey! No! You definitely won't be able to do this, I'll do it."

Liang Zhixin impatiently grabbed the phone from Meng Xiaowan and started to operate it.

Lu Chen smiled and looked at the scene in front of him. He had already experienced the charm of this game.

It can be said that this is the most fun game he has played so far.

"This is a moba game, but unlike traditional moba games, this game has added a new mode of landing, which is the one you are playing now.

In the land reclamation mode, you need to level 15 to unlock a hero. This process is the process of familiarizing yourself with the game and the transition period for novice players..."

Seeing that everyone was having fun, Lu Chen introduced this game.

In general, there are two core gameplays in this game.

One is the land reclamation mode, which is somewhat similar to PVE, but unlike traditional PVE games, each hero here is the protagonist of a legendary story.

All the legends of heroes in the game form the story background of the Miracle Continent.

If only these are the only ones, this game is at most an excellent stand-alone game.

But obviously not. This game uses AI technology unprecedentedly, making the NPC in the game very intelligent.

During the game, players will find that the NPC of this game is unique and does not have the traditional NPC program sense at all, which greatly enhances the player's sense of substitution.

The second mode is competitive mode.

Thanks to the use of AI technology, the competitive mode of this game has an essential difference from traditional moba games, including skill completion, or skill freedom.

In other words, after releasing skills, the game characters will make a judgment based on the environment in which they are located, the angle of the skills released, the position of the enemy hero, etc., to judge the completion degree of the skills and determine the damage caused by the skills.

In other words, the damage caused by heroes to release skills is not only related to level and equipment, but also to the operator's technology, which greatly increases the operating limit.

If a moba game wants to become popular, it must have sufficient upper limit on the operation and lower limit on the operation of the game.

At this point, Lol is doing very well. It can beat Dota in the market, because it has a low operating limit and is easy to get started.

Although this game only adds a small skill judgment, in fact, without mature AI technology, you can't do this at all.

Depending on the degree of completion of skills, the determined skills are called magical skills, epics, legends, advanced, intermediate, and primary.

Primary skills, that is, the lower limit of skill damage.

If the damage released by magical skills is 100%, then the damage released by primary skills is only 50%.

Well, it's easier to abuse food.

However, the system will make the most reasonable ranking based on the player's rank, and there will be no huge difference in strength.

Of course, the phenomenon of experts opening small entries to abuse vegetables is definitely repeated. This is not only Lu Chen’s game, but also all moba games.

"Finally unlocked!"

The few people who were playing games seemed to have completely forgotten Lu Chen. After Lu Chen introduced him for a while, he found that everyone was so dedicated, so he simply chose to shut up.

However, judging by everyone's enthusiasm for dedication, he became more confident in this game.

Of course, it is useless to say that one or two people in a game is useless and needs to be tested by the market.

Time to play games always passes quickly, especially when playing a fun game.

In a blink of an eye.

It was time for lunch, and before I knew it, several people had taken turns playing games for the whole morning.

"Let's have fun later, let's have a meal first."

Lu Chen reminded from the side.

"Wait a little longer, my second hero is about to level 15. Do you have a recharge port? I'm almost able to light up the third skill bar."

At this time, Zhang Mingbo reacted first, patted Liang Zhixin on the shoulder and said, "Let's finish the meal first and then test it."

"ah?"

Liang Zhixin woke up from a dream, and then he realized that he was actually playing games.

"Study...sorry, senior."

Liang Zhixin's face turned red, and everyone saw his side as an addicted to the Internet.

Lu Chen smiled, not caring.

Everyone reluctantly returned the phone to Lu Chen. Zhang Mingbo glanced at Lu Chen with complicated eyes, as if saying, "Do you call this a small game?"
Chapter completed!
Prev Index    Favorite Next