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Chapter 724: Roll up the monthly ticket)

For the game "dota", although it is a new work produced by Nebula Games.

But before this, both players and the gaming industry were a little inaccurate.

It is mainly caused by multiple reasons. The gameplay mechanism of Warcraft RPG map is difficult to see clearly. It can be said that if it were not produced by Nebula Games, it would basically not be able to make much splash in the game circle.

But one week after "Dota" was launched, the strong growth momentum shocked many designers in the game industry.

Multiple promotions have completely spread to various game player audiences.

Moreover, the free game mode, and the teaching of newbies that are more friendly than the previous life, as well as various mechanisms and strategies for giving away jewelry, have made many players fall into this big pit.

Especially one week after it was launched, Nebula Games actually made a reverse jump in the surprise eyes of all players, saying that the game will be officially opened seamlessly after the test without deletion, and additional related activities will be updated in the future. This also made players feel excited about expectations.

In addition to the promotion of Nebula Games, more importantly, more and more players have experienced the charm of "dota".

Putting aside competition, there are also various tactical points, and we will only talk about the positive feedback brought by the game. In fact, the mmorpgs like "dota" and "World of Warcraft" are the same.

That is the stimulation of achievements brought by numerical values, social interaction, and novelty of exploration.

As a traditional mmorpg game, these are the main core points.

Players' daily liver dungeon equipment brushing, as well as various camps and gang activities, these are the fun of mmorpg, but for games like mmorpg, it takes quite a long time.

"Dota" is different. The game takes about 25 minutes to 45 minutes, and all of these positive feedbacks are brought together.

For example, the numerical stimulation in traditional mmorpg is to use dungeons to brush equipment, which is just like the player in "Dota" who operates his heroes to buy money and equipment.

Most players basically have one situation when playing games like "dota", that is, whether it is auxiliary or core, sometimes they can't move their way when they see a wave of soldiers.

Or if you see two or three waves of wild monsters in the wild area, sometimes you will think about clearing them. In addition, the sound of gold coins appearing when killing soldiers, this is all stimulation brought by the numerical value.

Watching his heroes go from level 1 unarmed and may not even be able to defeat two waves of soldiers, and as they advance to the next two skilled soldiers, this is the most direct numerical stimulation.

At the same time, it directly condenses mmorpg, a numerical stimulus that takes time to cultivate and collect it into the time of a game.

The second is the social attributes. Just like the arena of World of Warcraft, there are dungeons, Dota has a very high requirement for teamwork. In addition, the existence of the fog of war, effective communication between teammates is a situation that must be faced, which also adds social attributes to players.

It can be said that a teammate who can effectively give various information can definitely increase the winning rate of the game by a large margin.

The last and most core point is the freshness.

For traditional mmorpgs like World of Warcraft, in addition to the surprise of seeing the dungeon, the subsequent ones are more of the equipment output brought by the dungeon. Just playing dungeons cannot be considered fun.

Because the bosses in their own copy will not change.

The route and play are also established. Even if there is a mistake, it may be a bad direction. For example, if a certain milk is not good, a certain output is paddling or a position is not good, and the hatred team will be destroyed.

"Dota" is different, there are too many inaccurate factors in the game.

Like many players, they can play hundreds of games, and thousands of the same heroes will not feel bored.

On the one hand, it is the fun and playable nature of the hero, and on the other hand, it is the uncertainty brought by each set.

Different heroes, different opponents, different teammates.

This may start with me 10-0, and the super god will drive the whole game.

It may also start from 0-10 and turn into A Dou who is crying in Zhao Yun's arms.

Or maybe it was evenly matched and fought happily, and finally it was narrowly defeated or failed.

Each game is a brand new experience, which also makes players look forward to the experience of the next game.

I lost the previous hand and thought that I might win the next hand and went to bed.

The one who won the previous one was thinking about continuing to win the next one.

The last time I was Zhao Yun, but the teammates were four A Dou. Players would think that A Dou ran to the opposite side and was all Brother Yun.

This gives the game a kind of expectability and addictiveness. In addition, Dota itself is calculated based on the duration of a single game, so there is no so-called follow-up progress in this game at all. There will be no situation like mmorpg that has been pulled far away from the mainstream troops after not playing for a few days.

Various core factors suddenly made the popularity of "dota" prosperous.

……………………

From tests without deletion, to official launch of reverse ticket retelling.

It can be said that "dota" is getting more and more popular day by day, and major videos and live broadcast platforms are also dominating the list.

Moreover, as players explore, more and more tricks have been discovered.

For example, the basic tips of card soldiers, hook soldiers, pulling soldiers, and hoarding animals have not been discovered by anyone in the creative team of Nebula Games.

But just because the base is not large, and now under the research of global players in the game, these little tricks have been discovered by players bit by bit.

This is also different from the previous life. After all, when Dota was popular in the previous life, video websites were actually in the bud, let alone live broadcasts.

At that time, many places where dotaer learn technology were found, that was the Tieba Forum Community.

In addition to watching game videos, you need to find the corresponding video files before you can learn through video recording.

The "dota" developed by Nebula Games has sufficiently detailed teaching for beginners, and on the other hand, it is that any small trick in the Internet era can be spread immediately as long as it is discovered and put on the Internet.

So in this parallel world, the technology of dota players is much faster to improve.

Although the game has only been online for less than a month, there is actually a big difference between experts and ordinary players.

Chen Xu in Nebula Games can be said to be the clearest thing about this.

Especially the occurrence of a situation made Chen Xu feel a little emotional.

That is the performance of some masters playing assistive roles, the wandering ganks and various hero development positioning, in fact, these are still far from that in Chen Xu's opinion.

And when you pass by the wild point in 53 seconds or 55 seconds, you can easily pull a wave of wild to expand the team economy. Few people do this behavior.

But one thing is the same as in the previous life.

That is to help save money and keep it to buy medicine, and then post it to your core family.

You can rest assured and I will go to work and buy big medicine to support you.

I don’t know which assistant was the first to discover that it could use the medicine and Xiaolan for the elder brother.

Various tactics and hero development in the game have not appeared, but the auxiliary has been rolled up.

You protect your elder brother very well?

My money is my brother’s medicine, why do you fight me!

"It's so hard. Have players started to roll up the game now?" In the office of Xingyun Games, Yang Xin couldn't help but sigh at the relevant data.

"Sister Xin, you have never bought me a big medicine when you serve as an assistant! And you often repair me!" Ruan Ningxue next to you complained.

"Ahem... aren't you afraid that you won't be able to make up for it!" Yang Xin coughed twice.

"Okay, prepare for it, the new version is almost time to be released to the players." In the project room, Chen Xu smiled and said.

Plans for the new version and new activities have been completed long ago.

The reason why I have never released it is mainly to wait for players to become familiar with the gameplay and content of "dota".
Chapter completed!
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