Chapter 679 Sword and Halberd Style Monthly Pass)
One month after Bioshock went online.
New works under major game manufacturers are also being launched one after another.
But it was not made by imitating this game.
There is no need for major game manufacturers to conduct market research or anything else.
Because "Bioshock" is too special.
The unique art style, background settings, and plot interpretation in the game.
It can be said that all of them have made "Bioshock" a very unique feature.
After all, in terms of gameplay, "Bioshock" actually did not make much shock to the industry.
Like the original "Souls of Darkness", "Warcraft", and "The Legend of Zelda: Breath of the Wild".
The core point of "Biochemical Shock" lies in the art and plot settings.
This is the most difficult game to make.
However, although there are not many game manufacturers pay attention to games similar to "Bioshock".
But World of Warcraft has also been paid attention to by many game manufacturers.
Some similar mmorpg games have also been launched one after another.
Avoid the peak popularity period of "World of Warcraft", after all, this is a long-term game of mmorpg.
Therefore, many game manufacturers are preparing to get a share of the pie when World of Warcraft enters a stable transition period after the peak popularity.
After all, the popularity of "World of Warcraft" is so jealous.
Even if it is just a time-paying game, the huge number of users makes it a mountain of gold.
Different themes, or buyouts, free props, or cheaper point card charges.
Major game manufacturers also frequently use moves, but these games did not shake the status of World of Warcraft at all, and did not even cause much trouble.
The reason is simple. They can copy the gameplay of World of Warcraft, but it is difficult to copy the IP and shake the users who have stabilized themselves.
For games like mmorpg, the first-match advantage is very huge.
The premise of comparing or even surpassing the former is to at least surpass the quality of the original work in some aspects, such as gameplay, picture quality, IP, number of players, etc.
You should know that in the previous life of "World of Warcraft", under the various operations of Blizzard, it was like a rocket in the back of his butt and rushing downhill.
The plot that players cannot accept is broken and the gameplay changes have made World of Warcraft more and more like darkness, and there are also disgusting players in various details.
For example, the so-called green skin and other titles are deleted and changed directly, and more black people are added to Stormwind City...
But even so, among the various sniper versions of "Final Fantasy 14", "World of Warcraft" is still a lean camel bigger than a horse, and even got a sales of 3.7 million yuan on the first day of expansion packs in the new version, and this still eliminates some results in areas where there is no need to buy expansion packs.
This is also a feature of mmorpg games, that is, the stickiness of players is strong enough.
Although "World of Warcraft" has only been online for a few months, it is naturally impossible to compare with more than ten years of previous life.
But whether it is the version or gameplay, including the visual performance of the game, it can be said to be the most cutting-edge existence at present.
At the same time, there is also the blessing of Warcraft's sentiment.
The popularity of "World of Warcraft" is completely unreplicable in other games.
In addition, games like mmorpg have extremely strong social attributes, the more people you play, the more scale effect it will be.
For other game providers, how to promote their own mmorpg-like games under the premise that World of Warcraft has become popular all over the world is an almost unsolvable problem.
It can be said that at this point, although it cannot be said that it has harvested the entire mmorpg market, it is almost impossible for other games to leverage the cornerstone of "World of Warcraft".
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Chen Xu didn't even pay special attention to the mmorpg launched by other game manufacturers.
With such a big first-mover advantage, World of Warcraft can only be described as stable as Mount Tai.
At this time, he was in the office, watching related game development plans.
To this day, Nebula Games has developed in addition to its own direct department, and also has many sub-studios.
When developing some other projects, Chen Xu basically won’t ask about the quality of these games, anyway, the review will be carried out according to relevant regulations.
Finally, I just need to get it to him for approval. Of course, if I can pass internal cross-examination, the quality is basically not too bad.
When you get to his side, you will basically just go through a formality.
"Hu Tu... "Ghost Martial Arts" sword and halberd film, mowing grass?"
After seeing one of the projects, Chen Xu couldn't help but be stunned.
Judging from the project introduction, this is a relatively small project.
In terms of gameplay, it is mainly a action game of mowing grass.
But the more novel aspect is that it incorporates the style of the sword and halberd into the game.
In fact, there are not many such games, not only the first party under Nebula Games, but also many third parties.
Hu Tu's words are considered a new game designer in Nebula Games in the past two years.
But compared to ordinary game designers, his works are relatively niche and non-spoken.
Before this project, he made a game with the theme of "Fang Xiangshi", let alone the global market.
Even though the domestic market has not achieved much sales, the media's evaluation is very good.
This time he also turned his attention to the ninja and samurai sword halberd pieces.
But this sword and halberd film also has ninjas and samurai, which reminded Chen Xu of a game.
After thinking about it, Chen Xu asked the office to notify Hu Tu.
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After receiving Chen Xu's notice, Hu Tu immediately contacted Chen Xu through video according to the contact information.
After all, the office address where Hu Tu is located is not in Nebula Games.
"Mr. Chen!" The video was connected, and Hu Tu seemed very excited.
Chen Xu did not exchange too much greetings, and said a few simple words with a smile, then went straight to the point.
"I have seen your setting about "Ghost Martial Arts". Do you want to make a game with the theme of "Sword and Sword Film" in the Japanese Islands in the Warring States Period in the future?" Chen Xu said with a smile.
"That's right, Mr. Chen" Hu Tu nodded.
"Are the related game frameworks and background settings ready?" Chen Xu asked.
"That...Mr. Chen..." Hu Tu seemed to realize something.
"I have some ideas about the direction of this subject. If you are interested, you can come to the headquarters studio to participate. Of course, there is no need to rush to agree, because in my plan, the direction and background of the game will be different except for the style of the sword and halberd film."
"During the Tang Dynasty, because Baekje and Goguryeo jointly hindered Silla's offerings and exchanges with Tang, and when Emperor Gaozong of Tang refused to change his teachings and Silla wrote a letter to request Tang to send troops to intervene, Emperor Gaozong of Tang sent a total of 100,000 Tang troops to attack Baekje on the land and sea, and the two sides fought decisively outside Siqian City."
"Baoje fights with all his strength, and its guardian dragon also participated in this battle, but was still easily defeated. The Tang army won a great victory and killed more than 10,000 Baekje's army. After this battle, Baekje surrendered."
"After Baekje surrendered, because his guardian dragon belonged to Shan, he was not killed but expelled."
"The injured dragon later came to Ashina Kingdom in Japan during the Heian era. The first group of people who came into contact with the dragon worshiped it as a god and found that its ability to possess the magical artifact can make people immortal, so they respectfully called it "Sakura Dragon" and began to study how to absorb the power of the Sakura Dragon to achieve the purpose of immortality."
"Then people discovered that there are two ways for cherry dragons to live forever. One is that cherry dragons actively give humans. There is only one person in each era. The holder called "Longyin" can live forever and share the power of dragons with others. The other way is passive. The place where cherry dragons are located will emit energy, which will affect the surrounding creatures. The affected creatures will have some of the power of immortality, but its effect is weak, or even pathological. The farther away from the original body of cherry dragons, the smaller the impact."
"After knowing this information, people built a huge palace in the place where the cherry dragon was rooted, allowing the power lost to the palace to be poured into the lake, and relying on the immortal power in the lake to make themselves immortal. People proudly call this palace "the palace of source", which means the source of gifts."
"But everything comes at a price. Due to the long-term influence of immortal power, the residents of the House of Source have become neither human nor ghosts, and need to survive by absorbing the essence of others. They call themselves silt beauty."
"At the same time, through the study of eels, Yujia Beauty controlled the skills of manipulating lightning, and they claimed that the power of lightning originated from the Dragon God."
"As the population increases, Yujia Beauty needs more energy to prosper, so Yujia Beauty launched a protracted war. In order to survive, Ai Mingcheng, Xianfeng Temple and other forces intervened in the war, which was later called the Battle of Protecting the Country."
Chen Xu briefly introduced the relevant backgrounds and settings in the game.
However, listening to Chen Xu's words, Hu Tu on the other end of the video was full of confusion.
Does this have anything to do with the sword and halberd piece?
And the dragon is immortal, why does it feel like a myth?
Chapter completed!