Chapter 616: Choosing a Nightmare Monthly Pass for Difficult Players)
As the game progresses, Song Ren gradually adapts to the switching of multiple protagonists in "Detroit: Becoming a Man".
Just like "The Last of Us" and "The Uncharted Seas", the game is displayed according to different chapters and stories.
At the same time, it will also switch between the three protagonists, so that players can understand what other characters are doing at the same time.
Although there are three protagonists, it is necessary to briefly switch scenes frequently.
But it did not make the player feel abrupt, but instead made the player more immersed in the game.
Because like The Last of Us, Detroit: Become a Man is also an interactive game.
But the difference is that there is no level design similar to "The Last of Us", but more of the butterfly effect choice in "The Witcher: Wild Hunter".
However, because the main gameplay is here, the endings caused by different actions are also different.
And although it is a game that focuses on options, the emotional resonance brought by "Detroit: Transformation" can be said to be not bad at all.
Especially the story of Marcus in the game.
After being shot, Marcus did not completely scrap and die, and there was still a breath left.
The garbage dump was filled with corpses of bionic people, and some bionic people like him who were half dead.
Marcus, who became an unusually bionic man, possessed something called survival, and he was not willing to abandon it in this place like hell.
So he wandered in the garbage dump and collected intact parts around to replace his damaged parts.
During this period, players' experience of this part of the plot, their vision and hearing also completely simulated Marcus's damaged state.
I can't hear the sound of rain in my ears. The sound produced by each crawling seemed to come from a faraway place, accompanied by a buzzing noise, and everything seemed so unreal.
When visually damaged, the image in front of you is blurred, accompanied by strange red light and tear, and the focal length also shows serious deviations.
Players can also better adapt to Marcus's current situation.
When the five senses are restored, the player will naturally be immersed in Marcus's emotions.
Especially after crawling out of the bionic dead in the heavy rain, Marcus opened his arms and looked up at the sky, which made many players extremely excited.
If you are reborn.
He used to be in heaven, then fell into hell, and now he returned to the world.
He deducted the mark of his bionic man. At this moment, his thoughts, his soul, and his spirit no longer need to be imprisoned by this plastic body.
His will was completely awakened, and with everything he saw and felt, Marcus carried the windbreaker behind him, strode towards the distance, disappearing into the rain.
Song Ren in the game looked at Marcus's rainy night background, and there was only one feeling: handsome!
Although there are some coincidences in this windbreaker, isn’t it normal to have such coincidences as the protagonist?
It happened that the enemy stabbed him in the back with a sword. There was a holy grail that had been sleeping for five hundred years in front of him. This holy grail looks very much like the heroine. This girl is willing to give you half of her vitality.
A successful protagonist was achieved through countless coincidences, so Marcus, as the protagonist, happened to climb out of the garbage mountain and saw a windbreaker. Think about it carefully?
Of course, as an interactive game, what is important is not just how handsome the protagonist is.
What's more important is the game's presentation and description of the plot.
This is the core point of "Detroit: Becoming a Man".
What players do and dialogue options in the game can be said to have completely brought the butterfly effect to the extreme.
The choice of each character in the game affects not only the follow-up of this character.
It will even affect the fate of other characters.
After Kara took Alice to leave Todd's house, they could only find a place to settle down in the heavy rain after getting off the bus.
Here, Kara and Alice accidentally broke into the residence of another abnormal bionic man, Rave.
However, the other party's emotions were not very stable, but fortunately, he was still kind by nature. Even when facing the police pursuit, he was willing to let Kara and Alice escape even if he sacrificed himself.
And the bionic man who tracks Kara here is Connor.
At the same time, the game will be guided toward two endings here. One is that Alice and Kara successfully escape and continue the game.
The second is that under Connor's pursuit, Carla and Alice both died on the highway and the game ended.
However, compared to the warmth of Alice and Kara's mother-daughter relationship, what makes players feel more interesting is the relationship between Conner and Hank.
While investigating the abnormal bionic man, Connor needed to cooperate with a deputy captain named Hank.
Compared to the workaholic Connor, Hank's words are obviously a model for slut.
Captain Hank in the game seems very difficult to get along with, but by investigating some information on his work station, he can find that something seems to have happened to Hank, which has led to his hatred of bionics and working passively.
When the player manipulates Connor and Hank to communicate, dialogue and decisions are the time to test the player's emotional intelligence, because if you are not careful, your relationship with Hank will decline.
What the players do directly affects Captain Hank's impression of Connor and the bionic man, and even affects the ending of Marcus, Kara and others.
The plot line between Carla and Alice gives people a feeling of warmth and ordinaryness.
Connor's plot line brings contemplation, for example, the black bionic man he had captured before, can feel his fear during interrogation, and the disasters brought about by human persecution. The same is true for similar abnormal bionic man incidents.
But Marcus's plot is different, because in this plot line, it is related to the fate of the bionic population.
Marcus, who had obtained a new life from hell, was ready to go to a place called Jericho.
This place is called the free land of Bionics.
On the way, Marcus needed to find clues based on the graffiti in the game scene.
In addition, when passing through some special terrain, Marcus will first use an intelligent system to analyze the safety and feasibility of each route, and finally the player will choose a suitable route.
After selection, Marcus will automatically perform operations, such as flying over the eaves, walking on the wall, parkour, climbing, and especially the actions similar to the leap of faith on the big ship, which makes the players feel a sense of excitement.
After arriving at Jericho for a long time, we will find that the so-called free land of bionic people is actually not a holy land, and it is just another hell.
There are no living parts here, and bionic companions die at all times.
So Marcus made a decision to take everyone out of this, and he proposed to seize the resources they needed.
And in this action, players also have to face some choices.
For example, whether to take away bionic workers in the factory, or whether they are facing normal human workers who choose to hide and steal the keys of the material delivery truck, or threaten them with guns and then kill them.
Different choices also affect what kind of personality do each bionic person have after the story.
Of course, what impressed Song Ren the most in this plot was the bionic man named Nos.
She refused to talk about her past, and her favorability plummeted instantly once she asked about it.
And she is also a passionate person. As long as things are resolved peacefully, her favorability will decrease, and if it is destroyed, her favorability will increase.
In the same plot, there are also many plot lines between Yikara and Connor.
Therefore, in the game, players often face various options that are difficult to choose.
Chapter completed!