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Chapter 14 Arrangement of the next game

"The Magic Mirror" became popular, and there is no doubt about it.

Of course, it is naturally impossible to become a phenomenon at the level of 3A masterpieces.

But judging from a trend shown in "Magic Mirror", it is very likely to affect this category of games.

Even the development of this special type of game.

In addition, in his previous life, it actually led a trend of gentleman games after "Magic Mirror" was launched.

During this period, almost all the gentleman games adopted the dual mode of Xiaole Galgame.

Of course, the quality is also uneven, some are excellent and some are taking advantage of the situation.

This kind of 18R game has always been a big impression, including the gaming industry, that is, its quality is low.

Apart from special elements, there is nothing worth boasting about.

But "The Magic Mirror" is different.

The gameplay of Xiaoxiao Le is not the first in "Magic Mirror", but a corresponding battle cultivation system is created in "Magic Mirror".

Fight, then harvest gold coins, buy different skills and props.

In addition, the dubbing and portraits of the game are even a bit touching, and the thought-provoking plot are amazing. This is actually an 18R game!

Moreover, the rating of this game has always remained at around 9.2 points.

Although the ratings have begun to fluctuate with increasing sales, they remain very stable.

This shows how popular this game is.

In addition, as a game that is not very long, with only a few characters.

If you are willing to play with the wool, then you can get the refund while you are refunding it.

However, players in "Magic Mirror" rarely receive refunds.

Of course, this is also related to the fact that the price of "Magic Mirror" is only 10 yuan.

So no matter what, "The Magic Mirror" is indeed popular.

Although it is special to the game, it is basically impossible for mainstream media and channels to report it.

But in the gentleman's game circle, "Magic Mirror" is undoubtedly the most dazzling star at this moment.

Including the player circle of gentleman games, many people call it an epoch-making gentleman game.

Compared with other shoddy gentleman games, "Magic Mirror" is undoubtedly the most shining star.

Also in the gentleman game industry, "Magic Mirror" has also allowed many gentleman game designers to see new directions.

It turns out that Gentleman Games can actually do this, and this type of game can actually burst out with such terrifying sales.

The appearance of "The Magic Mirror" is like a shining knowledge beacon on the dark sea for the gentleman's gaming world.

Good coins drive away bad coins, obviously "The Magic Mirror" is that good coins.

The powerful combat power of the gentlemen is directly reflected in "The Magic Mirror".

Its sales are growing higher and higher.

Sales volume of 70,000 in the first week and sales volume of 160,000 in the second week.

As of two weeks after the game was launched, according to sales data statistics from third parties, "Magic Mirror" has cut sales of 230,000.

It's incredible for a gentleman game.

Even some high-quality independent games have very good sales.

Such sales also attracted many independent game producers in the gaming industry to watch.

After all, it is really amazing, although sales trends have changed from rising to falling.

But this is just a normal market rule.

After all, "Magic Mirror" is a relatively special game, which means it can only be spread among a small group of players.

……………………

Compared to the industry, I was surprised by a performance of "Magic Mirror".

Chen Xu himself also analyzed the reasons why "The Magic Mirror" can perform so well.

As a game producer, Chen Xu naturally would not think that the work that was successful in his previous life would definitely be successful if it was made again.

In fact, many games in previous lives have limited potential to become popular.

For example, if you make the "Legend" from your previous life, in Chen Xu's opinion, there will be only one outcome.

That is, those who die cannot die. First of all, there is no advantage in the picture art, no advantage in the gameplay content, and the world view and plot are nothing.

This is a game with obvious characteristics of the times that are greater than the quality of the game.

In terms of "The Magic Mirror", Chen Xu's opinion is mainly because of a differentiation.

As an 18R game, it brings an experience of galgame and match-three games.

As a pure match-3 game and galgame, its content is obviously not enough, but it is an LSP game that appears in front of players.

The two formal differences made "Magic Mirror" successful.

Just like players like to make LPS content in normal games and play construction in LPS games.

Looking at the sales volume counted, Chen Xu knew that he had chosen the right choice. If he didn't say that he had gained fame and fortune, this name was a 18R game after all.

More is spread in the industry, and for most ordinary players, a 10-yuan 18R game is probably rarely noticed by LSPs.

Later, Chen Xu was not prepared to continue playing this type of game, mainly for the original accumulation of starting funds.

The most important point is profit.

The price of 10 yuan has nearly 230,000 copies sold so far.

Putting aside taxes and commissions on the platform, the revenue of this game in the first month was about 1.5 million.

Chen Xu touched his chin and nodded slightly.

With the initial funds, including the title of a game designer, he received an official notice at the end of the first week of "Magic Mirror" launch and went to the game department of the Magic City to register.

As for the emotional points on the system, it is not particularly satisfying Chen Xu.

So far, we have only accumulated a total of 7 consecutive draws, which is more than 700,000 points.

However, it is not surprising to think about it carefully. The real commanding heights of players' emotions are probably only one or two minutes.

There may even be dozens of seconds left. Anyway, Chen Xu guessed that the highest one would last for only five minutes.

In this case... forget it, I can understand.

Looking at the backend statistics of the official game store, Chen Xu also leaned on the sofa at home, thinking about a subsequent direction.

In Chen Xu's plan, the next plan is to sell stand-alone machines with sales volume.

On the one hand, it is for reputation, and on the other hand, it is also for the sake of self-development.

As for why you don’t choose Krypton gold game, the reason is also very simple.

It’s not that I’m afraid of a collapse in reputation. In fact, if I really want to do it, there were many krypton gold mobile games with good reputation in my previous life.

But after careful consideration, Chen Xu gave up.

The main reason is that it is not suitable for the moment, and the game environment in parallel worlds is not the same as in previous lives.

In the past life, mobile games basically occupied the majority, and free in-app purchases of games were the mainstream.

But in parallel worlds, buyout paid games occupy a big part.

In addition, the limitations of Krypton gold mobile games are also very large.

Taking card games as an example, they also experienced several typical periods of development in their previous lives.

First, from "I Am MT", "The Master" and "Million Arthur" to make card games famous, and then to "Dota Legend"'s innovation in card games, entering the era of action cards.

Then "The King of Fighters 98 Ultimate Battle OL" turned SNK, who was on the verge of death at the time, and its annual financial report increased by 6 times, and a wave of IP cards emerged on the contrary.

At the same time, it is at this stage that card games have entered diversification.

Later, Shao San, who took the traditional numerical route, the high-quality Onmyoji, IP-based FGO, etc., are all typical examples.

In this world, Chen Xu also carefully studied the current card mobile game.

At present, it is developing between high-quality and IP.

A stable industrial scale chain has been formed.

For current Nebula games, it is better to enter this field than to develop new games by yourself.

There are two reasons: no money and no channels.

Games can be developed, but if there is not enough promotion funds.

If you can't make the game famous at the first time of its launch, it will become the wedding dress of other game manufacturers.

After all, card games are completely different from other games.

Because it is completely replicable from its gameplay and numerical stimulation mode.

If the so-called mobile games in parallel worlds are similar to card games, and they are not mature at all, that is good news for Chen Xu.
Chapter completed!
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