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Chapter seven hundred and seventy-eight technical and design points

"If it's 5g, if you use cloud computing, you won't be afraid no matter how big it is." Zhao Jie said without thinking, "If it's the current technical level, there's no need to think about it."

After saying that, he looked at Chu Yuanxi, and Chu Yuanxi thought to himself, why did the ball kick back to me? In fact, everyone was looking at him. The problem of "environmental editable" is already very clear. It is very simple to make a decision. It is best to make a decision by slapping your head - should you take risks?

Using the "environmental editable" ai provided by Xue Ming, you will face a lot of uncontrollable risks, and the project may be dey or dey because of this, and the existing technology cannot solve it. Although the 5g era should be possible, but what the 5g era looks like is actually guessing. Who dares to make 100% guarantee of the real appearance? For example, if everyone relies on cloud computing in the 5g era, and the price of cloud computing surges, it is impossible to buy it? Maybe you still need to rent computing resources on the cloud blockchain from Xiaokang. This is all a problem.

Moreover, making games is not for showing off technology. Environment editable can be considered a gameplay, and designing a big gameplay is for the better fun of the game. So is environment editable fun? At this time, there was no game demo, and Chu Yuanxi himself was not sure. You should know that he is an experienced ancestral businessman. He has traveled around the market for many years and has seen countless products that have added very awesome gameplay. He was good at arguments, and then he rushed to the streets.

So he was also hesitant. On the one hand, the adventure gene was excited. Chu Yuanxi loved novel and changing things in his bones, and did not like to stick to the rules. He found a set of methodology and repeated it to death until he made this set of methodology bad. Otherwise, he would not have the glory of "Come to the Mountain in Troubled Times" and would not have been able to eat this crab.

On the other hand, a large-scale project, not to mention how much it is to pay, even if you pay 100 million yuan in R&D costs, what about the hopes of project members? It is so tiring to do games and the frequency of overtime work is so high. Isn’t it that everyone has made great success after the game is successful? Therefore, the employees will always be the ones who suffer the most from the product, and the ones who benefit the most after success are the company, because the majority of the profits are taken away by the company.

In this case, Chu Yuanxi was not determined to do so. It can be imagined that this is a big project, with a team of at least 100 people, shouldering the happy life of so many people. Isn’t Jaguar determined to be scolded?

He decided to delay **, so he called out: "Xue Ming and Yang Jiangang, have you two communicated? Let's talk first. Xue Ming talked about the robot pretending to be a player, and Yang Jiangang talked about core battles and card development."

After saying that, he walked down the forum and was about to think about it. Unexpectedly, Yuan Mu from Xiaokang sent a WeChat message: SoftBank people are going to come to see you?

Chu Yuanxi frowned immediately and replied: It is impossible not to see you, see you, but after May Day, I have been too busy recently.

Yuan Lu: You are so proud.

Chu Yuanxi: There is nothing I can do, I have to talk to the female detective first.

Yuan Lu felt something keenly and asked immediately: Are you planning to reject SoftBank? SoftBank investment has huge resources. The mobile payment license you asked my brother to clear before may be a more troublesome thing for SoftBank.

Chu Yuanxi: I do want to refuse politely. SoftBank’s money is not easy to get, but let’s talk about it then.

When he pondered for a while and looked up, Xue Ming was almost finished speaking, and the people below were stunned. Ai and Ai were different. The editable things/terrain editable mentioned earlier was one ai, and the player mission related to the world line was another ai. What Xue Ming said now is the third ai that was intended to be used in "Enemy of Rome". He only communicated with Chu Yuanxi, and was called a fake player.

In fact, the fact that such robots pretend to be players is common in the gaming circle. There are a large number of robots in the tcg mobile game, which impersonates players through AI and then beats players to cry in the arena.

But the fake players in "Enemy of Rome" are not for being a child care, nor for real players to feel that the game is very popular, but for enriching the game content and generating enough variables.

The world line is immutable. If you rely solely on the world line mission to publish AI to players to send tasks, it is basically to kill 20 sheep, enter the dungeon to catch ten slaves and return to the task. Although it can create many tricks, it is impossible to be dull. It is impossible to generate tasks like "Protect Sylvanas to get the head of the big screw".

The appearance of ai fake players is not to chat with players, but to hang world-line tasks on these fake players that are the same as real players, and then pass the tasks to the players, or combine them with the world tasks received by the players to generate new needs, which should at least stimulate the players to enter the dungeon.

In this sense, it can also be called intelligent NPC, but its intelligence level is insufficient, it only has pseudo-intelligence, and it is no longer intelligent when it is separated from the task, and it is incomparable to those intelligent NPCs in online games.

It is indeed too perverted to let Ai write the plot, generate levels, and generate plot-related monsters and bosses based on the copy map, but it is actually very easy to let Ai control a fake player to make a copy based on the copy information in the database.

For example, in the game StarCraft 2, Google made an AI called alphastar, which can beat a human champion and even his mother can't recognize it. Isn't this much more difficult than hitting a dungeon?

Therefore, this design idea can produce a complex task like "pretending to help Hellscream to kill Varian Wrien, then jump back to the war, backstab Hellscream, and seek credit from Varian Wrien", which even allows players to face the scene choice. When the two of them fight, which one is backstab?

This kind of game experience must be something that players like, without any doubt. In the past, this kind of plot could only be pre-existed in the version through planning and pre-edited editing. The plots that each player can play were the same. Although it was wonderful, it was also monotonous. However, "Enemy of Rome" hopes to achieve infinite plots, high-level branch plots, which do not affect the evolution of the world line, but allow players to experience fullness.

This is the result of Chu Yuanxi and Xue Ming's long-term communication. It can definitely be realized and will not occupy too much resources. Chu Yuanxi called the Goldbach conjecture in the game industry, and it is getting closer to the future virtual online game environment in online games.

Of course, if it can be edited with everything, it will be one step further, which is enough to be called a "semi-intelligent online game".

To evolve to fully intelligent, AI players need to be able to respond to players' needs, and to respond anytime and anywhere. This is temporarily out of reality. But even semi-intelligent NPC is enough to make Chu Yuanxi excited. It is definitely the world's leading level. It has left the glass scraps that have never been enterprising over the years and even asked players with a licking face, "Do you don't have a mobile phone?" in seconds.

What is awesome? Baren’s mobile games must surpass Glass console games, which is awesome!

After Xue Ming said that it was Yang Jiangang's turn, he mainly introduced the gameplay. Chu Yuanxi suddenly called him before he went up: "Old Yang, when you go up later, you will introduce the project according to the style of roadshow financing. Do you understand? You don't have many opportunities to exercise normally, and it's useless to practice alone. Today there are many people. If you exercise, save time from stage fright."

Yang Jiangang immediately went on stage with a confused look on his face.

In fact, no one is particularly clear about the gameplay except Chu Yuanxi and Yang Jiangang. They all know that they will fight summoning objects, but they have not explained anything else in detail, and they are urgently needed to come up with real things. Yang Jiangang not only needs to speak in a roadshow attitude, but also needs to be more detailed, because although most of the people sitting below understand games, they may not necessarily understand the difference between VR games and ordinary games. It is really new, and their design concepts are all based on the key points of VR games, and they may not be able to get their own ideas.

Even, he himself felt that Chu Yuanxi was too big. But 5g was approaching, and the ecology of the entire game world would undergo earth-shaking changes due to 5g. VR was about to turn from silence to explode. Since Chu Yuanxi was not afraid of taking a step faster than the times, why not?

A feature of game development is that when sorting out project plans, you can leave blanks for core combat and core gameplay. For example, Yu Wenhui can make plans first and then make up for gameplay and combat. Although both of these are particularly important, it is precisely because it is particularly important that as long as the development model is determined, experienced project managers can easily quantify the workload in terms of work.

Moreover, the core gameplay and combat are definitely something that can be developed by existing mature technologies, and there is no misunderstanding. Otherwise, the people who proposed ideas will be purely causing trouble. At the same time, only a few people are willing to adopt the new implementation method of ships. It’s not that they can’t, but most people are conservative and unwilling to take risks.

This is also the reason why many mobile games that claim to be big-name productions are big-name productions in special effects, scenes, etc., but the core gameplay and combat are conservative. New technologies and new engines have appeared, and they all hope that others will try the waters first, and then go on them after trampling the pit. Employees think of new gameplay or combat modes of the ship, even if it is technically easy to implement, as the core gameplay, there are too many bosses who are willing to try it.

The problem is that 99 people who take risks die, and that one who doesn’t die can make ten thousand times more profitable. Yang Jiangang was not afraid of death when he was planning, but he was not the one who lost money after death, so he often had unexpected proposals.

However, in "Enemy of Rome", he was abnormal, not because he felt sorry for Baren's money, but because he designed it according to the VR game. The most important point of VR is ease of use, or ease of operation.

Players operate in three-dimensional visual situations, which is a very bad experience under the existing equipment system, because the eyes cannot see the hands. Therefore, what is easier to open up in VR is the operation of handheld somatosensory devices, such as fruit cutting games, holding two somatosensory sticks in their hands and cutting like laser swords.

No matter how well this kind of game is made, it is called a mini-game.

There is also the maze puzzle game, which only needs to touch the key points and movements in the scene and operate through eye recognition mode. It is similar to "who is glaring and getting pregnant", and the method is simple and easy to understand. This type of game also has a certain reputation on VR.

What Baren is now doing is mm, a large-scale interactive role-playing game. This span and complexity can be said to be tens of thousands of times that of puzzle games. To be made into a VR game, it must be simplified operations that can be simplified to death.

So at the beginning, Chu Yuanxi proposed the idea that no matter what the core combat mode is, it will be made into automatic combat, similar to a hanging-up game, just let the players see the battle process.

When the Legend of Sword and Fairy stepped on a landmine to trigger a battle, you must switch to the battle scene, and then the two teams of enemies and us will attack in turn according to their positions. "Enemy of Rome" can also be used to switch to an independent battle scene for each encounter, and then automatically fight according to the combat rules.

This battle is three-dimensional, with characters moving, summoning, and skill-playing. It looks beautiful, but it was rejected by Yang Jiangang because it is not suitable for multiple people.

If it is a stand-alone game, it can be done this, but doing this online game means that multiple people must form teams to act, otherwise it will be impossible to coordinate if they just "enter the battle". However, forcibly forming a team will inevitably become a captain as the front of the car, which is no essential difference from Fantasy Westward Journey. It is nothing more than changing to a VR environment and a core combat system.

Chu Yuanxi thought it was the same. No one can copy the scams, it’s too much to lose the price. Therefore, the battle scenes cannot be switched. Whether in the world map or in the dungeon, it must be like Yamaguchi Mountain, fighting in the current scene, which is a high-quality mmo.

Therefore, the two of them communicated repeatedly at the end of last year and determined a conservative but interesting core combat mode.

Yang Jiangang walked to the forum and coughed twice very seriously, which was quite a bit like a monkey-like crown. Then he said, "Dota Legend brothers have played it?"

Chu Yuanxi sat down and immediately slapped her face, like a traffic police stopping the illegal vehicle, "You are not good enough, Lao Yang, you will fall off as soon as you open your mouth. You can't get money from financing like this. You can't go up and tell you for the time being, right?"

"What should I say?"

Chu Yuanxi glared at Yang Jiangang: "You really need me to teach you step by step? Don't just mention competitors when you come up, just say what you are doing, what you think, what is your idea, what is your purpose, and why can you use it for project establishment. Of course, you will definitely have PPT at that time. Now you pretend that you already have PPT that can be used to demonstrate effects or even demos, and then start talking."

Then he turned around and said to the others: "Don't laugh. Everyone here is likely to incubate and start businesses in the foreseeable future, and at least they can obtain similar qualifications. Lao Yang's today is the tomorrow of many people, so you should also watch it and think carefully, so that I can teach you step by step. Maybe you are not as good as him at that time. I think Lao Yang's heart is still relatively big."

Suddenly, the lower part became much quieter, especially those like Zhao Jie and Yu Wenhui who had already saved some DKP in their hands, and they were even more concerned. The DKP system was regarded as an interesting new thing at the beginning, but now, there is a trend of red-eyedness within the Ba people, especially those employees who are slow to get DKP have begun to think of ways, because to some extent, DKP is better than money.

Zhao Jie suffered a loss and the special reward given to him by Chu Yuanxi was Baren's options rather than DKP, so it cannot be used directly to incubate and start a business, otherwise he could do it alone now.

At this time, I was sitting below and couldn't help but feel a little confused. I thought about what angle should I set up the project if I incubate a project?

Lu Yu, who was sitting on the other side, had fewer DKPs, and he was even less than ordinary employees in the game team, but he also had little thoughts on establishing projects. At present, the framework of Baren Information was left by Chu Yuanxi back then. Lu Yu had worked for so long but had not left a single mark of his own.

It’s not that I don’t want to stay, but that I don’t want to stay. It’s easy to register some tractor self-media accounts and hire someone to fill in the content. It’s either writing a big article or drawing a comic, but what about the purpose? Therefore, I just mentioned it to Chu Yuanxi twice and was rejected, and was rated as a waste of money. Therefore, today is a good opportunity to learn.

Yang Jiangang entered the role very quickly. The problem he had to face was just how to tell his content and what order to "speak" it well. But what he needed to say was no problem, at least it was fine with Chu Yuanxi, so it was relatively easy. The difficulty was equivalent to entering a novice village in the game. The audience was sitting in the slimes and goblins, among which Chu Yuanxi was the boss of the novice village.

In fact, there was a need to simplify players' operations for a long time in mobile games, but the battle without operations seemed boring. Therefore, the game "Dota Legend" found the best balance point for simplification of operations, and became the second super hit in the history of the development of mobile games in the Celestial Dynasty. It was not until the deceased pesticides were born and dominated the whole country, and the operation was relatively not that simple. The operation of this mobile game must be simplified tone before it could stop.

Why is this change happening? Because users are constantly changing, as well, the sensitivity and acceptance of complex operations in 2012, 2014 and 2016 were completely different. The further down the road, the higher the acceptance or desire for complex operations, and users who originally did not like operations or could only accept simple operations became diligent.

The agreement reached by Yang Jiangang and Chu Yuanxi on this point is that in the early stage of the VR game, like mobile games, users will not be very different in adapting to complex operations, so they need to be as simple as possible. How simple is it? It's enough to be "Dota Legend".

Therefore, the core form of "Enemy of Rome" is that players call partners to fight by clicking on summoning materials during battle, and then strengthen, upgrade, improve the values ​​of summoned objects, and integrate them to obtain new materials.

The advantage of this method is that the summoning objects are fought by themselves. Players only need to operate two things: movement + summoning. The requirements for operations are very low and they are not prone to errors.
Chapter completed!
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