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Chapter 46 Cheer up

Eyes from different places have been gathered on Su Li and Future Oasis. They all want to know what kind of work this freshman game development studio can produce.

After returning from Shanghai City, everyone returned to the orderly development work. The chaos in the outside world did not affect their pace. "The Lost Secret Realm" has become lush and rich in content.

In the heavy development work, the new year has also come quietly.

This also means that half of the development progress of "The Lost Secret Realm" has passed.

Of course, the difficulties in the development process are still like shadows. The difficulty of making several outdoor "attraction levels" is somewhat beyond Su Li's imagination. In the first month of the New Year, the production of outdoor levels took more time than originally planned, and even a rework was experienced in the middle.

The third level originally completed, the level named "Eagle Cliff" was deprecated and redesigned and produced after production.

The problem came from Su Li himself. The performance of the entire level was not satisfactory during the test, so he decided to rework.

"Is this really not possible?" Bai Senxia was a little tearful. She had been doing these things for a long time, and now it was announced to be abandoned, which made her feel a little uncomfortable.

"I'm sorry." Su Li apologized to Bai Senxia very seriously.

"This is my problem, I apologize to you, but this part of the content must be redone."

Bai Senxia was silent for a while, then nodded, and comforted Su Li, saying, "It's okay, it's still time. I can do something else first during this period, so it won't affect the construction period."

Su Li felt a little guilty. There was no doubt that he would take all the responsibility for this rework.

For a project, rework was a major blow. The atmosphere of the entire studio seemed a little heavy during those days.

The pressure of construction period begins to appear at this time. After New Year's Day, it will not take long to be the Spring Festival holiday. After the Spring Festival, it will only take more than a month to go before the original development period.

Su Li is still a little optimistic about the project plan and leaves almost no allowance for himself. Once a little accident occurs, the progress will not keep up with the plan.

Both Bai Senxia and Xia Qinglan have undertaken such a heavy and urgent task for the first time. When encountering an accident like rework, the ability to adjust is somewhat lacking.

However, the depressed atmosphere lasted for a few days, and everyone was really cheering up very quickly. Everyone was young people of the same age. They got together for the same goal, but they didn't have any small thoughts. They could easily unite when facing difficulties.

After the rework decision was made, everyone consciously extended the already long working hours. Among them, Alanson and Summit took over the design and production of the entire combat system from Su Li, completing the settings of monster AI and combat numerical settings.

The combat system of "Lost Secret Realm" is just an auxiliary, and the number of monsters involved is not large. During the battle, players cannot see the monster's blood bars and their own damage numbers, but the entire combat system still has a numerical system when it is running.

The most stressed one was obviously the two girls from the art team. The materials they originally made were abandoned. Although it was not their reason, they only increased their workload in vain. For several days, Bai Senxia came to the studio with a pair of dark circles. It is said that she would work until very late every time she went home, so Xia Qinglan couldn't persuade her.

Su Li felt both distressed and blamed herself for this, and forced her to give her a day off and asked her to go back and rest.

However, after experiencing a setback, Su Li's ability to control the project has greatly improved.

By learning from experience and improving himself, Su Li's ability in this regard was really good. Not long after, the entire team recovered from a somewhat panicked rhythm.

It has to be said that everyone in the future Oasis has very good qualities. When the project is in trouble, everyone can find ways to pull the team out of the difficulties, and everyone can stand on their own.

For a development team, this is a very rare and critical feature. A good team has several times higher development efficiency than a mediocre team, which is not an exaggerated number. One is definitely not a joke.

In the 3A project development involving hundreds of developers, the project manager or producer's ability to control the entire project is comparable to the strength of the development team itself.

SE's famous Final Fantasy series, the latest development work was criticized for its poor project control capabilities, and its progress was almost stagnant. The high-profile reset version of the seventh generation, which was highly anticipated, was simply disastrous in this regard, and the entire project team was in a huge dilemma.

Compared with the 3A masterpiece, the development of the "Lost Secret Realm" by Future Oasis is much simpler in project control. There are only five main production members and the project content is not much. Compared with the 3A stand-alone masterpiece with a generally 40-hour process, the process of "Lost Secret Realm" is much shorter than this number.

"Lost Secret Realm" uses the difficulty of the survival system to extend the player's game time. Due to the current number of personnel of the team, the resources that can be used and the construction period limit, the complete game process is not long.

Under the limitations of the survival system, the player's leveling time is about 5 hours, which is also the length of the game process. However, because of the existence of a survival system, players need to go through several attempts in the early stage to find the tricks of the game, and after experiencing several failures, they can find a path that suits them.

In addition, the game itself is an open world with extremely high degrees of freedom, and there is no so-called standard clearance route. Everyone has their own way of passing. Finding different ways of passing. This is also a fun thing about "The Lost Secret Realm".

As the first month of the new year is approaching, future Oasis outsourcing partners have basically completed the delivery of various outsourcing tasks such as art resources, music and sound effects.

After these resources were delivered, the entire "Lost Secret Realm" had almost complete appearance, and Su Li's development work was only left with the content of the final central ruins, and part of the design work of the field level was handed over to Summit to complete.

Alanson has already started to optimize the game at this time. Although the algorithms provided by Oasis itself are quite advanced, the requirements for the computer itself are not low. Although the picture output of the full 4K map plus 4K is amazing, even if the black technology algorithm is used, not all computers can support such pictures.

Alanson plans to optimize rendering technology to improve the game's expressiveness in low- and medium-quality image modes.

The entire project also began to enter a sprint stage.
Chapter completed!
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