Chapter 41 Preparation for Project Announcement
"If nothing unexpected happens, our project for "The Lost Secret" will be officially announced on Christmas."
Su Li made the final confirmation to everyone in the future oasis and determined the time for the project to be announced.
Since the first test version of "Lost Secret Realm" was released, the overall development progress has been very smooth. Now that the functional design of each system has been basically completed, Su Li's work focus has been on level design.
For the West, Christmas is an important festival. Nowadays, China has been influenced by many related cultures, and this festival has also had a certain influence in China.
Su Li asked Alanson if he needed to go home on Christmas, but Alanson shook his head decisively, saying that work is his all now.
Now, the project "Lost Secret Realm" has come to be announced, so draw the cake to attract attention first. Compared with the previous work, there are too many places where "Lost Secret Realm" can come to hype.
Nowadays, the Oasis is still unknown and is not in the main horizon of players, media and game manufacturers. However, at least there has been a successful work that can still attract a lot of attention when a new project is announced.
Of course, compared with those major game manufacturers who like to announce news at various exhibitions, the current future Oasis does not have such capital yet, and the way to announce news can only be released online.
After the success of "Into the Mist 2", Su Li's personal social platform account increased a lot of attention. The big and small game media, industry insiders paid enough attention to Su Li's social account. In this way, the news he posted could be known to the media as soon as possible.
"We need to prepare the following things when the project is announced."
Su Li began to confirm: "The first release does not require too much, mainly promoting our game screen. This is the most intuitive impression, which can attract the most attention and attract discussion."
"How was our first 'attraction' done?" Su Li asked Bai Senxia.
Bai Senxia made an OK gesture and said confidently: "It's totally OK, this attraction can be added to the test version next week."
Attractions are Su Li's name for the levels in "The Lost Secret Realm". This inspiration comes from various tourist areas. In "The Lost Secret Realm", Su Li calls all levels a scenic level.
The overall game area of "Lost Secret Realm" is a circle, and the final destination of the game "Central Ruins" is located in the northeast of the center of the circle. Su Li divided the other areas into a total of ten parts, each part is a "scenic spot", and each attraction is connected to the surrounding area and has its own characteristics.
According to this design, players who like to challenge can choose the "World Travel Route", enter the central ruins through all ten attractions, or choose the "shortest route", which only needs to pass four attractions. No matter how you choose, players will eventually have hundreds of routes to the central ruins.
Each "attraction" has different characteristics, some of which are complex and steep, which tests players' route planning and operations through various obstacles.
Some are mutated animals and plants with fatal threats, full of dangers and need to go through cruel battles.
Similarly, some routes may be safer, but there is a shortage of supplies, players' food and water cannot be fully replenished, and there are few tools to obtain along the route. Some routes with abundant supplies are very dangerous.
Because of the existence of the survival system, "The Secret Realm of Lost" itself is actually a time-limited game. If you choose to travel around the world, you need to consider whether you can survive for so long. From the beginning of the player entering the game, the concept of time passing through the entire world will run through it.
Compared to "Deep into the Mist 2", Su Li added a combat system in "The Lost Secret". The combat system is not the core of the game, but it is done well. The person responsible for the combat system is Summit. The combat system is mainly designed for cold weapon combat, mainly used for hunting animals and fighting mutant animals and plants.
In Su Li's design, the combat system is just an auxiliary, and players cannot solve all problems with combat. For example, in some scenarios where fighting is required, players are more in resisting, looking for opportunities to escape, or using tool traps, rather than using unparalleled to destroy the enemy.
Unless this player has extraordinary talent.
Action-adventure, survival, decryption, open world.
This is an unprecedented attempt to integrate these elements by Su Li.
At this time, the general form of the entire "Lost Secret Realm" was presented to everyone. All the producers of the future Oasis could imagine the final appearance of this game. Although everyone is confident in the works they have carefully produced, their nervous mood is still inevitable.
During his study abroad, Su Li once communicated with a person in charge of an independent development studio, and he said something to Su Li.
"When you introduce your new game to a friend, if he listens to your introduction and thinks it is good, it means your game is not attractive."
"Only after hearing this, he couldn't wait to say 'I want to play this game right away', which means your game can attract players."
Whether it is Su Li or other developers, they are now in a state of being a fan of the authorities. Although everyone thinks that this game should be very good, it is still an unknown number of responses that can be obtained.
Every new project is an unknown new journey.
"We need a few screenshots, choose a few different places, and include all the scenery elements in the game. Several screenshots of plants, rivers, one or two screenshots containing mutated animals and plants, one screenshot of special terrain, and one screenshot of 'attractions'."
Screenshots used for project release require careful preparation, whether it is composition, content in the picture, or the special effects presented, it needs to be considered. Xia Qinglan is responsible for this work. She has a deep understanding of composition and knows what kind of pictures are the most attractive.
"A few more live demonstration videos are needed."
Su Li looked at Alanson: "One section is used to show the UI and various systems, one is used to show the movements of characters, and the other is mainly used to show the pictures and light and shadow special effects."
"It doesn't need to be too long or too detailed, but it must be able to arouse the appetite of players."
Alanson took on this task and asked, "Do you need some special effects?"
Adding special effects to promotional videos is a common method. In addition to some obvious propaganda fraud, some major manufacturers will also do some tricks in promotional videos. The more common one is the effects in the promotional videos, which are basically impossible to achieve in actual games.
Usually players use shrinkage to jokingly call this technique, which is not uncommon.
Su Li shook his head and said with a smile: "No, but even if we use real-life videos, we will inevitably be questioned."
"I will write the specific publicity copy, and all the materials will be made using the internal test version next week."
Chapter completed!