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Chapter 14 Welcome back to the real world

Thomson "sitted" in the car, but it was not very comfortable to sit. The device that made up of several straps to support him to sit up seemed to him to have a lot of room for improvement, at least it hurts him a little now.

However, the car was not very long, and it took about less than a minute. Thomson found that when he turned his head, he could still see the scenery outside through the car window. However, he knew that what he saw now should be just long-range maps, not actual game scenes.

This is also a pity. The game process of "Time and Space Code" is basically a small scene, and there are not many areas for players to explore. The first VR game in the future Oasis dare not take too much steps. The VR mode sandbox game is now just a concept with only a little shadow.

But even so, it was enough to shock Thomson, who entered this game for the first time. He never doubted the ability to build a world in the future oasis. From the previous games of the future oasis, they had a unique understanding of open world and sandbox games.

During this minute, Professor Schneider kept muttering something in his ear. The old man's voice was not very clear, and Thomson didn't hear many things clearly. However, there were options for review in the game, and you can review what NPC said again.

The car finally stopped in front of a mansion. Professor Schneider walked in quickly. Thomson, who had recovered from standing posture, did not follow him immediately, but began to wander around here.

This feeling is really great. Everything in this VR world makes him feel quite novel. However, his current activity area can only be limited to nearby areas.

Professor Schneider's urging came from the door of the mansion, and Thomson also accelerated and ran over. This time he felt a little that the proportions of buildings or maps in the game were carefully designed. If it was a real road like this, it would probably take a while, but in the game, it would take a few seconds to arrive.

If you really do a 1-to-1 map ratio, players will not be exhausted from running in the game.

This is also a difficult point in the open world of big maps in VR. If you don’t have transportation, you will be exhausted from walking. Exploration is fun, but it won’t be fun to go so far as to go so many ways.

"Time and Space Code" uses the design method of small scenes, and most of the scenes are switched in various ways. This design method is actually quite retro. Now that various open worlds are popular, this kind of game is rare.

However, Thomson didn't think there was anything behind this design. The bottle was an old bottle, but the wine inside was indeed new.

After entering this mansion, Thomson could not suppress his desire to explore. He wandered around and then went to the study room where the task prompted.

In the study, in addition to Professor Schneider, there were many people, a woman with wheat-colored skin, a middle-aged man, and several black suits standing in the corner of the room.

The atmosphere is a bit subtle.

"Let's start, no problem, professor."

The middle-aged man spoke.

At this time, Thomson also noticed that the game controls the volume very well, and can clearly feel the distance of the sound, but the sounds made slightly far and wide can be heard more clearly.

Thomson observed the situation in the room. This middle-aged man should be the owner of this mansion and is probably also an important task releaser. The wheat-skinned woman next to her should be an important NPC.

Thomson discovered that although the future Oasis did not make a large open world in the game, the details of each small scene were controlled perfectly. For example, in this mansion, all the decorations or various furniture details were made very finely, and under the VR effect, it was enough to make the fake real.

Moreover, the characters in the game do not have the silly feeling at all. Whether it is the details of the characters' model or the expression, they are all very delicate. Thomson looked at the wheat-colored female NPC just now, as if he was looking at the real person.

A black suit behind the middle-aged man walked forward with a suitcase two steps and placed the suitcase on the only desk in the room.

At this time, both Professor Schneider and the unknown woman had already surrounded the table. Seeing this, Thomson walked up to see what was in the box.

The middle-aged man entered a long list of passwords, and with a click, the lock of the box was opened.

However, instead of opening the box immediately, he glanced at everyone and focused his eyes on "hisself".

"Who is this?"

The middle-aged man pointed at Thomson. Thomson was about to speak when he suddenly realized that he didn't know what "his" was named.

Don't know what will happen if you talk nonsense?

However, Professor Schneider did not give him a chance to talk nonsense. He coughed and said, "This is my student. When I reach my age, I need a reliable helper. Now I am not the one who can travel to the desert with your father forty years ago."

It seems that there is still a story between them?

Thomson also wanted to speak, wanting to see the NPC's reaction, but when he spoke, a floating message immediately appeared in the game "Professor Schneider warned you not to speak casually."

The middle-aged man did not continue to ask, but said, "You will always be the one I respect, professor."

Then he glanced at the woman and then prepared to open the suitcase.

Then……

"drop……"

A crisp sound rang out, and everything in front of Thomson disappeared, and everything returned to the darkness.

"What's wrong?"

Thomson shouted.

"The first phase of the test is over, and we will enter the second part immediately."

"WTF, why did it end like this? Are you teasing me?"

Thomson shouted, "This has just reached the most critical stage, why has it ended? Why is it over here?"

"This is how the program is set. This part is to get familiar with the basic situation and basic operations of the game. We need to keep some very critical plots confidential."

The staff explained.

“…………”

Thomson was a little displeased when such a critical place was forcibly interrupted, but the darkness in front of him did not last long, and the game immediately switched to the next scene.

Thomson had no time to reminisce about what he felt just now, and he had already found himself in a new place.

"The next one is an action scene, mainly testing some action-related game content in the game."

The staff said.

"Oh? Is there a fight?"

Although I have said before that this game has no combat elements, Thomson asked subconsciously.

"There are scenes similar to battles, but there is no direct battle. On the contrary, you have many ways to deal with these scenes in the game."

The staff introduced the relevant gameplay.

"Use terrain, obstacles, or use some interactive props. In the game settings, you are very fragile. Simply put, you are a weak chicken without combat power. You need to pay attention to protecting yourself."

At this time, Thomson had already seen where he was now, which was the old Shanghai City that appeared in the promotional video before. If the modern London scene just now had not had that deep impact on Thomson, then this time he was really shocked.

This is a place with a unique temperament. Thomson has been to Shanghai City several times and has also seen related scenes in some movies. However, what he saw on the screen and what he felt personally were completely different. At this moment, he felt that he had really traveled through time and space and returned to Shanghai City a hundred years ago.

"Do you need to speak Chinese here? I don't know how to speak Chinese."

Thomson suddenly thought of this and asked.

"No, now it's in English mode, and all you hear will be in English."

"Prepare, it's about to start, you need to run."

At this time, Thomson was still walking back and forth nearby. The scene in this part was obviously much bigger than the previous scenes. This was a street with lights on both sides of the street and shops around it, which looked quite prosperous.

Many buildings here are accessible. In the previous scenes, except for the plot, the other buildings are closed.

Thomson also tried to communicate with these NPCs, and he was surprised to find that if he communicated with these NPCs in some daily terms, he could get a very accurate response. However, when he tried to say some strange words, he would basically be ignored by these NPCs.

He clenched his fists and wanted to try to attack these NPCs. Although the game does not have the element of direct combat, he tried it before and could make the move of punching in the game.

He wandered around twice and found a man leaning against the wall, wearing a windbreaker and a hat, smoking. Thomson walked over, pointed it at the man's face, and punched him hard.

Then……

Thomson's hand received a vibration feedback, and the vibration device on the glove worked. Although he actually punched the air, if there was some vibration feedback, the experience was greatly enhanced.

His punch accurately hit the man. The man staggered back two steps, but before Thomson could attack the next wave, the man in the windbreaker took out a pistol from his arms and shot Thomson.

The vibration module in the somatosensory vest also vibrated at this time. After two more intense vibration feedbacks, the scene in front of him gradually became blurred, and a red floating information appeared in the center of his vision.

Well, he should be dead.

The staff who had been monitoring Thomson's game situation said at this time: "Okay, it seems you chose to die. Don't you think this person is a bit like a gang member?"

Although Thomson died once, he was very excited and said, "This feels so great. Can't I attack people?"

"However, under normal circumstances, you can't beat anyone. Although this kind of attack action is added to the game, it is not very useful because your enemies basically have weapons."

At this time, the game had resumed, and Thomson stood in the position he had just entered this scene.

After a while, a line of information suddenly floated out of his taskbar.

"Escape from the pursuit of mysterious forces."

At this time, a noisy figure came from behind him, and several black suits, which were almost as different from those in decades, rushed towards him from the other end of the street.

This seems to be the mysterious force in the mission.

Thomson suppressed his urge to fight with the other party head-on, and ran away according to the task prompts. The characters in the game all need to turn their bodies to complete the rotation. Thomson flashed into a dark alley next to him. Although he didn't know the road nearby, he was just running around at this time.

There were obviously several gunshots behind him, and there was also vibration feedback from the somatosensory vest on his shoulder, as if telling him that he had been shot.

This scene is indeed very large, at least this large area is connected together. Thomson felt that he had run away for two minutes, and had passed through several alleys, but had not yet gotten rid of these pursuers.

It seems that we can't just run. Thomson walked around the neighborhood and found a larger building that could be entered, and rushed directly into the building. The building seemed to be a larger hotel, and when they rushed in, they also caused a lot of people to scream.

It seems that you still have to find a place to hide.

At this time, he also discovered some action elements in this game, such as the actions of the characters in the game imitate their actions, but in some difficult actions, he only needs to make a look, and the characters in the game will automatically complete the correction of these actions.

For example, at the end of this mission, Thomson rushed to the second floor of the building, then opened a window on the second floor, flipped out directly from the window, and flipped over to a prominent roof on the first floor. After waiting for two minutes against the wall, the news of "the task was completed" finally came.

At this time, Thomson finally breathed a sigh of relief. The series of processes just now were like acting in a movie. At least now he felt that he was really squatting on the roof to take refuge.

As the task was prompted to complete, the game scene disappeared, and the staff came over to help him take off the VR device on his head.

At this time, Thomson had not yet fully woken up. He looked around and found that he was still maintaining that strange movement. Several staff members around him and his colleagues were smiling at him.

"Where am I?" he asked in a daze.

At this time, Su Li walked up to him and said with a smile: "Welcome back to the real world."
Chapter completed!
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