Chapter 72 Harvest
The three-day E3 brings players a real feast. According to statistics, this year's E3 is a next-generation masterpiece, which is enough to be cashed in installments for several years.
For Su Li, the last few days he came to Los Angeles was the busiest day, much busier than the first day and the press conference. Since the second day of the exhibition, the technology exhibition area of Future Oasis became popular in E3, Future Oasis can be said to be crowded here.
In addition to the many people at the booth, there were also many people who wanted to have a separate talk with Su Li. In the end, due to time, many invitations were rejected in the future Oasis, but when they returned to the hotel, there was also a situation of blocking the door and blocking the road.
There is no way, the value of this engine is too intuitive and obvious. These game developers who are smart like me have long judged what changes this engine will bring to the current game development industry. It is said that several Epic players have not had a good sleep for several days.
The future Oasis’ developer support plan and related engine authorization plans have not been officially announced, and these industry insiders have already obtained general information through various channels.
Future Oasis will launch the engine authorization plan at the beginning of next year. The name and specific functions of the engine are still being adjusted. Future Oasis's core is still "City of Sin", and its core business is also mainly game development.
The content of the authorization plan was also revealed, and Thomson now has enough materials to publish this report. So, on the third day of E3, an IGN report titled "The Industrial Revolution in the Game Industry" written by Thomson once again triggered the game industry.
This report describes the content of the future Oasis technology display area, describes the advanced nature of the engine in a popular way, and analyzes the impact of this engine on the gaming industry from a professional perspective, and gives his own views.
According to Thomson's guess, if the game engines of the future Oasis can meet the standards they show, the gaming industry is likely to usher in a new golden age.
This report was quickly translated into multiple languages and spread throughout the game circle. When the report was passed back to China, players who were still immersed in the happiness brought by "Sin City" quickly gained double happiness.
Only then did they realize that the future Oasis quietly dropped another bomb on E3, and the equivalent of this bomb seemed to be larger than that of "Sin City".
Players basically don’t understand technology. They only know that the technology of the Oasis in the future is very powerful, so powerful that it may change the pattern of the game world.
This is very amazing. Before, players just thought that the future Oasis game development technology was good, the game optimizations were great, the configuration requirements were not high, and the picture effect was good, but they didn't expect it to be so powerful.
According to this report, this engine can reduce a lot of game development costs, and players may be able to play a larger number of game masterpieces in the near future.
Most people cannot give a professional evaluation of the future Oasis engine. On a certain point, there have been many "how to view the impact of the future Oasis game engine" and "how to evaluate the future Oasis developer support plan". Below are many folk experts who are serious about sharing their experiences.
Future Oasis also released some contents about the developer support plan and engine authorization plan mentioned in the article, indicating that these contents are completely true, Future Oasis will release detailed contents about these plans in the next step.
At the same time, Future Oasis also stated that game development will always be their core business. In the future, Oasis will continue to pursue developing more interesting games, apply more advanced technologies to the game, and bring players a more magical experience.
Su Li also posted related content on his social platform, basically talking about some explanations of the official announcement and responses to player questions. However, in the things he posted, a word called "Fantasy Plan" appeared, indicating that this is a strategic plan after the Oasis of the Future.
No one knows the specific content of this "fantasy plan". Regarding this issue, the future Oasis remained silent.
After the future Oasis confirmed the news, the response in the game industry was still very strong. Industry insiders verified the authenticity of these news through various channels, which gave them a new understanding of this dark horse.
This is really a dark horse, dark to the level of shinyness.
Those game giants have some ambiguous attitudes towards the commercial engine that will be launched in the future Oasis. According to their judgment, the impact of this engine on them is basically mixed.
What I am happy about is that in addition to some core signature games, using this engine, they can create a larger number of game lineups at a lower cost; what I am worried about is that this originally stable market is likely to turn into a muddy water soon and start a major reshuffle, and their industry position is likely to be greatly challenged.
The project teams that have projects in progress, especially those that have done half of the project, have begun to worry about whether to slow down the progress of the project and wait and see the situation of the Oasis engine in the future.
Unlike these giants' mentality of worrying about gains and losses, most of the independent production teams are ecstatic. The future Oasis's development team support plan can help them solve too many difficulties that were unsolved before. Some projects that originally seemed unable to be completed or extremely difficult projects are now coming.
As for those domestic manufacturers, many of them are now crazy. If they could view the E3 journey of the future Oasis with an onlooker mentality, then now, they can't be so calm anymore.
Even if they don’t have experience in single-player gaming, they can’t make 3A masterpieces, but using this engine to make online games is also excellent.
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With the end of E3, Su Li also broke free from the chaotic affairs in Los Angeles and returned to China. All the final work was left to others. He took the Oasis Studio's people back to Xinhai City directly. They were going to complete the remaining development work of "Sin City" in the next six months.
At this time, the media also released various media awards for this E3 through selection and investigation.
When these awards were released, people discovered that the bold statement Su Li made in the interview before E3 started was actually fulfilled.
With its popular trial activities and excellent game quality, Future Oasis's "City of Sin" surpassed many masterpieces among the awards selected by various media and won a large number of awards.
These awards are basically evaluated by the media or obtained based on the survey results. If you say that the value is not very high, it basically reflects the popularity of the game.
Most awards set by different media are different, but in the future Oasis will win a large number of awards such as "Best Display Award", "The Most Popular Game" and "Best Potential Game". In media surveys, "City of Sin" basically ranks among the top three players' expectations.
After ending the E3 journey, the next work of the future Oasis is left with only the most important and most concerning thing.
That is the final development of "Sin City" and its global release on November 5th.
Chapter completed!