Chapter 66 Press Conference (Second 2)
When the game ui appeared, most of the audiences in the venue and on the Internet showed the same expression as Harris Cohen.
When the game ui appeared in the last few scenes of the film, people realized that the whole film was actually a real-time game video, but the previous content hidden the game ui and shot it with some special methods.
The actual videos revealed before are just some clips, most of which are spliced into a video with a few seconds or dozens of seconds of game segments, and the content displayed is very limited. The clips are not coherent, so players only have a relatively vague understanding of the appearance of this game.
Now, in this film, Future Oasis shows the true face of "City of Sin" to the entire world with a game-like real-time video comparable to CG movies.
Before the last few shots appeared, no one expected that this would be a real-time video recorded using a special method.
Can the scenes that appear in this film be restored perfectly in the game?
Could it be that the vivid and natural characters that appeared in the video just now are actually NPCs in the game?
Just kidding, this video should have special effects.
It has been more than a year since the new console platform was released, and players have also played many next-generation masterpieces. These works have built some of the players' inherent impressions of this generation of games.
But if the video released by Future Oasis is a real mobile video, then this new game in Future Oasis completely subverts the players' inherent impression and re-establishes a standard called "Next Generation Game".
This is very scary. Some things that have not been done by old game development studios have now been done by a newcomer in the industry.
There were applause, exclamations, and many people were talking and whispering.
Some industry insiders have a bit of solemn expressions. They hope that Oasis will be sensational now. Putting aside the gameplay, if the picture effects they have made are real, it is equivalent to artificially increasing the picture standards of existing top masterpieces.
I saw the ghost, is this generation of hosting platforms so powerful?
In the audience, Stephen was very satisfied with the reactions of everyone in the venue. When he personally participated in the review of "City of Sin", his reaction was similar to those in the venue now.
On the Internet, major live broadcast platforms also exploded with barrage, and the online live broadcast effect was also very good. After watching this short video, players all started to discuss it enthusiastically.
Especially domestic players, they stayed up late and waited for so long before they could appear in the future Oasis. At least this short film made them feel that they did not expect in vain.
"I have always been a dual-machine party. I have played all the exclusive masterpieces on both platforms or all-platform masterpieces. To be honest, no game can achieve such practical results."
"No wonder the oasis in the future has been hidden. This short film is a bit amazing. Could it be that it has added special stunts, right?"
"There will be a live trial on e3 soon. Add special stunts to the video. Wouldn't it be revealed at that time? Do you think they are so stupid?"
"If this video is really a real-time video, the middle lenses, the unit density, scenery density and scenery details of the same screen are made more refined than the movie scene."
"If you tell me that the characters in the film are played by real people, I probably believe them. Could it be that Oasis will do special motion capture for all NPCs in the future? Is it so luxurious?"
"Here, come, come, come, come."
Just as the players were discussing, Su Li also walked to the booth of the press conference, and there was a burst of other applause in the venue.
This applause represents the welcome of the new member of the mainstream community in the game industry, the Oasis, the future, and also represents their expectations for the game work "City of Sin".
"Thank you for your applause."
Su Li walked onto the stage and waved his hand to express his gratitude to the audience in the venue. These applause also meant that the mainstream circle in the game industry recognized the future oasis.
"For a long time, we have been thinking about what kind of game we want to make. From previous independent games to current commercial works, this question has been the entire growth process of the future oasis."
"There is no clear answer to this question so far, but in the process of thinking, we have made a very important point, that is, we are making games for players."
“The player’s experience is always the most important factor that affects our design and development.”
"We have revealed some content about "Sin City", which is the focus of the work of the Future Oasis during this period. We have gathered all the resources and personnel of Future Oasis to develop the first next-generation masterpiece. Here, I can proudly say that "Sin City" is the most proud work of the Future Oasis in recent years."
"As you all guessed, the short film just now is the real real-life video of "Sin City". We used a camera plug-in to complete the recording of this video. There were no special effects or any falsehoods. Everyone was able to reproduce the scenes in the video in the game."
"By the way, when the game is released, we will provide this small camera tool for free. I'm looking forward to someone who can shoot an action blockbuster in the game."
Su Li's opening remarks confirmed people's speculations before. At the press conference, he solemnly promised that all the content in the film just now was the actual content of the game, without any special effects.
The applause was warmer than before, accompanied by cheers, and the entire exhibition hall was filled with cheers. Those who had doubts about it before also gave their own applause.
"Thanks ms, thanks Stephen for giving me a long time to share with you some highlights from "Sin City"."
Su Li greeted Stephen, who was sitting in the audience, and the director on the scene also gave Stephen, who had already been on stage, a shot.
"When we were producing "Sin City", we fully analyzed the performance thresholds of this generation of hosts and the hardware environment of the current mainstream PC platform, thus having the picture standards of "Sin City"."
"When developing Sin City, we made a very risky decision. A game company that has never made a top masterpiece, decided to challenge the caps of next-generation platforms on their first 3a masterpiece."
There was an uproar in the scene.
"Now, I can say, we did, through the efforts of all the developers in the future, we achieved this crazy plan."
Chapter completed!