Chapter 22 Decision
Future Oasis held several meetings on the next strategic plan and finally got an answer.
Taylor will officially join the Future Oasis, and his title is the main designer, because this project ultimately needs to call on most of the resources of Future Oasis, and Su Li personally takes the position of producer.
"City of Sin" will officially become the core project of the Future Oasis, and the results of this project will also largely determine the fate of the Future Oasis.
The Future Oasis will certainly not use any of Taylor’s previous work results. This project starts completely from scratch. It will only belong to the Future Oasis, and everything is new.
After making this decision, both Su Li and others in the future oasis had a passion from the bottom of their hearts and a feeling of being different from another world.
For example, the first group of people from the Oasis in the Future were a few years ago, and they gathered here from all over the world and lived in residential areas to play an independent game that they didn't know if they could succeed.
Now, they are about to start a truly large-scale project with the highest production specifications, devote all resources to the public, and hollow out all previous accumulations. A team of 100 people will move towards a goal in the next two years or more.
Including Su Li, his mood was also a little turbulent at this time. The current situation is somewhat similar to the first game in the future Oasis, because they embarked on an adventure path again.
Su Li doesn't like to use the word "gambling" because "gambling" is more like taking a chance. He likes to use the word "take risks". Although it is also very risky, the latter has a more artificial feeling.
In the game field, nothing is certain. No matter how well you prepare and plan in detail, you cannot guarantee whether you can succeed.
However, in the game world, developers do not entrust their future to luck completely, but hold them in their own hands. Although some luck cannot be escaped, it depends more on the developer's ability.
Those who do game development ultimately cannot avoid risks. Making every new game is an adventure, making game sequels is also an adventure, and making revolutionary innovations takes huge risks.
Su Li thinks that excellent developers are respectable adventurers. It is precisely because of their existence that our game design has not stopped moving forward and has the current prosperous situation where flowers bloom in full bloom.
So he was not afraid of taking risks, although this time, the price of taking risks was a bit high.
He does not intend to seek cooperation from investors or issuers for this new project, but uses the funds of the Future Oasis to do it.
This is certainly the choice with the highest expected returns and is also a choice that can be unstoppable, but it also means that if you fail, all the consequences will need to be borne by the future Oasis.
However, if successful, then Oasis will also find its own position in the gaming industry in the future, thus entering a new level.
Although it has been decided strategically, the project has not started so quickly in actual operation.
The new project will be placed in the Oasis Studio, which is the core of the future Oasis. From now on, this project will enter the preparation stage, and it is expected that the preliminary preparation will take at least half a year.
Another project of Oasis Studio, "Shadows", will take another half a year to develop the next DLC to free up some staff.
At the same time, Oasis will start large-scale recruitment in the future. This time the recruitment scale will be large, and the entire process will not be achieved overnight. Taylor will also join the recruitment work, which will last for a long time.
Alanson has begun to create an exclusive engine for "Sin City". The engine of "Sin City" will use the new Oasis as the framework to make targeted optimizations for game content, and at the same time complete compatibility with multiple platforms.
Su Li himself needs to complete the development of "Three Kingdoms". Now is a critical period when "Three Kingdoms" is about to be released, and his focus must be on "Three Kingdoms".
Half a year is a conclusion drawn after discussion and analysis by the Future Oasis. "City of Sin" will take half a year to prepare for the preliminary preparations, and the Future Oasis will also organize the current work in half a year and concentrate resources to complete the development of "City of Sin".
Future Oasis has not disclosed anything about "Sin City" to the outside world. Now, except for a few core members, others do not realize what kind of game they are about to make.
Future Oasis quietly began their plan. Although the outside world has not reacted yet, I believe someone will soon notice that Future Oasis has updated their recruitment information on its official website, and a long list of recruitment needs have been released, with a huge scale.
At this moment, everyone's eyes were focused on "Three Kingdoms". After more than a month of testing, the official release of "Three Kingdoms" was also scheduled to be two months later.
Now Su Li has not thought about "City of Sin" for the time being. The release of "Three Kingdoms" cannot be missed. If something goes wrong with "Three Kingdoms", then "City of Sin" may be dead.
In the Three Kingdoms Studio, members of the project team are doing the final modification work. After the first round of tests, the Future Oasis once again distributed about 1,000 test places, and started the second phase of testing.
The content of the test in this stage focuses on game copies and dynamic events. Because there are more game content in this stage, players' enthusiasm for participating in the test is much higher.
According to statistics from the Oasis platform, the number of online players on the test server is basically maintained at more than four digits. Even players without fixed teammates can match dungeon teammates through a random matching system during the test.
At this stage, the future Oasis received much more feedback than the first stage, and most of these feedbacks were concentrated on game values and skills matching.
The star map system of "Three Kingdoms" is operating pretty well, at least it has freedom. During this period, the topic of the Three Kingdoms section in the Oasis Forum has completely changed.
"The Hammer-type Violent Point Method, killing all other genres in seconds"
"The Great Sword is Justice, Sharing the Twelve Schools of Great Sword"
"The strongest single-only BUILD, the masters have one and three, teammates only need to shout 666"
The star map system has received a lot of praise now. In the testing stage, players are not very utilitarian and various schools are emerging one after another. However, members of the project team are now arranged to stay at major forums and QQ groups all year round to see if there is any BUILD that destroys balance.
The star map system is the core of "Three Kingdoms". Su Li does not want to learn certain games, which one is better, or teach players to play games with limited gameplay. However, things that obviously destroy balance must be repaired, otherwise it will affect the player's gaming experience too much.
Chapter completed!