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Chapter 2 Insider?

These speculations and comments from the outside world about the future oasis do not seem to have any impact on the future oasis. Whether it is the Three Kingdoms Studio or other departments of the future oasis, they maintain a silent attitude as always at this moment.

After more than a year of precipitation, the current future oasis has lost its newborn youth and has become more mature in many aspects.

The release of the new DLC of "Shadow Secret" and "Three Kingdoms" announced that the votes would be delayed indefinitely. Two major events happened at the same time. The former gave future Oasis supporters a huge confidence and told them that the development capabilities of future oasis are still strong.

Summit and Xu Chuan did not disappoint. They were solely responsible. The new DLC "Under the Deep Sea" independently designed by "Shadow Secrets" received numerous praises as soon as it was released.

The new DLC has added a very rich marine element, including sea and underwater scenes, strengthening environmental interaction elements, and adding a series of new elements including sea combat, underwater combat, underwater puzzle solving, etc.

"Under the Deep Sea" is the third act of "Shadow Secret", but the plot structure of "Shadow Secret" is independent. The production cycle of this DLC is nearly one year, and the scenes that players can explore have been expanded by nearly twice, making people call themselves conscientious DLC.

Against this background, the indefinite delay of "Three Kingdoms" made it difficult for expecters of "Three Kingdoms" to feel at ease. They may be able to bear the waiting, but they are afraid that this delay of vote will make the future Oasis' attempt on MMORPG directly die.

In the gaming industry, there are not many projects that have died, and it is not uncommon to choose to dissolve projects after several years of development.

There are many reasons for the failure of these projects, such as insufficient funds and unsustainable, or the company needs to concentrate resources and sacrifice some projects to concentrate its efforts.

Some projects fail not because of financial or resource issues, but because the quality of the game does not meet the requirements, the things made cannot be satisfactory, or the performance of the game is far from what the designers want to look like.

If these problems cannot be solved, then the game is likely to die and the project will be disbanded directly.

Even the big game manufacturers have a history of projects that have died. Some have died directly during the secret research and development stage, and some have disappeared from people's perspective after being announced.

After a project died, some projects sorted out the things they made and took out some scraps to change them to a new project. Some projects with relatively ambitious ambitions can make a good thing even if they take out some scraps.

Some projects have disappeared from now on. Perhaps in a game many years later, some of the things in these projects will be used on it, but they are no longer what they were like before.

Large MMORPGs are very, very rare in this era. Although the number of players has no advantage over other games, there are still a group of loyal players of this type.

They don’t want the Three Kingdoms to die, they hope that the Oasis in the future can produce a game that makes people excited.

The indefinite resentment of "Three Kingdoms" also sparked a heated discussion on the Internet. After the Oasis of Future has chosen to remain silent, these discussions are also mixed with some indescribable meanings.

These days, there is never a shortage of people who set the pace.

The Three Kingdoms Studio, which developed the Three Kingdoms, gave the official statement that the quality of the game did not meet expectations, so she chose to continue polishing the game and postpone the launch time.

As early as a few months ago, Oasis Community had already launched a special edition of "Three Kingdoms", and the official will disclose some news about "Three Kingdoms" here.

However, when the game announced that it would be a place where demons danced indefinitely, some of them were because of expectations and disappointments, while others were purely setting the pace.

Among them, the most extensive accusation is to accuse the future Oasis of playing monkeys, fooling players, sucking people's appetites, and hyping through the votes. In fact, the game is not possible at all. It just wants to use the statement of announcing a votes to maintain popularity, and the future Oasis has also learned badly.

There are also some "insider emperors" who swear to publish various so-called insider information on major websites and platforms.

Anyway, there is noisy.

…………

…………

The Three Kingdoms Studio is still located in Xinhai City. Although the Three Kingdoms project team has been independent from the Oasis Studio and has built a new studio, the office locations of the two studios are still very close.

Because of the research and development characteristics of MMORPG, after the "Three Kingdoms" was re-established and confirmed that it was made into MMORPG, the future Oasis established this independent new studio.

There is no doubt that this studio is completely prepared for the project "Three Kingdoms". In terms of positioning, Oasis Studio, as the trump card and technical incubation site of the future Oasis, is not suitable for making an MMORPG project.

In the outside world, the three kingdoms project has been a bit unexpected, but for Su Li, all this is actually expected. After deciding the nature of the project, he has predicted that the project will not go too smoothly.

After the reorganization and independence, the Three Kingdoms Studio now has a scale of twenty people. Su Li is the head of the studio and the producer of "Three Kingdoms".

The only veterans of the future oasis, Bai Senxia and him came to the Three Kingdoms Studio. Her best friend Xia Qinglan stayed at the Oasis Studio and continued to serve as artistic director. Summit became the new producer of "Shadow Secret", and Alan Sen was the technical director of the Future Oasis and also provided technical support to the "Three Kingdoms" project.

Bai Senxia is mainly responsible for the character design part of "Three Kingdoms", and Yue Yun is responsible for the scene part. Yue Yun entered the future oasis last year. He previously worked at the Xishan Art Center, with rich experience and outstanding abilities.

In recent years, Xishan's situation has not been very good. Many employees chose to leave, and the future oasis has absorbed some outstanding members of Xishan.

In the view of the project team, the delay in the Three Kingdoms vote was a premonition. The entire project team put forward a lot of ideas at the beginning, determined to make a revolutionary game and redefine MMORPG.

However, during the production process, many ideas, gameplay or game systems that look very good alone, when they are put together, they have a sense of incongruity, like a hodgepodge, with a little bit of everything, but there is an indescribable meaning.

So the first time the Three Kingdoms was delayed.

But the situation did not improve. After the first time the vote was delayed, the entire project team felt very anxious. It was carrying the expectations of players, its own ideals and heavy pressure, which made the project team's R&D progress unsatisfactory.

So Su Li announced that he would be delayed indefinitely, and the entire project team calmed down and sorted out the project again.

After announcing the decision to postpone the votes indefinitely, the state inside the Three Kingdoms Studio became much calmer and there was no anxiety from the previous few days.

"Aren't you worried?"

During the lunch break, Bai Senxia walked to Su Li and said, "The discussion online is very fierce now. Should I explain something?"
Chapter completed!
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