Chapter 10 During Development
When she got home, Su's mother's phone call came on time. After hearing that Su Li was beaten by the other party, she complained angrily on the phone that the other party was unreliable.
Su Li quickly threw this matter behind his mind, and he began to seize the time to devote himself to game development.
In addition to the recommendation position, this support plan also has some other content. For example, reducing the sales share from the original 30% to 20%, and providing server support for some games that require online services.
However, these have little to do with Su Li. Su Li’s games are purely stand-alone games, and the only thing that requires internet connection is probably the ranking function.
Moreover, Su Li's task is to achieve sales of 50,000 shares. The reduction in share can make him more income, which is not much related to completing the task.
After estimating his progress, Su Li set his release time on July 15th.
The deadline for the mission is August 15. If the game is launched on July 15, one month will be used to cooperate with the promotion and recommendation positions. If the game quality is excellent enough, completing the task will not be a problem.
Summer is the golden season for game release.
The start time of the independent game support plan is July 1, which means that if everything goes well, Su Li's game will be officially launched during the second period of recommendation.
Su Li had a premonition that there would definitely be a large number of independent games released during this period, and a large number of new games were released in large numbers, and the pressure on competition would definitely be quite large.
All the game development work must be completed before July and applied for release on the platform. Fortunately, Su Li has released a game on the platform, which can reduce the time required for this process.
He only had one and a half months to develop, and there was still a lot of work in his hands. Su Li made up his mind to live a completely retreat during the next period, close the door and thank the guests, and never participate in any activities that needed to go out.
Many times, freelancers are procrastination patients, and procrastination and other things are commonplace. Only the deadline that approaches day by day can put some pressure on them.
For independent game developers, even deadlines do not exist, and what limits their development progress is often limited development costs.
If things cannot be made before the cost is used up, then the project will be gone.
Su Li has a very good self-management ability in this regard. He has no procrastination, has a hard work and strong self-control, and does not know how to stumble.
This was the first time he felt the oppression of the death line approaching.
There is no way, the time given to him is too short.
Not only is the time short, but the quality requirements are also high. If you are defeated during the recommendation selection process, Su Li's task will almost fail halfway.
So, from the next day, Su Li entered a state of working for more than fifteen hours a day.
The outsourced work has not yet begun to be delivered, and Su Li’s requirements are still relatively detailed, and there is no additional money required to be expedited. Generally, it will take at least ten days to start delivery.
Of course, Su Li's development work will not be affected by this for the time being, and he still has a lot to do.
Su Li took a week to complete the sketches of all the relevant cards, carefully reviewed them, and began formal development work.
Before the character model was delivered, Su Li first used software to create a simple character model for early development. It has to be said that with black technology, it is convenient. Su Li only needs to input a series of parameters to automatically generate a character model.
Of course, this character model has no decoration, not even facial features, the head is just a ball, and the body part is a white human body-shaped model, so I can only use it temporarily.
The parameters of the model are the same as those sent by Su Li to the outsourcing company. At that time, just replace the resources directly.
The Oasis engine already has a game overall program framework, and many functions have code templates that can be referenced. These ready-made solutions integrated into the engine greatly save Su Li's code workload.
Of course, formal development work needs to be much more meticulous, and Su Li himself needs to complete a lot of work.
For example, the character's action design and various parameters took Su Li several days.
Each action of a character requires a detailed parameter, and the speed of running and the height of jumping require detailed design.
Su Li also designed and many actions for characters, such as using ropes, rolling, and using objects to achieve a two-stage jump. Although there are ready-made solutions for technical implementation, the specific parameters need to be designed and adjusted little by little by little by little.
After designing these, Su Li began to make formal scenes and levels, which was even more exhausting.
There are much more things to consider when designing formally than sketches drawn earlier.
How high and wide are each obstacle designed, the height of the building, the length of the road, etc. Suli’s game space is three-dimensional, and the design complexity is more than twice as much as that of two-dimensional games.
This part reflects the designer's skills, and Su Li has fully demonstrated his talent in this area. Ordinary designers also need to repeatedly modify and test to grasp the overall sense of space of the game, but geniuses like Su Li have saved at least half of their workload with their keen intuition.
Su Li, who was completely immersed in development, showed extraordinary efficiency and quickly advanced the project progress.
Various outsourcing resources have also begun to be delivered one after another. Of course, the resources delivered for the first time can rarely be directly received and used. Even if the requirements document is written in detail, it is difficult for the other party to fully grasp Su Li's ideas. The first production must be somewhat different from what Su Li expected.
Under normal circumstances, outsourcing companies will constantly solicit Su Li’s opinions, first make a sketch, then make a picture or model with a high degree of completion, and then color it after passing.
When the delivery was finally started, it was actually quite close to Su Li’s requirements, but since the money was spent, Su Li was unwilling to go there carelessly.
For Party A, it is natural to make a request for modification.
If you don’t modify a few more versions, how can you reflect the difficulty of making money?
The influence of this independent game support plan is much higher than Su Li’s expectations, and the entire world’s independent game industry is a bit of animated.
Many excellent designers have set their sights on this plan.
Similarly, as a golden release schedule, summer naturally attracted more attention.
Each independent game development team has reevaluated its project progress, and many projects that may catch up with this time have accelerated their development pace and strived to advance the release time.
Among them, there are many projects that have been carefully crafted for a long time.
Chapter completed!