Chapter 622 Cultural Pride
After experiencing the learning function of the learning machine and arranging the work of the Chinese and localized R&D departments, today's highlight of the inspection is over.
Everyone can relax in the subsequent links.
After all, the new learning machine has also been upgraded to CPU than the 83 version of the game console, and it is also equipped with some technical improvements and optimizations with memory battery cassettes, so Gu Ao naturally needs to focus on experiencing new games with "archive" function.
Historically, after the development of gaming consoles from the first generation to the second generation of 16-bit, most gaming technologies can have archive functions. However, even in the 8-bit era, a small number of recording batteries appeared around 85 and 86 years ago.
The game can save and read files, which greatly improves the playability and continuous stickiness of the game.
Because there is no archive, only Tetris and Tank Wars games can make people enjoy playing every time they turn on the computer.
Other games are shorter in one game, and you can stop by playing a few games.
At that time, in order to solve the problem of "not tempting players to keep playing on home machines", many companies also used simple logical algorithm combinations to generate levels.
For example, the "Pac Man" in Namco in history (now of course, it has become Tiankun's "Pac Man" and nothing about Namco), and the "Dambok" in Nintendo's first party, all of them were combined with logical algorithms and achieved 255 levels.
As a result, there are still players who are really bored. There are only one or two games on the machine to play. Then they really became the Emperor of Hepato who passed the 255th level, and then they were killed and stopped. This bug was also fed back to the company and game media.
Namco and Nintendo both apologized for this kind of thing, saying that it was indeed a flash in their research and development and design, and the handling was too rough, because I never expected that someone would not feel bored if they could open the 255 level.
In this context, the "I'll die if I play for a few games, and I want to change my tricks" model is more popular among arcade hall bosses because it makes people quickly change the phone and will invest coins every time they die.
The "let players not get tired of touching a game for a long time" mode promotes the probability of "some games go to the arcade hall to experience them temporarily, or classmates can't finish them at home, and they have to buy a game console themselves", so it is more preferred by pure home machine manufacturers.
It can be said that before 1985, the number of players who had used home game consoles around the world may not be as large as that of arcades. (This refers to the number of people who have played, not the inventory of machines. The inventory of machines is definitely a hundred times more than that of household machines, because an arcade can allow hundreds or thousands of people to play)
Only when the "archive" function appears can everyone really force one to buy it.
When Tiankun launched the first generation of home machines in 1983, Tiankun's own arcade business had not been completely sold, so the problem was not serious at that time. Anyway, the bowls and dishes were all their own dishes.
However, since 1984, Gu Ao and David Rosen and Nakamura Hayao have made strategic transactions in exchange for Sega's self-destructed home machine business, and have packaged all the home machine adaptation rights of the game IP to Tiankun in exchange for Tiankun's resignation business.
This issue must be taken seriously.
Tiankun has not made arcades for two years.
Gu Ao should seize the opportunity and cut the cakes in the arcade market into the home machine field. After all, the arcade cake is not his now.
Children all over the world are advised to save up the money they originally planned to spend three or five yuan to the arcade hall boss, and then buy one of their own gaming machines at one time.
It's very inspiring to think about it.
...
No matter how great an ideal is, it requires a physical carrier.
The concept of "archiveable game" that Gu Ao highly anticipated was implemented. The first sample case was a game called "Romance of the Three Kingdoms".
The reason why it is called "Romance of the Three Kingdoms" is also to show the difference from the "Romance of the Three Kingdoms" just made by Japan's Guangrong Company - on the game console, it realizes "archiveable games". Gu Ao's Tiankun learning machine is indeed the first on earth. Nintendo has not yet developed this function.
However, on computer platforms, computer games in the mid-to-early 1980s had archive functions, and some were on 5-inch floppy disks. The Three Kingdoms of Japan's Guangrong Company came out two years ago.
Of course, it’s not that Japan can’t use Gu Ao after using the Three Kingdoms.
"The Three Kingdoms" is a public IP version, and no one can monopolize it. Even if Guangrong Company first developed the game of the same name, it will not allow them to register a pure text trademark of the same name. At most, it will be given a graphic trademark or a joint trademark.
"Have you played it? How about the evaluation of this game?" After Gu Ao opened the game, he felt that the music style did not make him familiar or relieved, but he also knew that this was inevitable.
After all, he can't hum a piece of electronic sound and tell the company's first-party game development team how to make the soundtrack.
As long as it has a bit Chinese style, it is better to respect the designer for aesthetics.
Gu Ao was used to listening to glorious music in his previous life, but it does not mean that glorious things must be good.
"We think the system is perfect. But... there are too many elements to learn, and it is difficult to get started with the game. I don't know what to play at all." President Schulhof was the first to admit.
For an American, it is really too difficult to force him to understand "Why is Zhuge Liang's intelligence value of 100, Lu Bu's military value of 100, Guan Yu and Zhang Fei 99, Ma Chao and Zhao Yun 98, which awesome generals should be poached first?"
And in their opinion, such historical games are not fair at all. No matter how you think about playing the start of a prince like Cao Cao and Yuan Shao, it is easier than playing other monarchs.
In fact, Tian Kun's first generation of "Romance of the Three Kingdoms" has few imbalance factors-
Military generals only have two attributes: intelligence/martial power, not as they did later, they also have a lot of command, politics and charm.
The Chinese map in the game is simply divided into the thirteen states of the Eastern Han Dynasty, each state is one, and the money and military source potential each block brings the same. At the beginning, the big lords such as Cao Cao and Yuan Shao accounted for two or three blocks, and the other small princes who only occupied one block had the possibility of a battle.
This is also the performance limit of the body in 1986, so it cannot be done more complicatedly.
If the script that follows the complex development of the Three Kingdoms series of Glory Company in the future, the strength of powerful princes and weak princes is dozens of times different, I believe American players will definitely collapse directly.
Although Gu Ao didn't like to hear such opinions, he had to admit that what Schulhoff said was right, and these were all unfavorable planning factors that influence game promotion.
You can't go against your will to go against your objective laws just because Gu Ao has some cultural promotion selfishness that is paid attention to by his own attention to, and think that this thing is really popular.
Even if it is popular, it will be popular in Japan or the future bar market.
Japanese people still like the Three Kingdoms culture and the Three Kingdoms games. The sales volume in later generations was dozens of times larger than that in the Chinese market (there are many people playing in China, but they are all stealing boards).
It is very likely that Gu Ao has the foundation of the platform, counterattacking Glory Company, or simply turning Glory Company into a studio that makes third-party cooperative games.
As long as the Glorious Series of Three Kingdoms does not enter Nintendo's platform, then the local advantages Nintendo has formed over the domestic market in Japan in the past two years can be resolved a lot.
"Do you think if you transplant a script of Brittany's Lionheart King, Frank Hammer Charlie, and Germanian Red Beard Barbarossa to balance the characters and initial conditions, will there be players in the European and American markets play?" Gu Ao Lixian asked in a ruthless manner.
Schulkhof judged pertinently: "If you don't need to remember so many parameters and historical backgrounds, you should be better. In the long run, there is no future. In the short term, as a refreshing new product category, you can slightly open up the situation."
Other R&D leaders and executives present also have this attitude.
Relatively speaking, Chinese people find it easier to accept.
People like Shi Yuzhu who have a little bit of knowledge about liberal arts have the best experience, and those science students who have never even read the Three Kingdoms have worked hard.
In 1986, the country was only ten years away from those who did not read ancient books, not to mention that there was no TV series about Romance of the Three Kingdoms. People who don’t like to read ancient Chinese are really no basis. Most people only know that a few famous Three Kingdoms generals and allusions are all storytellings passed down by word of mouth.
It can be said that the foundation of the history and performance of young people in China was to a considerable extent cultivated by Japanese people. Glory Company and CCTV's TV series have made great contributions.
Of course, now that Gu Ao has to carry this banner, Gu Ao will do the credit for Glorious Company.
Strictly speaking, this is also a matter of accumulation of good deeds. It promotes traditional culture and enhances the cultural confidence of the people. In the 1980s, many of the people born in the 1960s and early 1970s were really scared. In addition to the previous destruction, they felt that traditional history and other feudal backwardness were all feudal.
Let the people take a look at the "world's number one game console brand. When making archiveable games for the first time, they choose ancient Chinese historical themes", which will undoubtedly give many people a shot of heart-warming.
Moreover, as long as you make a series of this kind of game, it is easy to transplant the subject matter.
In the original history, Glory Company has not been able to do anything about each generation of "Nobunaga Ambition", transplanting all the engines, system settings, art materials and other resources to make the "Three Kingdoms".
In the early days, Gengrong even did a generation of "The Wolf and White Deer" based on Nobuno and the Three Kingdoms, talking about Genghis Khan. The result was nothing more than that Genghis Khan's theme was completely defeated in Japan and China, and almost no sales were available. Gengrong stopped it.
Chapter completed!